Jak and Daxter: The Precursor Legacy
|Jak and Daxter: The Precursor Legacy|
Also known as: Jak x Daxter: Kyuusekai no Isan (JP), Jak and Daxter: Gusegyeui Yusan (KR)
This game has unused areas.
This game has a prototype article
This game has a prerelease article
Jak and Daxter: The Precursor Legacy is the first game in the Jak and Daxter series. One of the first platformers for the PlayStation 2, it was revolutionary for its time. You play as a mute teenage boy teamed up with his wisecracking best friend who was accidentally turned into an otter/weasel hybrid.
| Unused Dialogue|
Text strings in the file 0COMMON.TXT which are unused.
BIRD WATCHER'S HOUSE BLUE SAGE'S LAB EXIT DEMO FARMER'S HOUSE FISHERMAN'S HOUSE FLUT FLUT FORBIDDEN TEMPLE GREEN ECO HARVESTERS GREEN SAGE'S LAB JAK'S UNCLE'S HOUSE KEIRA'S GARAGE LEVITATING MACHINE MAYOR'S HOUSE MOUNTAIN GONDOLA ORB ORACLE RED SAGE'S LAB RIDE THE GONDOLA? ROCK LAKE SCULPTOR'S HOUSE TRANS-PAD
Some text strings refer to missions which were either never implemented or given different titles.
BLAST BOULDERS IN TAR DEFEAT THE CAVE BATS FIND THE RED VENT SWITCH GET TO THE CENTER OF THE SWAMP JUMP OVER THE LAKE PROTECT THE MINERS' GEMS IN THE STUMP REACH THE TOP OF THE MOUNTAIN SHOOT THE BIRDS STOP THE DRILLING LURKERS STOP THE LURKER ATTACK TROOP STOP THE LURKER GLACIER TROOP SWING ON THE POLES TO CROSS THE TAR
|Sandover Village||A variation which is very similar to the music that plays in Samos' hut.|
|Forbidden Jungle||A different version of the temple theme.|
|Misty Island||Two variations of the main theme.|
|Fire Canyon||A variation of the used theme, similar to a track located in the files of the game's demo.|
|Boggy Swamp||Two variations of the main theme.|
|Snowy Mountain||A variation of the main theme.|
|Gol and Maia's Citadel||This track is technically not unused. It plays whenever Jak is next to Samos in his cage, but the only way to reach the cage involves falling past it, which doesn't give the music enough time to start playing.|
|An unknown variation.|
|N/A||A file titled CREDITS.MUS which contains similar music to the final boss battle theme, with three variations. The file is also in Jak II, once again unused.|
Two fanfares stored in VAGWAD.ENG, with their headers given in VAGDIR.AYB:
Unused Areas & Cutscene
INT.DGO, which contains the data for the introduction cutscene, also contains an incomplete version of Misty Island, with Gol and Maia present in their standard poses. The player has the option to talk to them. Doing so will produce an unused cutscene with no sound.
The audio for the cutscene exists in the October 19 2001 prototype of the game.
Describe the error messages in more detail
Document these text displays
Debug mode can be accessed by entering the following button combinations during gameplay. There are two parts to the full combination and if each part is entered correctly, a sound effect used in the pause screen will play. The mode can be turned off using the same combinations.
- First part: while holding down L3 press (using the D-Pad, not the analog stick) Up, Up, Down, Down, Left, Right, Left, Right, ✕, ✕, ◻, O, ◻, O.
- Second part: while holding down L3 press (using the D-Pad) O, ◻, O, ◻, ✕, ✕, Right, Left, Right, Left, Down, Down, Up, Up.
Debug mode unlocks the following features when pressing specific button combinations:
- R2: Jak will levitate. This also applies to the Zoomer and Flut-flut.
- R2 immediately after taking damage: 1 HP will be restored. This also prevents instant death, such as with Lurker sharks.
- L1 + R1 + L2 + R2: Turns on free camera mode, while making Jak disappear. The mode is turned off by pressing the same buttons.
- (using the D-Pad) Up + Left + Select: Restarts the game. If used in free camera mode, it instantly respawns all the level's objects and all inventory items are lost.
- L1 + R1 when on the Power Cell section of the pause screen: Unlocks the selected Power Cell if it hasn't been collected. Unlocking it won't remove it from the world and if it is collected after unlocking it, the cell counter won't increase.
- L3 + O when stood next to a warp gate: Allows access to all warp gate destinations
- L3 when stood on a trans-pad: Spawns the Zoomer or Flut-flut if they are not already present.
- Holding down L3 when standing on the Fisherman's boat or gondola: Allows the player to use the transport, even if they have not been unlocked.
- △ during the end credits: The credits will be skipped.
- L3 during autosave: The game will display the text "auto-save/get-heap" and a number from 0 to 3 (depending on location of save file), then "auto-save/save done" above the autosave icon.
- Holding down L3 when on the Power Cell section of the pause screen: Displays the text "fcd:" followed by the number of player deaths.
- R2 while game is paused and Start is held down: The game will advance one frame then re-pause. If it is the menu consisting solely of the word "PAUSE" and Start is not held down, then the game will unpause.
If a second controller is plugged in, it can be used for the following:
- △: Displays debug text.
- Holding down R3: Displays debug text.
- R3 in the Dark Eco Plant boss battle: The plant will enter its vulnerable phase.
- ✕ in the Boggy Swamp rat-shooting minigame: The game will instantly be won.
Debug mode also results in the following:
- All levels will be viewable on the pause screen.
- On the pause screen, the text "AUTO SAVE ON" or "AUTO SAVE OFF" will be just below the percentage counter, used to indicate the auto save status.
- Text will appear on the top-left side of the screen during certain events. It usually consists of error messages such as "outside of bsp".
In the aforementioned DEM.DGO file, there is an unused checkpoint which spawns the introduction to the game's demo releases. This consists of three screens, two of which differ between regions in the same way as the demos themselves, followed by a cutscene in Samos' hut then spawning the player on Misty Island. Although in the demos the cutscene is always Samos instructing Jak to go to the island, in the final game it depends on the player's progress:
- Before completing Geyser Rock: Cutscene after leaving Geyser Rock through the warp gate for the first time.
- Before completing "Unblock the eco harvesters": Samos reminding Jak to unblock the harvesters.
- After completing "Unblock the eco harvesters" and before completing "Stop the cannon" on Misty Island: Samos instructing Jak to go to Misty Island (cutscene used in the demos).
- After this, it will either play the cutscene where Samos tells Jak to collect power cells and to leave him alone or no cutscene will play and the game will instead go to Misty Island after a pause.
Only the cutscene and level immediately after Geyser Rock will load properly, all others will lead to a black screen with the audio. The Misty Island level does not behave as it does in the demo, for example catching the Sculptor's Muse will not immediately give the player a power cell. The boat cannot be used to return to the mainland if the player has not completed the mission "Catch 200 pounds of fish".
Test Level Leftovers
There are references to a test level called halfpipe, which is not present in the final game:
- The game is aware of a level called halfpipe, but because the level file itself is missing, attempting to load it will result in the game repeatedly trying to do so without success.
- There is also a checkpoint called halfpipe, which does not work for the same reason.
- The text at the warp gate is changed from "USE D-PAD TO SELECT LEVEL" to "USE DIRECTIONAL BUTTONS TO SELECT LEVEL".
The sound when Jak falls into Dark Eco is different in the Japanese version. In the US/EU/AU versions, three audio samples are used while in the Japanese version only two of them are used.
|The Jak and Daxter series|
|PlayStation 2||The Precursor Legacy (Prototypes) • Jak II (Prototypes) • Jak 3 (Prototypes) • Jak X: Combat Racing (Prototypes) • The Lost Frontier|
|PlayStation Portable||Daxter (Demo) • The Lost Frontier|
|PlayStation Vita||Jak and Daxter Collection|