This game has a prototype article
Worms 2 is the first of the second-generation games in the Worms series. Deviating from the realism formula and opting for a more comedic appearance, this game was very successful until it was completely smacked down by its successor Worms Armageddon.
Swimming sprites for worms are buried in the game's file for underwater sprites, Water.dir. It's possible a swimming mechanic could have been planned for Worms 2 and Worms Armageddon, as these sprites can be found in each of the games. These sprites were later deleted in Worms World Party.
Sprites of a surrendering worm being frozen in a block of ice. The idea of freezing worms would be reworked into the Freeze weapon in Worms Armageddon.
In fact, the graphics for a block of ice is reused for the Freeze weapon's icon in Armageddonǃ
A bible which isn't used in the game. It has an icon in this game which has strangely been deleted from Armageddon.
Icons for two weapons that didn't make the cut, one of which is a generic bomb, and the other which would have had Cluster Bomb clusters equipped with parachutes. Like the bible icon above, these were deleted in Armageddon.
Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused. They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat.
Each level theme has their own background debris, this generic square is found however in Gfx.dir instead of the level's actual graphics files.
The following sounds can be found among the many soundbanks included with the game:
Wobble.wav — This was probably intended to be used when falling from a high distance, as in the first-generation Worms games. This is the same across all soundbanks.
Uh-oh.wav — An "uh oh". Possibly intended for dying worms.
Hmm.wav — Just "hmm". Could be used in a number of situations. Like with Wobble.wav, this is the same across all soundbanks.
Ouch.wav — Many similar sounds are used when being hurt. This particular one, however, isn't.
WormWalk1, WormWalk2 — Two sounds exist for worms walking, eventually similar sounds would be added into Worms Armageddon.
A service patch was released on Team17's website in March 1998, making the following changes to the game:
- Modification to Cluster Code to prevent Cluster Bomb 'abuse'. Fixes problem of Clusters exploding at once, thus killing a Worm in a single go. Works for all cluster-based weapons (Clusters, Banana Bomb, Mortar Etc).
- Modifications to Direct Play hook-up code. Improves connection reliability.
- Additional Connection panel on connecting to game via Internet. Informs you which users are connected (GREEN) or not connected (RED).
- Improved time-out period in network play.
- Additional "WAITING FOR PLAYERS" message on game start. This appears until all players have entered the game-logic loop. Currently, it may appear that all players have 'started' whilst in fact you may be waiting for one machine to load & start. (This is due to the initial connection being done prior to the game actually loading up, a slow machine may take some time).
- Some minor code fixes.
- It's now impossible to fire the Mortar directly upwards. This is to prevent abuse as exhibited by a number of lily-livered players!
- Improved network hook-up code. More reliable over LAN and INTERNET.
- Addition of Flags for nationalities when playing over the Internet. Flags are automatically detected and can be over-ridden. Shows flag for source of hosted game and nationality of players. Team17 players have their own flag.
- Addition of 'Load Bitmap' into landscape editor. Includes auto-scale function. Template provided, but should take most bitmaps. Note that the editor only imports the graphics as mono (black and white).
- Number of people in room added to server lobby.
- Server lobby redesigned/made simpler.
- Left clicking on a terrain thumbnail auto-generates a new terrain of that type (i.e. OPEN or CAVERN) right click takes you to the landscape editor (unless you are not hosting a game). Note that this will not work with any user-defined levels.
- Many code fixes & modifications.
- 'Egg Timer' added to all server related processing.
- Improved Server Code - more reliable/stable.
- Added option to play with mines or Oil Drums (option screen).
- Added 'Language Filter' (filters profanity) on incoming text (video options).
- Added INVERT TERRAIN to landscape editor. This flips the terrain converting sky to ground and vice versa. This has a side effect of changing the landscape to a 'user defined level' but this can't be helped. (Means that it is slower to transmit during a net game).
- Modified some of default settings (i.e. 4 player net games by default, with 1 victory to win the match - these can still be over-ridden).
- Modified time-out & connection timings in network connections.
- The team name cheat to give all teams unlimited ammo of every weapon was changed from TEAM17MicroProse to IAmACompletepoof.
- The OnDeadlyGround terrain editor cheat was removed, due to oil drums becoming a game option.
|Retail releases||GOG.com release|
The GOG.com version, released on September 16, 2012, is based off v1.5, but with the sole difference of removing online play from the main menu. Additionally, all CD audio tracks are converted to OGG files kept within the game's directory.
The Worms series
|Windows||Worms 2 (Demos) • Armageddon • Pinball • World Party • Blast • Worms 3D • Mayhem • Ultimate Mayhem|
|PlayStation||Worms • Armageddon • Pinball|
|Dreamcast||World Party (Prototype) • Pinball|
|Game Boy Color||Armageddon (Prototype)|
|GameCube, PlayStation 2, Xbox||Blast • Worms 3D • Mayhem|
|Xbox 360, PlayStation 3||Ultimate Mayhem|
|Wii||A Space Oddity • Battle Islands|
|PlayStation Portable||Battle Islands|