If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Jak II

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Jak II

Also known as: Jak II: Renegade (AU/EU), Jak II: Hors-la-loi (FR), Jak II: El Renegado (ES), Jak x Daxter 2 (JP)
Developer: Naughty Dog
Publishers: SCEA (US), SCEE (EU/AU), SCE Korea (KO), SCEI (JP)
Platform: PlayStation 2
Released in JP: March 11, 2004
Released in US: October 14, 2003
Released in EU: October 17, 2003
Released in AU: October 15, 2003
Released in KR: January 8, 2004


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Jak II is the second game in the Jak and Daxter trilogy, featuring a newer, darker world and a more badass Jak.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Dialogue

Unused Areas

Sandover Village

A complete, explorable Sandover Village from Jak and Daxter: The Precursor Legacy is accessible with hacks or a glitch. The area is used for the game's opening cutscene, but contains unseen objects such as the Precursor Oracle and village houses with fully detailed interiors. There are no traces of the adjacent levels such as Sentinel Beach or the two islands. When playing the level, the bridge leading to Samos' hut and the water don't have collision.

In a number of places where Scout Fly boxes were located in The Precursor Legacy, there are Krimzon Guard crates containing dark eco droplets. This is due to boxes in The Precursor Legacy using the internal name "crate", with the KG crates in Jak II using the same name.

Halfpipe

Hmmm...
To do:
  • Check for more assets.
  • Look into the following references: "foo", "punch", and "spin".

halfpipe is the internal name for a test level which can be loaded and has its own checkpoint. It includes the following assets:

  • A green eco cluster
  • A metal head grunt
  • Swinging poles
  • Crates
  • Precursor orbs

Attempting to reach certain points of the area will cause the game to crash as it tries to load assets from The Precursor Legacy which are not present in the files. Because of this, most of the present assets also cannot be seen, as they are too close to the missing ones. The missing assets are:

  • Eco vents
  • A yellow eco cluster
  • A red eco cluster
  • A blue eco cluster
  • A power cell
(Discovery: Luminar)

Unused Graphics

WOMAP.STR, which stores the game's maps, includes a placeholder map labelled "Palcab", referencing the Haven Palace cable stage, which actually uses the Haven City map.
Jak II Palcab.png

Most of the game's maps have two parts, the second of which only appears as the player explores the area. The second part of the maps for the Krimzon Fortress and the Landing Pad have Precursor text at the side which is never seen in gameplay. The text for the Krimzon Fortress reads "FORTRESS", while the Landing Pad text reads "LANDING AREA".
Jak II Fortress Text.png Jak II Landing Pad Text.png

DESCREEN.STR contains instructions and previews left over from the game's demo releases:
Jak II unused screen 1.png Jak II unused screen 2.png Jak II unused screen 3.png Jak II unused screen 4.png

Unused Music

Track Comments
A file which contains similar music to the final boss battle theme from The Precursor Legacy, with three variations. The file was originally in The Precursor Legacy, where it was also unused.
A similar version to this theme was later used in Jak 3.
A theme similar to the "Mission Failed" music.
The music for Haven Palace has a second, unused track. It can be manipulated into playing by activating the Krimzon Guard alarm system when inside a room with no music which leads to an area with the palace theme. This occurs because the guard pursuit theme is the second track of the Haven City theme, therefore the next music that plays will also be a second track.
A track that was not intended to play in the final version. It was used as a placeholder music for a long time, and you can still trigger it only because the developers did not remove all its triggers properly.
(Discovery: Luminar)

Cheat & Debug Mode

Hmmm...
To do:
Describe the error messages in more detail. Or probably not. There's way too many.

Two special modes can be accessed by entering specific button combinations. There are two combinations, and a sound effect plays upon successfully inputting each. Repeating the button combination will turn off the respective mode, with a different sound effect to accompany. The combinations don't always reliably work, but have a better chance of working when entered in the pause menu.

Debug Mode can only be enabled if Cheat Mode is also enabled first, and the two button combinations can be inputted one after another (with the last input being shared).

  • Cheat Mode - hold L3 and press (using the D-Pad, not the analog stick) Up, Up, Down, Down, Left, Right, Left, Right, ✕, ✕, ◻, ○, ◻, ○
  • Debug Mode - hold L3 and press (using the D-Pad) ○, ◻, ○, ◻, ✕, ✕, Right, Left, Right, Left, Down, Down, Up, Up
Hmmm...
To do:
Some of these are enabled by cheat mode and not debug mode?

Debug mode unlocks the following features when pressing specific button combinations:

  • L1 + R1 + L2 + R2: Turns on free camera mode, while making Jak disappear. The mode is turned off by pressing the same buttons, however this often results in glitches unless it is turned off in the pause menu accessed with Select.
  • R2 immediately after taking damage: Health will be restored. This also prevents instant death, such as with security drones.
  • L2 + R2: Jak will levitate. While levitating, R2 makes Jak ascend and L2 makes him descend. It is turned off by pressing L1 or .
  • Holding down L2 + R2 inside the Titan suit: The suit will levitate, but will fall once the buttons are released. Levitation also works this way in the debug mode for The Precursor Legacy.
  • (using the D-Pad) Up + Left + Select: Restarts the game. If used in free camera mode, it resets the entire inventory and respawns all actors.
  • L1 or R1 during a cutscene: Changes the speed of the scene whilst displaying text that shows the speed rate. Holding L1 slows it down while holding R1 speeds it up. Pressing restores the normal speed.
  • during a cutscene: Pauses the scene and shows the text "scene paused".
  • L1 in a minigame: The game is automatically lost.
  • R1 in a minigame: The game is automatically won.
  • R2 while the game is paused with Select: The game unpauses for one frame then re-pauses.
  • L2 + R1 on the Start menu: Replaces the menu options with the following:
Normal Function Debug Function Description
Missions Select Start Allows any mission to be played from the beginning. Functions in the same way as "Level Select" in the main menu.
Show Map Select Pre-Start Allows any mission to be played from its introductory cutscene.
High Scores Select Kiosk-Start A small number of missions are playable.
Game Options Scene Player Act 1 Functions in the same way as "Scene Player Act 1" in the main menu.
Graphic Options Scene Player Act 2 Functions in the same way as "Scene Player Act 2" in the main menu.
Sound Options Scene Player Act 3 Functions in the same way as "Scene Player Act 3" in the main menu.
Secrets Secrets Shows the "Secrets" menu from the main menu screen instead of the in-game pause screen.

If a second controller is plugged in, it can be used for the following:

  • Holding down R3: Displays debug text.
  • : Toggles debug text.
  • L3 + ◻: Toggles debug text.
  • L3 + ○: Toggles debug text.
  • L3 + ✕: Gives Jak 1,000 skull gems and Precursor orbs. Unlocks all guns and Dark Jak powers and JET-Board.
  • L3 + R1 during a cutscene: Toggles debug text.

Debug mode also enables various debugging error and warning messages that appear in the top-left screen such as "outside of bsp".

(Source: Jak and Daxter Technical Wiki)

Demo Title Screen

An unused checkpoint loads the introduction cutscene and title screen from the game's demo releases. Like in the demos, the introduction cannot be skipped. In the North American version, the title screen has three options: "Pumping Station", "Strip Mine" and "Watch Trailer" (the same as the E3 demo disc) while the European and Australian versions only have the first two options (the same as the Official PlayStation Magazine demo disc). Selecting "Pumping Station" or "Strip Mine" will make the game crash while "Watch Trailer" will load an area from the cutscene, but the game will be stuck in a limited free-camera mode and will immediately auto-save. Reloading the saved game will simply play the demo introduction again, therefore making the save file unplayable.

US Europe/Australia
Jak II demo title screen NA.png Jak II demo title screen EU.png
(Discovery: Luminar)

Unused Text

Text for a mission that was removed:

Defend the Port Wall

Regional Differences

Europe/Australia

  • In the driving tutorial "Press R2 to change hover zones" is changed to "Press R2 to change driving heights".
  • The "Landing Pad" area is renamed "Caspad".
  • There is an option to select a video frequency of 50Hz or 60Hz.
  • In the languages option, the American flag is replaced with the Union Flag for English.

Japan

  • Civilians cannot be killed, though the alarm system will still be activated after two hits.
  • By default, Jak does not have a goatee. It must be turned on using the Secrets menu.
  • Circle must be used when selecting Japanese or Korean in the language menu, but for other languages X also works.
(Source: Sultra)