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Leisure Suit Larry 6: Shape Up or Slip Out!

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Title Screen

Leisure Suit Larry 6: Shape Up or Slip Out!

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platforms: DOS, Windows, Mac OS Classic
Released in US: June 13, 1993


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: A statue with tits.


Leisure Suit Larry 6: Shape Up or Slip Out! was the first title in the series to receive a CD-ROM version in addition to the usual floppy release. Also, function keys = bodily functions...hey that new Sound Blaster was nifty!

Debugging Material

VGA Version

LSL6-Level Select.png

A debug mode is intact, but only in the VGA version. Extract 911.scr, 911.tex, and 911.hep out of the game, then put them in the same directory as the game's executable. Upon starting the game, the player will be greeted with a prompt asking them which level they want to go. They can also go to a couple of other locations with a click of a mouse button.

The following controls will be available:

Keys Action
Alt + A Show cast (info about all on-screen objects).
Alt + B Polygon editor (edit walking areas).
Alt + D Supposed to bring up the internal debugger, but this has been removed from the game.
Alt + E Show ego information & free memory.
Alt + F Set/Clear flag.
Alt + G Set/Clear Global variable.
Alt + H Show Features.
Alt + I Get item.
Alt + L Create logfile.
Alt + M Show free memory.
Alt + Q Show cursor coordinates.
Alt + R Show room info.
Alt + S Updating cast elements.
Alt + T Teleport.
Alt + U Return user control.
Alt + W Feature Writer.
Alt + X,
Alt + Z
Quit.
Alt + Y Adjust vanishing point.
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively).
Shift + / Help for the debug mode.
(Source: HWM, ScummVM wiki)

SVGA Version

One of the debug dialogs.

While the above debug mode is not available in the SVGA (CD) version, there are several debugging cheats hidden in the game which can be used to quickly receive items or start events. They can be triggered by clicking a specific object 4 times with the Hand action, popping up a dialog titled "Carlos, are you cheating again?" with a random Carlos joke and a message. The following objects can be used:

Room Object Message Effect
Lobby, front desk Left chandelier Giving you stuff to fix cellulite machine. Get Wriggle Belt, Clean Cellulite Filter, Lard Bucket, Bottle of Mineral Water, Orange, Chilled Washcloth and Adjustable Wrench. Automatically talks to Gammie to make her walk to Cellulite Drainage Saloon.
Right chandelier The maid's cart is now upstairs. Larry walks upstairs with the maid cart ensured to be there.
Ashtray ThunderBird's cartoon ready. Automatically starts the Thunderbird scene.
Employee door Char's cartoon ready... Starts Char's scene.
La Costa Lotta logo
Current free memory: x kBytes
Max available: x kBytes
machineSpeed: x
Displays memory statistics accompanied by a female "Oh yes".
Lobby, east end Right statue Char wants batteries, you have matches for Art. Get Match and Adjustable Wrench.
Lobby, path to pool Left sculpture Giving you the swim suit and your room key and the beaver. Get Beaver, Your Room Key and Your Floss Swimsuit. Asks if you want to inflate the beaver.
Hallway to Larry's Room Plant above elevator Shablee has the gown and you can get condom. Get Warm Champagne and Your Room Key. Places Complimentary Condom on Larry's bed. Automatically starts scene with Shablee upon collecting (dress not needed).
Larry's room Overhang above toilet door Mark Hood, the plumber should work on what? Asks what the plumber should fix in your toilet and teleports him there immediately.
Right-most plant Yeah, watta ya want? Asks to trigger one of the bungee jumper, dumb waiter, disposal machine or ice machine events.
Larry's toilet Towel rack You now have the towel, toilet cover, toilet paper, hand creme, brochure and the wash cloth. Get Hotel Brochure, Complimentary Hand Creme, Toilet Seat Covers, Roll of Toilet Paper, Complimentary Towel and Complimentary Washcloth.
Outside, path to beach Big tree Shablee's waiting for you on the beach. Larry walks to beach, triggering Shablee scene.
Rose's room Bottle of grease You have the flowers for Rose. Get Flower Arrangement.

Unused Text and Voice Lines

Hmmm...
To do:
There is a lot more unused text, but the amount of lines is huge. There are also a lot more apparently unused (alternative) voice takes.

0.msg

This message list contains common system or game-play messages.

Noun Verb Cond. Seq. Talker Text Notes Voice Line
0 0 15 1 98 (Nobody) Sorry, but you can't save your game at this time. Please try again later. Unused, the game can be saved at any time. -
0 0 19 1 98 (Nobody) Sorry, but you can't restore a game at this time. Please try again later. Unused, the game can be saved at any time. -
0 0 20 1 99 (Narrator) This game is over. Wait until Larry 7 to save your game! Unused, outro makes it impossible to access save functionality.
0 0 21 1 99 (Narrator) You're too busy right now to access the control panel. Try again later. Unused, access is never blocked to options or similar. -
0 0 23 1 98 (Nobody) Not Now! Generic and apparently unused response. -
0 3 0 1 99 (Narrator) Where were you trying to go? Fallback message if walk action hits nothing special, but unused as trying to walk to inaccessible areas just makes you walk as close as possible instead.
2 4 0 6 99 (Narrator) Stop playing with yourself. Should've appeared when touching Larry too much (after "Could you just wait a little while before we do that again?"), but that message is repeated forever instead of proceeding to this last line of the sequence.
5 0 0 1 1 (Larry) Hey, don't go! What am I supposed to do inside here while you're gone? This is actually the text seen in the exit dialog, but the voice line is never played.

200.msg

This message list contains lines for the La Costa Lotta lobby / reception desk (Gammie).

Noun Verb Cond. Seq. Talker Text Notes Voice Line
12 2 12 2 99 (Narrator) Otherwise, shut up! Unused as the sequence ends earlier with "If you want to speak to someone, try the receptionist behind the front desk.". Probably too rude?

610.msg / Hidden Phone Numbers

This message list contains lines for Larry's telephone conversations. Quite a few belong to easter eggs which require special numbers to be dialed. Not all of those numbers are known, meaning that some of the lines below may be unused.

Number Talker Notes Voice Line
23292## Al Lowe Game creator
275#### William R. Shockley Programmer William Bill R. Shockley. The voice line is split into multiple mistimed texts.
34555## Dan Woolard Programmer
47653## The Sadauskas Residence Programmer Victor Sadauskas
? Victor Sadauskas It is unknown how to trigger this variant of the above.
58704## Carlos Escobar Programmer. Does not seem to work correctly, replies with generic "The number you have dialed has been disconnected[...]" but prints "Carlos Escobar" as the talker. (not provided)
? ? "Carlos Insult Line"; should've probably used for the above, but got reworked into the "Concierge's Desk".
? Chris Carr Programmer
683-4468 Mark Ceeburp Pun on the real Sierra hotline number, also plays the song "Girl in the Tower" (jokingly called "Girl In The Shower") from King's Quest 6. (not provided)

Music:

911 For Emergencies Only! Pun on the real world number with lazy operators on the other end. (not provided)
976-<any 4 numbers> Sex Line Exits the game immediately if you go too needy. (not provided)
? Phone System Interesting phone system reply, possibly unused.
? Toll Free Operator Unused call partner type. ?
? Long Distance Unused as any long distance call attempt only shows "It seems there is no answer at that number." ?

Unused Pictures

There are three sketched out pictures of various areas in the hotel.

Image Description
LSL6-Sketch1.png An additional hallway.
LSL6-Sketch2.png Another additional hallway.
LSL6-Sketch3.png A bedroom, which might have been occupied by the cut character Frau Milchlieb - according to the Game Design Document (p. 10), this character "registered as twins and paid for a double room".
(Source: napalm22 (The Spriter's Resource))

Unused Music

ID Sample Description
323
A very suspenseful cue.
626
A short track from Freddy Pharkas: Frontier Pharmacist.
(Source: VengefulChip)