Also known as: Jak II: Renegade (EU), Jak and Daxter 2 (JP)
This game has a prototype article
This game has a prerelease article
Jak II is the second game in the Jak and Daxter trilogy, featuring a newer, darker world and a more badass Jak.
| Unused Dialogue|
A complete, explorable Sandover Village is accessible with hacks or a glitch. The area is used for the game's opening cutscene, but contains unseen objects such as the Precursor Oracle and village houses with fully detailed interiors. The area appears to be taken directly from Jak and Daxter: The Precursor Legacy, as it is almost identical. In addition, boxes containing dark eco droplets appear where some of the Scout Fly boxes were located in The Precursor Legacy. There are no traces of the adjacent levels such as Sentinel Beach or the two islands. When playing the level, the bridge leading to Samos' hut and the water don't have collision.
halfpipe is the internal name for a test level which can be loaded and has its own checkpoint. It includes the following assets:
- A green eco cluster
- A metal head grunt
- Swinging poles
- Precursor orbs
Attempting to reach certain points of the area will cause the game to crash as it tries to load assets from The Precursor Legacy which are not present in the files. Because of this, most of the present assets also cannot be seen, as they are too close to the missing ones. The missing assets are:
- Eco vents
- A yellow eco cluster
- A red eco cluster
- A blue eco cluster
- A power cell
|A file which contains similar music to the final boss battle theme from Jak and Daxter: The Precursor Legacy, with three variations. The file was originally in The Precursor Legacy where it was also unused.|
|A similar version to this theme was later used in Jak 3.|
|A theme similar to the "Mission Failed" music.|
|The music for Haven Palace has a second, unused track. It can be manipulated into playing by activating the Krimzon Guard alarm system when inside a room with no music which leads to an area with the palace theme. This occurs because the guard pursuit theme is the second track of the Haven City theme, therefore the next music that plays will also be a second track.|
|A track that was not intended to play in the final version. It was used as a placeholder music for a long time, and you can still trigger it only because the developers did not remove all its triggers properly.|
Describe the error messages in more detail.
Debug mode can be accessed by entering the following button combinations. There are two parts to the full combination and if each part is entered correctly, a sound effect from the menu screens of the prototype demos will play. The mode can be turned off using the same combinations. The combinations don't always reliably work but have a better chance of working when entered in the pause menu.
- First part: while holding down L3 press (using the D-Pad, not the analog stick) Up, Up, Down, Down, Left, Right, Left, Right, ✕, ✕, ◻, O, ◻, O
- Second part: while holding down L3 press (using the D-Pad) O, ◻, O, ◻, ✕, ✕, Right, Left, Right, Left, Down, Down, Up, Up
Debug mode unlocks the following features when pressing specific button combinations:
- L1 + R1 + L2 + R2: Turns on free camera mode, while making Jak disappear. The mode is turned off by pressing the same buttons, however this often results in glitches unless it is turned off in the pause menu accessed with the Select button.
- R2 immediately after taking damage: Health will be restored. This also prevents instant death, such as with security drones.
- L2 + R2: Jak will levitate. While levitating, R2 makes Jak ascend and L2 makes him descend. It is turned off by pressing L1 or ✕.
- Holding down L2 + R2 inside the Titan suit: The suit will levitate, but will fall once the buttons are released. Levitation also works this way in the debug mode for Jak and Daxter: The Precursor Legacy.
- (using the D-Pad) Up + Left + Select: Restarts the game. If used in free camera mode, it instantly respawns all the level's objects and all inventory items are lost.
- L1 or R1 during a cutscene: Changes the speed of the scene whilst displaying text that shows the speed rate. Holding L1 slows it down while holding R1 speeds it up. Pressing ✕ restores the normal speed.
- ✕ during a cutscene: Pauses the scene and shows the text "scene paused"
- L1 in a minigame: The game is automatically lost
- R1 in a minigame: The game is automatically won
- R2 while the game is paused with Select: The game unpauses for one frame then re-pauses
- L2 + R1 on the Start menu: Replaces the menu options with the following:
|Normal function||Debug function||Description|
|Missions||Select Start||Allows any mission to be played from the beginning. Functions in the same way as "Level Select" in the main menu.|
|Show Map||Select Pre-Start||Allows any mission to be played from its introductory cutscene.|
|High Scores||Select Kiosk-Start||A small number of missions are playable.|
|Game Options||Scene Player Act 1||Functions in the same way as "Scene Player Act 1" in the main menu.|
|Graphic Options||Scene Player Act 2||Functions in the same way as "Scene Player Act 2" in the main menu.|
|Sound Options||Scene Player Act 3||Functions in the same way as "Scene Player Act 3" in the main menu.|
|Secrets||Secrets||Shows the "Secrets" menu from the main menu screen instead of the in-game pause screen.|
If a second controller is plugged in, it can be used for the following:
- Holding down R3: Displays debug text
- △: Toggles debug text
- L3 + ◻: Toggles debug text
- L3 + O: Toggles debug text
- L3 + ✕: Gives Jak 1000 skull gems and Precursor orbs. Unlocks all guns and Dark Jak powers and JET-Board.
- L3 + R1 during a cutscene: Toggles debug text
Debug mode also results in various error and warning messages appearing in the top-left screen such as "outside of bsp".
Demo Title Screen
An unused checkpoint loads the introduction cutscene and title screen from the game's demo releases. Like in the demos, the introduction cannot be skipped. In the North American version, the title screen has three options: "Pumping Station", "Strip Mine" and "Watch Trailer" (the same as the E3 demo disc) while the European and Australian versions only have the first two options (the same as the Official PlayStation Magazine demo disc). Selecting "Pumping Station" or "Strip Mine" will make the game crash while "Watch Trailer" will load an area from the cutscene, but the game will be stuck in a limited free-camera mode and will immediately auto-save. Reloading the saved game will simply play the demo introduction again, therefore making the save file unplayable.
- In the driving tutorial "Press R2 to change hover zones" is changed to "Press R2 to change driving heights".
- The "Landing Pad" area is renamed "Caspad".
- There is an option to select a video frequency of 50Hz or 60Hz.
- In the languages option, the American flag is replaced with the Union Flag for English.
- Civilians cannot be killed, though the alarm system will still be activated after two hits.
- By default, Jak does not have a goatee. It must be turned on using the secrets menu.
- The circle button must be used when selecting Japanese or Korean in the language menu, but for other languages the X button also works.
|The Jak and Daxter series|
|PlayStation 2||The Precursor Legacy (Prototype) • Jak II (Prototypes) • Jak 3 (Prototypes) • Jak X: Combat Racing (Prototypes) • The Lost Frontier|
|PlayStation Portable||Daxter (Prototype) • The Lost Frontier|
|PlayStation Vita||Jak and Daxter Collection|