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Ghosts'n Goblins (NES)

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Title Screen

Ghosts'n Goblins

Also known as: Ghost'n Goblins (EU box art), Makaimura (JP)
Developers: Micronics, Capcom
Publisher: Capcom
Platforms: NES, FamicomBox
Released in JP: June 13, 1986
Released in US: November 1, 1986
Released in EU: March 23, 1989


CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

A conversion of the Arcade original. Ghosts'n Goblins is one of the most brutally difficult NES games ever released. You feel strongth welling in your body, Return to starting point. Challenge again!

Level Select

Ghosts 'N Goblins (NES)-levelselect.png

Hold Right and press A or B or both three times. Release Right and press Up, B (x3), Left, B (x3), Down, B (x3), Start. After the "PLAYER READY" screen, a number and a letter will appear. Press A or B to select a starting level and press Start to begin the game.

Hidden Credits

Ghosts 'n Goblins (NES)-credits.png

Complete both quests, then at the "...CHALLENGE AGAIN!" screen, press A, B, Up, Down, A, B, Left, Right and wait for the "GAME OVER" message. Instead of it, a credits screen will appear.

Credit Type Pseudonym Real name Comment
PLANNING HASSE AND FUJI Kazuo Hasegawa and Tokuro Fujiwara Capcom planners
MUSIC HAL AND WOOD Harumi Fujita (Sound effects) and Ayako Mori (Music) Capcom musicians
DESIGN BLACK AND HASSE Masahiko Kurokawa and Kazuo Hasegawa Capcom game designers
PROGRAM KAZZO Kazuo Yagi Sole Micronics developer


(Source: Source for the real name attributions)

Regional Differences

Title Screen

Japan US Europe
Makaimura Ghosts'n Goblins, US Ghosts'n Goblins, EU

The title screen was changed for pretty obvious reasons. The copyright text was also updated.

Weapons

The weapon rate of fire in the US version is faster. A second weapon will be allowed to fire 6 frames sooner.

The dagger is faster in the US version. It takes roughly 56 frames to cross a full screen in Makaimura, and 48 frames to cross the screen in Ghost 'n Goblins.

The Torch weapon travels 4 pixels further in the US version.

Cross

Famicom NES
Holy Cross Holy Shield

Like in the Arcade versions, the Cross weapon was changed to a Shield.

Extra Lives From Points

In the US version you get extra lives at 50,000, 150,000 and 300,000 points. In Makaimura, you only get an extra life when you reach 50,000 points.

Continue

While the NES versions include a Continue option on the title screen, you need to use a tedious code in the Famicom version: At the title screen, hold Right and press A or B three times, then press Start.

European Version

  • When the player gets a game over in the European version of Ghosts'n Goblins, the selection arrow on the title screen defaults to the "Continue" option, the US and Japanese version has the "1 Player" option selected by default after a Game Over.
  • The NTSC versions use a custom (off-tune) pitch table for the music, while the PAL version uses the official 2A07 pitch table.[1]

References