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Jak and Daxter: The Precursor Legacy

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Title Screen

Jak and Daxter: The Precursor Legacy

Also known as: Jak x Daxter: Kyuusekai no Isan (JP), Jak and Daxter: Gusegyeui Yusan (KR)
Developer: Naughty Dog[1]
Publisher: Sony Computer Entertainment[1]
Platform: PlayStation 2
Released in JP: December 20, 2001[1]
Released in US: December 3, 2001[1]
Released in EU: December 7, 2001[1]
Released in AU: December 7, 2001[1]
Released in KR: February 22, 2002[1]


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Jak and Daxter: The Precursor Legacy is the first game in the Jak and Daxter series. One of the first platformers for the PlayStation 2, it was revolutionary for its time. You play as a mute teenage boy teamed up with his wisecracking best friend who was accidentally turned into an otter/weasel hybrid.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Dialogue

Unused Text

Text strings in the file 0COMMON.TXT which are unused.

BIRD WATCHER'S HOUSE
BLUE SAGE'S LAB
EXIT DEMO
FARMER'S HOUSE
FISHERMAN'S HOUSE
FLUT FLUT
FORBIDDEN TEMPLE
GREEN ECO HARVESTERS
GREEN SAGE'S LAB
JAK'S UNCLE'S HOUSE
KEIRA'S GARAGE
LEVITATING MACHINE
MAYOR'S HOUSE
MOUNTAIN GONDOLA
ORB ORACLE 
RED SAGE'S LAB
RIDE THE GONDOLA?
ROCK LAKE
SCULPTOR'S HOUSE
TRANS-PAD

Tasks

Some text strings refer to tasks which were cut, never implemented, or the task itself was changed.

BLAST BOULDERS IN TAR
DEFEAT THE CAVE BATS
FIND THE RED VENT SWITCH
GET TO THE CENTER OF THE SWAMP
JUMP OVER THE LAKE 
PROTECT THE MINERS' GEMS IN THE STUMP 
REACH THE TOP OF THE MOUNTAIN
SHOOT THE BIRDS 
STOP THE DRILLING LURKERS
STOP THE LURKER ATTACK TROOP
STOP THE LURKER GLACIER TROOP 
SWING ON THE POLES TO CROSS THE TAR

Unused Music

Track Level Comments
Sandover Village A variation which is very similar to the music that plays in Samos' hut.
Forbidden Jungle A different version of the temple theme.
Misty Island This variation is mapped to flava event 23, which goes unused.
This is completely unused.
Fire Canyon A variation of the used theme, similar to a track located in the files of the game's demo.
Boggy Swamp This variation is mapped to flava event 38, which goes unused.
This is completely unused.
Snowy Mountain This variation is mapped to flava event 32, which goes unused.
Gol and Maia's Citadel This track is technically not unused. It plays whenever Jak is next to Samos in his cage, but the only way to reach the cage involves falling past it, which doesn't give the music enough time to start playing.
This track is also not unused. It plays when the communicator is active, similar to the other three villages' music. However, the only communicator message that can play in Citadel refers to using the ground pound to break scout fly boxes, which is extremely tricky to delay until the final level without cheats.
Credits (Unused) A file titled CREDITS.MUS which contains similar music to the final boss battle theme, with three variations. The file is also in Jak II, once again unused.
This is mapped as the default variation for this music.
(Source: Luminar - Discovery)

Possibly related, the three levels that have mapped but unused music variations all use the "DANGER" theme for certain areas.


Two fanfares stored in VAGWAD.ENG, with their filenames stored in VAGDIR.AYB:

Filename Sound File
ST-WIN
ST-DEATH

Unused Areas & Cutscene

DEM.DGO, a file that controls demo version functions, also includes a very small square area.
Jak and Daxter TPL Unused Area1.png Jak and Daxter TPL Unused Area2.png

INT.DGO, which contains the data for the introduction cutscene, also contains an incomplete version of Misty Island, with Gol and Maia present in their standard poses. The player has the option to talk to them. Doing so will produce an unused cutscene with no sound.
Jak and Daxter TPL Unused Area3.png Jak and Daxter TPL Unused Area4.png Jak and Daxter TPL Unused Area5.png

The audio for the cutscene exists in the October 19 2001 prototype of the game.

Cheat & Debug Modes

There are two modes that can be accessed: a Cheat Mode and a Debug mode. Inputting the codes below will enable them and they can be input at any time during gameplay; a sound effect will play when either code is successfully entered. Up/Down/Left/Right commands must be entered with the directional buttons, not the left analog stick.

  • Cheat mode: while holding down L3 press Up, Up, Down, Down, Left, Right, Left, Right, , , , O, , O
  • Debug mode (cheat mode must be activated first): while holding down L3 press O, , O, , , , Right, Left, Right, Left, Down, Down, Up, Up

In cheat mode, all levels and tasks can be selected in the pause menu. An AUTO SAVE ON/OFF message will be displayed under the percentage number.

Jak TPL Auto Save Debug.png

Cheat mode enables the following actions:

  • L1 + R1 while selecting task: Complete the selected task. This will increase the number of power cells in your collection but this does not necessarily mean the corresponding power cell will disappear. You cannot "lock" a task again without resetting the game.
  • L3 (warp gate must be spawned in): Unlocks all warp gate destinations.
  • L3 (trans-pad must be spawned in): Spawn the Zoomer or Flut-Flut, depending on the level.
  • Hold L3: Makes the fisherman's boat and the gondola usable.
  • Hold R3 on the second controller during the plant boss fight: Plant boss becomes vulnerable.

Debug mode enables the following actions:

  • Hold R2: Jak will levitate. This also applies to the Zoomer and Flut-Flut.
  • Hold R2 during a hurt animation: Restores Jak's health or revives him when his health is at zero.
  • Hold L1 + R1 + L2 + Press R2: Toggles Jak. When Jak is turned off, the game enters freecam mode.
  • Hold Up + Left and press Select: Restarts the game.
  • during the end credits: Skip credits.
  • Hold L3 during autosave: Displays auto-save status, such as whether it's waiting on a temporary heap or writing; disappears when finished.
  • Hold L3 in the pause menu: Displays fuel cell deaths.
  • R2 while game is paused and Start is held down: The game will advance one frame then re-pause. If it is the menu consisting solely of the word "PAUSE" and Start is not held down, then the game will unpause.

If a second controller is plugged in, it can be used for the following:

  • : Toggles "level border" status. This shows the level you're in, your continue point, what level files are loaded, their display status and what chunks of bordering visibility data are being used.
  • R3: Displays free IOP memory. The values displayed are for two memory heaps allocated by the game.
  • during Billy's mini-game: Win.

Debug mode additionally enables a plethora of debugging messages to be printed to the top left of the screen, too many and too trivial to be listed here, but usually self-explanatory or simple to understand (with enough understanding of the game's internal layout). These consist of messages such as errors indicating the camera being out of bounds, or simple status indicators such as a level being set to display while it's in the process of loading.

Fishing Game

A hard mode for the fishing game can be unlocked after the original mission is completed by standing next to the fisherman and using the following button sequence: Left, Left, Right, Right, Left, Left, Right, Right, . If done successfully, the option to talk the the fisherman will reappear to activate the minigame. The player will once again lose if 20 pound of fish are missed, but there is now no maximum amount that can be caught.

Although this cheat didn't become widely known until 2021, it was actually revealed in Japanese strategy guides published shortly after the game's release.[2][3]

Demo Leftovers

The DEM.DGO level file and demo-start continue points are left unused. Because the game starts in play mode and not demo or demo-shared, some demo-specific actions do not trigger. For example, the wrong cutscene plays at the start, behaving as if the player talked to Samos for the first time after starting the game (which is normally done automatically by the intro cutscene), and Misty Island does not have all of its tasks already open.

The level file contains the splash screens used for the demos.

Screens

USA EU/AU
Jak TPL demo screen 1.png
Jak TPL demo screen 2 USA.png Jak TPL demo screen 2 EU.png
Jak TPL demo screen 3 USA.png Jak TPL demo screen 3 EU.png

Test Level Leftovers

There are references to a test level called halfpipe, which is not present in the final game:

  • The game is aware of a level called halfpipe, but because the level file itself is missing, attempting to load it will result in the game repeatedly trying to do so without success.
  • There is also a checkpoint called halfpipe, which does not work for the same reason.
(Source: Luminar - Discovery)

Regional Differences

Europe/Australia

  • The text at the warp gate is changed from "USE D-PAD TO SELECT LEVEL" to "USE DIRECTIONAL BUTTONS TO SELECT LEVEL". The EU/AU text is present but unused in the USA version's text files.
USA EU/AU
Jak TPL Warp Gate USA.png Jak TPL Warp Gate EU.png

Japan

  • Jak's voice is different.
  • The screen with the "Sony Computer Entertainment presents" and copyright info in the US/PAL versions is split into two separate screens.
  • The sound when Jak falls into Dark Eco is different. In the US/EU/AU versions, three audio samples are used while in the Japanese version only two of them are used.
US/EU/AU JP
  • The game's language select can be enabled or disabled by entering this code at the title screen: Hold L3 and enter L1 R1 L1 R1 △ O ✕ ◻.
    • After the code is entered, the language select option can be displayed in the options menu by holding L2 and R2 then pressing Start; this needs to be done each time you open the menu at the title screen or the pause menu during gameplay.
    • No matter which language you select, Jak's noises (grunting and screaming) remain in Japanese and the Japanese logo is always displayed on the title screen.

Revisional Differences

In the original USA release, Klaww has four fingers. In the international releases and subsequent USA revisions, the number was reduced to three. The change was done by Eric Iwasaki for unknown reasons.

(Source: naughtydog.com)
USA v1.0 International/USA v1.1
Jak & Daxter TPL Klaww four fingers.png Jak & Daxter TPL Klaww three fingers.png

References