Bishi Bashi Special
|Bishi Bashi Special|
Also known as: Bishi Bashi Special / Bishi Bashi Special 2 (JP)
Originally released as separate compilations, the first two Bishi Bashi Special games were later slapped together to be released for the European market.
The first compilation includes minigames from Bishi Bashi Champ: Minigame Senshuken, Super Bishi Bashi Champ, and Handle Champ. The second features minigames from Hyper Bishi Bashi Champ and Gachaga Champ.
- 1 Dummy File
- 2 Unused Graphics
- 3 Regional Differences
All of the game's releases contain an extensionless file titled DMY, which, when read as signed 16-bit PCM audio, reveals itself to be an audio track from Diver's Dream.
Note: The graphics are unused in all releases of the games unless specified.
Super Bishi Bashi
Although these assets are only displayed in the Japanese release, they can still be found in the European version.
This graphic can only be found in the European version of the game, and were likely meant to be used in an early version of the game's title screen, without the "Super Bishi Bashi" and "Hyper Bishi Bashi" overlays.
Instruction graphics for several minigames, directly taken from the original Super Bishi Bashi Champ, can still be found among the game's files.
In the very first Bishi Bashi Champ: Minigame Senshuken, this minigame was always the last one to be played, with a congratulatory message appearing after clearing it. Such a thing is still present here, but unused.
Shake The Can To Outer Space!
In a similar fashion, this minigame was always the last one to be played in Super Bishi Bashi Champ, with a congratulatory message (and fireworks) appearing after clearing it. Such things are still present here, but unused.
These graphics are also leftovers from the Arcade version of Super Bishi Bashi Champ. Palettes were applied when necessary.
Conveniently, the text in this graphic translates to "Unused".
Hyper Bishi Bashi
Although this Konami logo only appears in the Japanese release, it can be partially found in the files of the European release.
A "Time Up!" graphic, meant to be displayed with the Hyper Bishi Bashi Champ minigames. However, such a graphic never displays.
This minigame was always the last one to be played in Hyper Bishi Bashi Champ, and the game's credits and results were displayed after it is cleared. The graphics are still here, although unused.
Just Circle What's Correct!!
This question goes untranslated in the European version.
- There are no announcer clips for the minigame introductions in the European release, being simply replaced by orchestra hits.
- The title screen designs are completely different for each game. Also, in the Japanese version, a short video is played before the "Press Start" prompt is displayed.
Super Bishi Bashi
- There are two minigame introduction splash types in the Japanese version. The first, which depicts the text sliding to the center, is used in minigames from Bishi Bashi Champ: Minigame Senshuken and Super Bishi Bashi Champ. The second, which depicts the text scrolling through the screen then zooming out is used in minigames from Handle Champ. In the European version, however, the second splash type is used for all minigames.
- In the minigame The Not Too Great Escape!!, the soldier recites "Daruma-san ga koronda" in the Japanese version, and counts from 1 to 10 in the European release. In the former, there are also unique voice clips for each syllable, whereas in the latter they're just small grunts.
- The text of the tanuki statue in Burst The Balloon!! was removed in the European release.
Hyper Bishi Bashi
- In the Japanese release, before the game starts, the players are redirected to a menu where they can insert a name tag for it to be displayed in the results screen. This was removed from the European release, and the announcer always refers to the players using generic names (Player 1, Player 2...). Despite this, the graphics for this menu can still be found within the European version's files.
- In the minigame Uncle Bean!, while the colors of the beans in the Japanese release match those of the arcade controller (red-green-blue), in the European release, the beans match the colors of the button layout in the PlayStation controller (purple-blue-red):