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Jak and Daxter Collection

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Title Screen

Jak and Daxter Collection

Also known as: The Jak and Daxter Trilogy (EU)
Developer: Mass Media
Publishers: SCEA (US), SCE Australia (AU), SCEE (EU), SCEI (AS, KR)
Platforms: PlayStation 3, PlayStation Vita
Released in US: February 7, 2012 (PS3),
June 18, 2013 (PSV)
Released in EU: February 22, 2012 (PS3),
June 21, 2013 (PSV)
Released in AU: March 8, 2012 (PS3),
June 19, 2013 (PSV)
Released in KR: February 7, 2012 (PS3)
Released in AS: February 7, 2012 (PS3)


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


The Jak and Daxter Collection remasters the Jak and Daxter trilogy into HD with cleaned up graphics, upscaled textures and stereoscopic 3D.

Much of that, however, is ruined in the Vita version, which is by far the worst versions of the trilogy you'll ever play.

Unused Text

Jak and Daxter: The Precursor Legacy

iso2.txt

The intro comments and sound file comment here also appear in Jak II and Jak 3.

;; ISO file syntax:
;;
;; on the left, is the ISO filename [8.3, caps]
;; on the right, is the host filename relative to the current directory
;; if the host filename begins # it is a DGO description file
;; [this can actually be a comma-seperated list of description files]
;; if the host filename begins $, it is relative to that directory [e.g. $CODE/babak] and ignores the current directory
;; [in a DGO description file, the same applies]
;;
;; special characters:
;;
;; ; is a comment!
;; #    file	    - #include file into list
;; /	data	    - set current directory to whatever is specified [relative to ~/src/next]
;; /	$LEVEL	    - set current directory to data/levelX where X is the level version
;; /	$CODE	    - set current directory to code/obj
;; /    $DGO        - set current directory to look first in code/dgo1 and then in data/dgo1
;;
;; note all included files and DGO description files are in the data directory

;; level cgo's
;#		$DGO/cgoindex.txt

;; test level dgo's
HALFPIPE.DGO	#$DGO/halfpipe.dgo
;GRASSCLU.DGO	#$DGO/grassclumps.dgo
;4PALTEST.DGO    #$DGO/4paltest5.dgo
;TESTPAD.DGO     #$DGO/testpad.dgo
;TESTSCEN.DGO     #$DGO/testscene2.dgo
;ACTORTES.DGO    #$DGO/actortest.dgo
;4GAVIN.DGO	#$DGO/4gavin.dgo
;VIL2-FUR.DGO    #$DGO/vil2-furniture.dgo
SHRUBLIG.DGO    #$DGO/shrublight.dgo
;SHRUB2LI.DGO    #$DGO/shrub2light.dgo
;BSBS.DGO    	#$DGO/bsbs.dgo
;GAVINCAM.DGO    #$DGO/gavincam.dgo
;LIGHTTES.DGO    #$DGO/lighttest.dgo
;DPTEST2.DGO    	#$DGO/dptest2.dgo
;SHRUBSTR.DGO    #$DGO/shrubstretch.dgo
;SHRUBWAL.DGO    #$DGO/shrubwallpaper.dgo
;SHRUBTRI.DGO    #$DGO/shrubwallpaper-notri.dgo
;SHRUBNOT.DGO    #$DGO/shrubnotri.dgo
;GREGTEST.DGO    #$DGO/gregtest.dgo
;SHRUBTES.DGO   	#$DGO/shrubtest5.dgo
;JNGSHRUB.DGO    #$DGO/jngshrubs.dgo
;MISTYLOW.DGO	#$DGO/mistylow.dgo
;STRIPCHE.DGO	#$DGO/stripcheck.dgo
;OGREGROU.DGO	#$DGO/ogreground.dgo
;TENTTEST.DGO	#$DGO/tenttest.dgo
;ROBOTEST.DGO	#$DGO/robotest.dgo
;LAVAROB.DGO     #$DGO/lavarob.dgo
;DPTEST2.DGO     #$DGO/dptest2.dgo

;; sounds files's [no longer included]
;;#		$DGO/soundindex.txt

musics.txt

This text also appears in Jak II and Jak 3.

;; this is NOT a remap file - the filenames MUST match the level names on the right
;; and they MUST be the same [truncated to 8 characters] on the left
;; this file ONLY specifies what gets copied onto the DVD

soundindex.txt

This text also appears in Jak II and Jak 3.

;; sound list created by catsound

Jak II

iso.txt

The "Paul M." mentioned here refers to developer Paul Moya.

;; test level dgo's
HALFPIPE.DGO		!#$DGO/pole.cgo,$DGO/halfpipe.dgo
SKATEPAR.DGO		#$DGO/pole.cgo,$DGO/skatepark.dgo

DPTEST.DGO		#$DGO/dptest.dgo
CHARTEST.DGO		#$DGO/chartest.dgo ;; PLEASE don't kill this  Talk to Paul M.!
BSBS.DGO		#$DGO/bsbs.dgo              
;;MARKTEST.DGO		#$DGO/marktest.dgo
ANDREW01.DGO		#$DGO/andrew01.dgo
;;SIMON.DGO               #$DGO/simon.dgo
;;VIS.DGO		        #$DGO/vistest-vis.dgo
4AARON.DGO 	    #$DGO/4aaron.dgo
TESTSTDC.DGO 	    #$DGO/teststdc.dgo
TESTSTDD.DGO 	    #$DGO/teststdd.dgo
NESTT.DGO	    !#$DGO/gun-buoyp.cgo,$DGO/nest.cgo,$DGO/nestt.dgo

ISLAND1.DGO 	    #$DGO/island1.dgo
WASALL.DGO 	    #$DGO/wasall.dgo
;; MMI_BJO Removed these DGOs since they're not in Jak2 nor do we have the files for them
;;WASSTADA.DGO 	#$DGO/wasstada.dgo
;;REFNODE.DGO 	#$DGO/refnode.dgo

;;4GAVIN.DGO		#$DGO/4gavin.dgo
;;PALTIETE.DGO		#$DGO/paltietest.dgo
;;PALTEST2.DGO		#$DGO/paltest2.dgo
;;JTEST.DGO		#$DGO/jtest.dgo
;;JMROCKS.DGO     #$DGO/jmrocks.dgo
;;ROBTEST.DGO     #$DGO/robtest.dgo
;;TEXTEST.DGO	#$DGO/textest.dgo
;;TIMETEST.DGO	#$DGO/timetest.dgo
;;SNOW.DGO        #$DGO/snow.cgo,$DGO/snow.dgo
;;SNOWTEST.DGO    #$DGO/snowtest.dgo
;;SPLITTES.DGO    #$DGO/splittest.dgo
;;WOODSTES.DGO    #$DGO/woodstest.dgo
;;SLOWTEST.DGO    #$DGO/slowtest.dgo
;;BIGTEST.DGO     #$DGO/bigtest.dgo
;;SOUNDTES.DGO    #$DGO/soundtest.dgo
;;ROLLING.DGO    #$DGO/rolling.dgo
;;JTEST2.DGO    	#$DGO/jtest2.dgo
;;TFACETES.DGO    	#$DGO/tfacetest.dgo
;;ACTORTES.DGO    	#$DGO/actortest.dgo
;;DONVILLE.DGO    	#$DGO/donville.dgo
4PAL01.DGO    	#$DGO/4pal01.dgo
;;4GREG01.DGO    	#$DGO/4greg01.dgo
;;4GREG02.DGO    	#$DGO/4greg02.dgo
;;4GREG03.DGO    	#$DGO/4greg03.dgo
;;4GREG04.DGO    	#$DGO/4greg04.dgo
;;4GREG05.DGO    	#$DGO/4greg05.dgo
;;4GREG06.DGO    	#$DGO/4greg06.dgo
;;4GREG07.DGO    	#$DGO/4greg07.dgo
;;4GREG08.DGO    	#$DGO/4greg08.dgo
;;TFACE.DGO    	#$DGO/tface.dgo
;;ENEMYTES.DGO   	#$DGO/enemytest.dgo
VISTEST.DGO   	#$DGO/vistest.dgo
;;JANETEST.DGO   	#$DGO/janetest.dgo
;;ALTEST.DGO    	#$DGO/altest.dgo
;;MAYA4-5T.DGO   	#$DGO/maya4-5test.dgo
;;GUNTEST.DGO   	#$DGO/guntest.dgo
;;RUINSTES.DGO   	#$DGO/ruinstest.dgo
;;MECHTEST.DGO   	#$DGO/mechtest.dgo
EITEST.DGO		#$DGO/eitest.dgo
TOBYTEST.DGO	#$DGO/tobytest.dgo
MIKETEST.DGO	    #$DGO/miketest.dgo
;;MTEST.DGO		#$DGO/mtest.dgo
;;RUINTOW.DGO   	#$DGO/ruintow.dgo
TATETEST.DGO   	#$DGO/tatetest.dgo
;;SEWER1.DGO  	 #$DGO/sewer1.dgo
;;SEWER2.DGO     	 #$DGO/sewer2.dgo
;;SEWER3.DGO     	 #$DGO/sewer3.dgo
;;SEWER4.DGO     	 #$DGO/sewer4.dgo
;;SEWHOVER.DGO    	 #$DGO/sewhover.dgo
;;SEWHALF.DGO     	 #$DGO/sewhalf.dgo
;;AVAL.DGO           	#$DGO/aval.dgo
;;FORTRESS.DGO     	 #$DGO/fortress.dgo
;;ANDREW01.DGO 	#$DGO/andrew01.dgo
;;EVTEST.DGO      #$DGO/evtest.dgo

;;Q1A.DGO    		#$DGO/q1a.dgo
;;Q2A.DGO    		#$DGO/q2a.dgo
;;Q3A.DGO    		#$DGO/q3a.dgo
;;Q3B.DGO    		#$DGO/q3b.dgo
;;Q4A.DGO    		#$DGO/q4a.dgo
;;Q4B.DGO    		#$DGO/q4b.dgo
;;Q5.DGO    		#$DGO/q5.dgo
;;Q1.DGO    		#$DGO/q1.dgo
;;Q2.DGO    		#$DGO/q2.dgo
;;Q3.DGO    		#$DGO/q3.dgo
;;Q4.DGO    		#$DGO/q4.dgo
;;Q1-VIS.DGO    	#$DGO/q1-vis.dgo
;;Q2-VIS.DGO    	#$DGO/q2-vis.dgo
;;Q3-VIS.DGO    	#$DGO/q3-vis.dgo
;;Q4-VIS.DGO    	#$DGO/q4-vis.dgo
;;Q1A-VIS.DGO    	#$DGO/q1a-vis.dgo
;;Q2A-VIS.DGO    	#$DGO/q2a-vis.dgo
;;Q3A-VIS.DGO    	#$DGO/q3a-vis.dgo
;;Q3B-VIS.DGO    	#$DGO/q3b-vis.dgo
;;Q4A-VIS.DGO    	#$DGO/q4a-vis.dgo
;;Q4B-VIS.DGO    	#$DGO/q4b-vis.dgo
;;Q5-VIS.DGO    	#$DGO/q5-vis.dgo
;;Q1-DIDS.DGO    	 #$DGO/q1-dids.dgo
;;Q2-DIDS.DGO    	 #$DGO/q2-dids.dgo
;;Q3-DIDS.DGO    	 #$DGO/q3-dids.dgo
;;Q4-DIDS.DGO    	 #$DGO/q4-dids.dgo

;GRASSCLU.DGO	#$DGO/grassclumps.dgo
;4PALTEST.DGO    #$DGO/4paltest5.dgo
;TESTPAD.DGO     #$DGO/testpad.dgo
;TESTSCEN.DGO     #$DGO/testscene2.dgo
;ACTORTES.DGO    #$DGO/actortest.dgo
;4GAVIN.DGO	#$DGO/4gavin.dgo
;VIL2-FUR.DGO    #$DGO/vil2-furniture.dgo
;SHRUBLIG.DGO    #$DGO/shrublight.dgo
;SHRUB2LI.DGO    #$DGO/shrub2light.dgo
;BSBS.DGO    	#$DGO/bsbs.dgo
;GAVINCAM.DGO    #$DGO/gavincam.dgo
;LIGHTTES.DGO    #$DGO/lighttest.dgo
;DPTEST2.DGO    	#$DGO/dptest2.dgo
;SHRUBSTR.DGO    #$DGO/shrubstretch.dgo
;SHRUBWAL.DGO    #$DGO/shrubwallpaper.dgo
;SHRUBTRI.DGO    #$DGO/shrubwallpaper-notri.dgo
;SHRUBNOT.DGO    #$DGO/shrubnotri.dgo
;GREGTEST.DGO    #$DGO/gregtest.dgo
;SHRUBTES.DGO   	#$DGO/shrubtest5.dgo
;JNGSHRUB.DGO    #$DGO/jngshrubs.dgo
;MISTYLOW.DGO	#$DGO/mistylow.dgo
;STRIPCHE.DGO	#$DGO/stripcheck.dgo
;OGREGROU.DGO	#$DGO/ogreground.dgo
;TENTTEST.DGO	#$DGO/tenttest.dgo
;ROBOTEST.DGO	#$DGO/robotest.dgo
;LAVAROB.DGO    #$DGO/lavarob.dgo
;DPTEST2.DGO    #$DGO/dptest2.dgo
;CIV.DGO  	#$DGO/citytest-vis.dgo
;CITYTEMP.DGO    #$DGO/citytemp.dgo

Jak 3

iso.txt

Includes another mention of Paul Moya.

;; test level dgo's
HALFPIPE.DGO		!#$DGO/ladderp.cgo,$DGO/pole.cgo,$DGO/indaxp.cgo,$DGO/halfpipe.dgo
;;SKATEPAR.DGO		#$DGO/pole.cgo,$DGO/skatepark.dgo
PATENAUD.DGO		#$DGO/patenaud.dgo
ANDREW.DGO		#$DGO/andrew.dgo
BEPTEST.DGO		#$DGO/beptest.dgo
4AMY.DGO		#$DGO/flutp.cgo,$DGO/flutj.cgo,$DGO/testlvl.cgo,$DGO/indaxp.cgo,$DGO/4amy.dgo
;;VISTEST.DGO		#$DGO/vistest.dgo
;;VIS.DGO			#$DGO/vistest-vis.dgo
EDTEST.DGO		#$DGO/edtest.dgo

DPTEST.DGO		#$DGO/dptest.dgo
CHARTEST.DGO		#$DGO/chartest.cgo,$DGO/chartest.dgo ;; PLEASE don't kill this  Talk to Paul M.!
BSBS.DGO		#$DGO/bsbs.dgo              
TOBYTEST.DGO		#$DGO/tobytest.dgo
HERMTEST.DGO		#$DGO/hermtest.dgo
4GREG01.DGO		#$DGO/4greg01.dgo
4GAVIN.DGO		#$DGO/4gavin.dgo
;;TESTISLE.DGO		#$DGO/testisle.dgo
;;TESTTEX.DGO		#$DGO/testtex.dgo
;;GREGTEST.DGO		#$DGO/desert.cgo,$DGO/gregtest.dgo
;;TESTLEVE.DGO		#$DGO/testlevel.dgo
EITEST.DGO		#$DGO/eitest.dgo
HENRYTST.DGO		#$DGO/henrytst.dgo
SNDTEST.DGO		#$DGO/sndtest.dgo
SHRUBT.DGO              #$DGO/shrubt.dgo
;;JAKX.DGO		#$DGO/desert.cgo,$DGO/jakx.cgo,$DGO/jakx.dgo	
;;JAX.DGO			#$DGO/desert.cgo,$DGO/jakx.cgo,$DGO/jakx-vis.dgo	
NAVSETP.DGO		#$DGO/navsetp.dgo

;; jak3 temp
BIKEAREN.DGO	#$DGO/bikearena.dgo

;; cut levels
;; HIDEOUT.DGO	!#$DGO/hideout.cgo,$DGO/hideout.dgo ; out for temp
;; THRONE.DGO	#$DGO/throne.cgo,$DGO/throne.dgo
ONINTENT.DGO    !#$DGO/onintent.cgo,$DGO/onintent.dgo
VINROOM.DGO   	#$DGO/vinroom.cgo,$DGO/vinroom.dgo
VIN.DGO		!#$DGO/vinroom.cgo,$DGO/vinroom-vis.dgo
POWERGD.DGO     !#$DGO/powergd.dgo
;; KIOSK.DGO       !#$DGO/kiosk.cgo,$DGO/kiosk.dgo

Regional Differences

The collection was renamed to The Jak and Daxter Trilogy in Europe and Australia.

Rest of the World Europe, Australia
JakCollectionPS3-FIN ICON0-INTL.png JakCollectionPS3-FIN ICON0-EUR.png