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F-Zero GP Legend

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Title Screen

F-Zero GP Legend

Also known as: F-Zero Falcon Densetsu (JP)
Developer: Suzak
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: November 28, 2003
Released in US: September 20, 2004
Released in EU: June 4, 2004


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
A few unused themes.

Loosely based on the TV series of the same name, both of which bombed horribly outside Japan.

Regional Differences

In the Japanese release, the game featured an e-Reader option allowing players to unlock characters, courses and challenges in the game using special e-Reader cards.

This feature was removed in the Western release, due to the unpopularity of the e-Reader device in the West. All vehicles, courses and challenges were instead made available to unlock in the game via the completion of cups and challenges.

Unused Text

At 542BF4 (US version) is a leftover English phrase.

Download e-Reader card data.

While this text is not in the EU version, both versions have related "Card e-Reader+ Cup" and "Card Course" graphics.

Unused Courses

The game has remnants of additional courses. To access them, enter the following Code Breaker codes, then choose either Time Attack or Training (which can be unlocked via Action Replay code 5742F0F9 28626452, if they aren't already) and press Select at the Course Select screen. The course map will change to the chosen course's to verify the selection.

74000130 03FB
33002ED2 00XX

XX      Course Region   Course Name
01      Mute City       Mute City II
02      Big Blue        Big Blue II
03      Fire Field      Fire Field II
08      Red Canyon      Red Canyon II
15      Silence         Silence II
16      Port Town       Port Town III
17      Sand Ocean      Sand Ocean II
18      White Land      White Land II

At a glance, the names might suggest that these tracks were meant to be more replicas of classic F-Zero tracks. However, it's more likely that the tracks were actually meant to be Expert Class variants of the original eight tracks, as the harder tracks in this game are all suffixed with a "II" to indicate a variant.

Mute City I Mute City II
FZGP MuteCityI-Straight2.png FZGP MuteCityII-Straight2.png
FZGP MuteCityI-Corner2.png FZGP MuteCityII-Corner2.png

Unfortunately, "Mute City II" seems to be the only track that had been altered in this fashion – though, the alterations are more in line with the original game's third Mute City track than the second.

It's also worth noting that there was never a "Port Town III" in any game, and both the normal "White Land II" and the unused "White Land II" share the same name. (The unused variant should be "White Land III," if "Port Town III" is any indication.)


(Source: RadioShadow)