We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Gundam Wing: Endless Duel

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Gundam Wing: Endless Duel

Also known as: Shin Kidou Senki Gundam W: Endless Duel
Developer: Natsume
Publisher: Bandai
Platform: SNES
Released in JP: March 29, 1996


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


A mech-fighting game based off of Gundam Wing. It takes the gameplay of Power Rangers: Fighting Edition and improves upon it. There is also a English fan-translation available.

Debug Menu

Shin Kidou Senki Gundam W - Endless Duel (J)000.png

Use Pro Action Replay (PAR) code 8180091A to enter a debug menu before the title screen.

Shin Kidou Senki Gundam W - Endless Duel (J)001.png
Selecting OBJ TEST opens a sprite and tile viewer, which displays a sprite, two pages of tiles, and the current palette. The controls are:
  • D-Pad: Show the previous/next frame for the current sprite.
  • X + D-Pad: Change which sprite is being displayed (note: the first frame of every sprite is always blank).
  • Y + D-Pad: Change the sprite's position on-screen.
  • B + D-Pad: Cycle through the available palettes.
  • L/R + D-Pad: Change which set of tiles is displayed on the left/right side of the screen, respectively.

A very similar object viewer is present in another Bandai/Natsume game, Mighty Morphin Power Rangers: The Fighting Edition.

(Source: Original TCRF research)