Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals
Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals |
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Developer: Sierra On-Line This game has debugging material. This game has a notes page |
Leisure Suit Larry 3 is an interesting entry in the series as it has the player control two different characters (Larry and Patti) over the course of the game.
It's also well-known for ending in such a way that Al Lowe had no idea how to continue the story for 4 - until he hit upon the idea to skip it and do 5 instead.
Sub-Pages
Notes |
Debug Modes
Internal Debugger
As with any other early SCI game, hold down both Shift keys and press the - key on the numpad at any point during the game. To exit this mode, press Shift and D.
Key(s) | Action |
---|---|
Q | Quit |
B | Set Breakpoint |
O | Show objects in heap |
Shift + O | Show objects with address |
A | Inspect ID in accumulator |
C | Inspect Current Set of Objects Press C to see all of the object within that |
I | Inspect Object/Memory - The player can also press up/down to go up/down through |
F | Show Free Heap |
S | Show sends |
G | Change Global Variable |
L | Change Local Variable |
T | Change Temporary Variable |
Enter | Single Step through Script |
Tab | Step across Send |
C | Show objects in heap |
R | Show resources loaded |
Shift + S | Shock stack usage |
Shift + / | Show an incomplete list of shortcuts |
In-game Debug Actions
At any point during the game, open up the text prompt and enter ascot drop, ascot place or ascot backdrop and go to a different room. The following actions can be entered in the text prompt:
Input | Action |
---|---|
TP | Teleport to a room |
GET (insert object name here) | Does exactly what is says |
PITCH (insert object name here) | Drop the object |
ADJUST BAMBI | Room info on the menu bar (non-English versions only) |
There are also some game state modifiers. However, the player has to be in the casino, then go to the room with the mirror and the bar entrance.
Input | Action |
---|---|
INCREASE BACKSTAGE | Increase state of the showroom |
INCREASE NEWSPAPER | Increase state of the newspaper |
INCREASE LAWYER (insert object name here) | Increase state of the lawyer |
In addition, these controls become available in the game:
Keys | Action | Note |
---|---|---|
Alt + W | Write to a log file | |
Alt + E | Change view of ego | |
Alt + R | Get the current room number | |
Alt + S | Switch between Larry and Patty | |
Alt + D | Display internal debug window | Triggers Internal Debugger |
Alt + F | Display internal debug window when entering a new room | Triggers Internal Debugger |
Alt + G | Test the room in slot 999 | Exits the game if file pic.999 not found |
Alt + F | Internal debug appears when going to a new room | |
Alt + I | Allow typing during cutscenes | |
Alt + M | Show memory stats | |
Alt + X, Alt + Z |
Quit | |
Alt + V, Alt + P, Alt + C |
Show layers of a room (Visual, Priority and Control respectively) | |
Alt + T | Displays how much time left until orchids wilt or just d: 0 | |
Ctrl + D | Teleport (like typing TP) | Also takes control away so must be run again to regain control |
Ctrl + E | Show ego information | |
Ctrl + T | Teleport (like typing TP) | |
CTRL + Click | Move ego to mouse x/y | |
SHIFT + Click | Show mouse x/y |
Lastly, this enables some debug info at various parts of the game.
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