Worms (J2ME)
Worms |
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Developer: Team17 This game has unused text. |
Worms games are very known for their J2ME versions apart from their console releases. There have been lots of different J2ME releases of Worms games, all thanks to the success of the first version from 2003.
Unused Text
The game has some unused strings inside the *_UTF8.txt files, and the text initializing function in i.class.
Ammo Names
The first strings from *_UTF8.txt files correspond to the ammo names. These ammo names are never shown in the game.
English | French | Spanish | German | Italian |
---|---|---|---|---|
Bazooka | Bazooka | Bazuca | Panzerfaust | Bazooka |
Mortar | Mortier | Mortero | Minenwerfer | Mortaio |
Cluster Bomb | Bombe à fragmentation | Bomba de racimo | Cluster-Bombe | Bomba |
Grenade | Grenade | Granada | Granate | Granata |
Dynamite | Dynamite | Dinamita | Dynamit | Dinamite |
Back Button
Following the ammo names in *_UTF8.txt, there's a string for a "back" option in the menu, but an icon is used instead.
English | French | Spanish | German | Italian |
---|---|---|---|---|
Back | Retour | Atrás | Zurück | Indietro |
Team Names
At the end of *_UTF8.txt, there are strings for the team names. These strings aren't used, as a "Red team won!" / "Blue team won!" string is used instead.
English | French | Spanish | German | Italian |
---|---|---|---|---|
Red team | Equipe rouge | Equipo rojo | Rotes Team | Squadra rossa |
Blue Team | Equipe bleue | Equipo azul | Blaues Team | Squadra blu |
Press Joystick
The last string from *_UTF8.txt is an unused press/move joystick string.
English | French | Spanish | German | Italian |
---|---|---|---|---|
Press joystick | Appuyer joystick | Mueve el joystick | Joystick drücken | Premi joystick |
i.class
Inside i.class, there's a text initialization function where we can see more unused strings. If we decompile the file, we can see some of the previous unused strings are loaded in-game, and then ignored, and others are not even loaded.
These unused strings are:
The "Weapon" string:
English | French | Spanish | German | Italian |
---|---|---|---|---|
Weapon | Arme | Arma | Waffe | Arma |
and a
Worms
String.
Here is the decompiled function from i.class:
private void decompiled_text_initializing_function() { try { String strings_file_name; switch (language) { case 1: strings_file_name = "fr_utf8.txt"; d_class.HUD = new Player_HUD("/player_strip_fr.png", 3); weapon_string = "Arme"; //string initialized but unused!! break; case 2: strings_file_name = "es_utf8.txt"; d_class.HUD = new Player_HUD("/player_strip_es.png", 3); weapon_string = "Arma"; //string initialized but unused!! break; case 3: strings_file_name = "de_utf8.txt"; d_class.HUD = new Player_HUD("/player_strip_de.png", 3); weapon_string = "Waffe"; //string initialized but unused!! break; case 4: strings_file_name = "it_utf8.txt"; d_class.HUD = new Player_HUD("/player_strip_it.png", 3); weapon_string = "Arma"; //string initialized but unused!! break; default: strings_file_name = "en_utf8.txt"; d_class.HUD = new Player_HUD("/player_strip_en.png", 3); weapon_string = "Weapon"; //string initialized but unused!! } InputStream localInputStream = getClass().getResourceAsStream(strings_file_name); DataInputStream localDataInputStream = new DataInputStream(localInputStream); localDataInputStream.readUTF(); //"Bazooka" is skipped!! localDataInputStream.readUTF(); //"Mortar" is skipped!! localDataInputStream.readUTF(); //"Cluster Bomb" is skipped!! localDataInputStream.readUTF(); //"Grenade" is skipped!! localDataInputStream.readUTF(); //"Dynamite" is skipped!! String str1 = "Worms"; //"Worms" string initialized but unused!! String str2 = localDataInputStream.readUTF(); //"Back" string initialized but unused!! String str3 = localDataInputStream.readUTF(); //"Start" String str4 = localDataInputStream.readUTF(); //"Options" String str5 = localDataInputStream.readUTF(); //"Instructions" String str6 = localDataInputStream.readUTF(); //"About" exit_String = localDataInputStream.readUTF(); //"Exit" this.menu_Strings_Array[1][0] = str3; //"Start" this.menu_Strings_Array[1][1] = str4; //"Options" this.menu_Strings_Array[1][2] = str5; //"Instructions" this.menu_Strings_Array[1][3] = str6; //"About" this.menu_Strings_Array[1][4] = exit_String; //"Exit" this.menu_Strings_Array[2][0] = localDataInputStream.readUTF(); //"Player vs. Player" this.menu_Strings_Array[2][1] = localDataInputStream.readUTF(); //"Player vs. Phone" this.menu_Strings_Array[3][0] = localDataInputStream.readUTF(); //"Sound" this.menu_Strings_Array[3][1] = localDataInputStream.readUTF(); //"Vibration" this.menu_Strings_Array[6][2] = localDataInputStream.readUTF(); //"Red team won!" this.menu_Strings_Array[6][3] = localDataInputStream.readUTF(); //"Blue team won!" this.menu_Strings_Array[4][0] = localDataInputStream.readUTF(); //Intructions content this.menu_Strings_Array[5][0] = localDataInputStream.readUTF(); //About content //"Red team", "Blue team" and "Press joystick" strings get unread!! } catch (Exception localException) { } }
The Worms series
| |
---|---|
DOS | Worms (Demo) |
Windows | Worms 2 (Demos) • Armageddon • Pinball • World Party • Blast • Worms 3D • Forts • Mayhem • Ultimate Mayhem • Worms Revolution |
Genesis | Worms |
SNES | Worms |
PlayStation | Worms • Armageddon • Pinball |
Dreamcast | World Party (Prototype) • Pinball |
Game Boy Color | Armageddon (Prototype) |
GameCube, PlayStation 2, Xbox | Blast • Worms 3D • Forts • Mayhem |
Xbox 360, PlayStation 3 | Ultimate Mayhem • Worms Revolution (Prototype) |
Wii | A Space Oddity • Battle Islands |
PlayStation Portable | Battle Islands |
J2ME | Worms |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Team17
Games > Games by platform > J2ME games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2003
Games > Games by series > Worms series