F-Zero GP Legend
|F-Zero GP Legend|
A few unused themes.
Loosely based on the TV series of the same name, both of which bombed horribly outside Japan.
This is a fairly large change. We could use more specific information.
In the Japanese release, the game featured an e-Reader option allowing players to unlock characters/vechicles, e-Reader+ Cup courses and staff ghost challenges in the game using special e-Reader cards. Due to low e-Reader sales in the US, this feature was removed.
There were a total of 10 Machine Cards, 2 of which are limited edition Bandai Carddass cards. Six of them can be unlocked in-game, but four of them are exclusive to the e-Reader cards. When the game was brought overseas, these vehicles were made unlockable through in-game means.
Card e-Reader+ Cup Courses
There were a total of 20 Course Cards, 4 of which are limited edition Bandai Carddass cards. Only five can be saved onto the game at a time. Since the e-Reader cards were never released internationally, neither the e-Reader+ Cup nor any of the courses within made it into the game.
Staff Ghost Challenges
There were a total of 20 Challenge Cards, 4 of which were limited edition Bandai Carddass cards. Each card contains a game staff record on one of five courses and with one of five vehicles, as well as replay data with overlaid button inputs, showing exactly what the player did to get their record time. Once again, all of these were left out of the international releases of the game.
|Mute City Tradition Park||TORIISM||Dragon Bird||1'22"65|
|Red Canyon Junction||TORIISM||Blue Falcon||1'07"93|
|Lightning Volute||NAKAZY||Astro Robin||1'28"64|
|Fire Field Blast Track||TORIISM||White Cat||1'17"41|
|Mute City Expansion Park||TORIISM||Golden Fox||1'52"51|
At 542BF4 (US version) is a leftover English phrase.
Download e-Reader card data.
While this text is not in the EU version, both versions have related "Card e-Reader+ Cup" and "Card Course" graphics.
The game has remnants of additional courses. To access them, enter the following Code Breaker codes, then choose either Time Attack or Training (which can be unlocked via Action Replay code 5742F0F9 28626452, if they aren't already) and press Select at the Course Select screen. The course map will change to the chosen course's to verify the selection.
74000130 03FB 33002ED2 00XX XX Course Region Course Name 01 Mute City Mute City II 02 Big Blue Big Blue II 03 Fire Field Fire Field II 08 Red Canyon Red Canyon II 15 Silence Silence II 16 Port Town Port Town III 17 Sand Ocean Sand Ocean II 18 White Land White Land II
At a glance, the names might suggest that these tracks were meant to be more replicas of classic F-Zero tracks. However, it's more likely that the tracks were actually meant to be Expert Class variants of the original eight tracks, as the harder tracks in this game are all suffixed with a "II" to indicate a variant.
|Mute City I||Mute City II|
Unfortunately, "Mute City II" seems to be the only track that had been altered in this fashion – though, the alterations are more in line with the original game's third Mute City track than the second.
It's also worth noting that there was never a "Port Town III" in any game, and both the normal "White Land II" and the unused "White Land II" share the same name. (The unused variant should be "White Land III," if "Port Town III" is any indication.)
The F-Zero series
|SNES||F-Zero (Prototype) • BS F-Zero Grand Prix 2|
|Nintendo 64||F-Zero X (Expansion Kit, iQue Prototype)|
|Game Boy Advance||F-Zero Maximum Velocity (iQue Prototypes) • F-Zero GP Legend • F-Zero Climax|