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Life is Strange (Windows, Mac OS X, Linux)

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Title Screen

Life is Strange

Developer: Dontnod Entertainment
Publishers: Square Enix (Windows), Feral Interactive (OSX and Linux)
Platforms: Windows, Mac OS X, Linux
Released internationally:
Episode 1: January 30, 2015,
Episode 2: March 24, 2015,
Episode 3: May 19, 2015,
Episode 4: July 28, 2015,
Episode 5: October 20, 2015,
Full Season Patch: June 16, 2016,
Mac OSX Full Release: June 16, 2016,
Linux Full Release: July 21, 2016

GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.

NotesIcon.png This game has a notes page

Life Is Strange is an episodic game where you take the role of Maxine "Max" Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.


Episode 1: Chrysalis
"When a door closes, a window opens... Or, something like that."
Episode 2: Out Of Time
"Since you're the mysterious superhero... I'll be your faithful chauffeur and companion."
Episode 3: Chaos Theory
"I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!"
Episode 4: Dark Room
"Welcome to the end of the world, ladies."
Episode 5: Polarized
"Time to change time..."
Revisional Differences
Changes made across episodes and with the Physical Release Patch

Unused Text

Unused Text meant to be used across all episodes.


There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.

CantExit="Can't exit now"
(Source: Original TCRF research)

Unused Audio

General Voice Lines

Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.

Audio: Cue: Line:
Act_GEN_AngerDisagreement_Max_30= "No way"
Act_GEN_AngerDisagreement_Max_40= "Are you serious ?"
Act_GEN_AngerDisagreement_Max_120= "You gotta be kidding me!"
Act_GEN_BoredomDisappointment_Max_10= "This blows."
Act_GEN_BoredomDisappointment_Max_30= "Just great."
Act_GEN_BoredomDisappointment_Max_80= "Well…"
Act_GEN_BoredomDisappointment_Max_150= "Duh"
Act_GEN_NegativeSurprise_Max_10= "Damn!"
Act_GEN_NegativeSurprise_Max_20= "Damn it!"
Act_GEN_NegativeSurprise_Max_100= "Rats!"
Act_GEN_NegativeSurprise_Max_220= "NO!!!"
Act_GEN_NotWorking_Max_10= "It won't work"
Act_GEN_NotWorking_Max_20= "This does not work"
Act_GEN_NotWorking_Max_30= "No can do"
Act_GEN_NotWorking_Max_60= "Not gonna happen "
Act_GEN_NotWorking_Max_70= "Well, this isn’t working"
Act_GEN_NotWorking_Max_90= "I best try something else"
Act_GEN_PositiveSurprise_Max_10= "Wowser!"
Act_GEN_PositiveSurprise_Max_20= "Awesome."
Act_GEN_PositiveSurprise_Max_30= "Oh yes."
Act_GEN_PositiveSurprise_Max_50= "Hella yes!"
Act_GEN_Useless_Max_10= "I don't need to do this"
Act_GEN_Useless_Max_20= "No need for this"
Act_GEN_Useless_Max_30= "This is useless"
Act_GEN_Useless_Max_70= "Max, this is pointless"
Act_GEN_Useless_Max_80= "Stop, Max"
Act_GEN_Useless_Max_90= "This is worthless"

These lines go unused as each location has its own set of unique idle dialog.

Audio: Cue: Line: Note:
Act_GEN_Idle_Max_10= "Yep, I'm bored now"
Act_GEN_Idle_Max_20= "Boring"
Act_GEN_Idle_Max_30= "La dee da, la dee da"
Act_GEN_Idle_Max_40= "I’m just chilling like a villain"
Act_GEN_Idle_Max_50= "So I guess I’ll just chillax for awhile"
Act_GEN_Idle_Max_60= "How long can I stand standing here ?"
Act_GEN_Idle_Max_70= "If time is like a river, I’m stuck here"
Act_GEN_Idle_Max_80= "What to do, what to do…"
Act_GEN_Idle_Max_90= "Max, you need to stop talking to yourself. Agreed ?" Max answers to herself with "Yes", which is not included in the subtitle.
Act_GEN_Idle_Max_100= "Tick tock, tick tock, tick tock…"
Act_GEN_Idle_Max_110= "That’s all she wrote, folks"
Act_GEN_Idle_Max_120= "It’s great to watch the world pass you by..."
Act_GEN_Idle_Max_130= "I’d love to stand in this spot forever"
Act_GEN_Idle_Max_140= "And then inertia set in"
Act_GEN_Idle_Max_150= "If I took a selfie now, it would be a still life"

In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.

Audio: Cue: Line:
Act_GEN_PhotoRewind_Max_10= "Aw shit, my photo vanished!"
Act_GEN_PhotoRewind_Max_20= "Man, there goes another Pulitzer!"
Act_GEN_PhotoRewind_Max_30= "Damn, I wanted to keep that picture!"
Act_GEN_PhotoRewind_Max_40= "Are you kidding me? I wanted that shot!"
Act_GEN_PhotoRewind_Max_50= "I totally lost that picture forever."
(Source: Original TCRF research)


DVD Cover Textures

A model of a stack of DVD Cases uses concept art as textures.

LifeIsStrange DVDCoverTexture.png

Column 1 Column 2 Column 3 Column 4
Row 1 LifeIsStrange ConceptArt tornado14-hd.jpg LifeIsStrange ConceptArt concepts 36.jpg LifeIsStrange ConceptArt concepts 28.jpg LifeIsStrange ConceptArt concepts 21.jpg
Row 2 LifeIsStrange ConceptArt concepts 28.jpg N/A LifeIsStrange ConceptArt tornado14-hd.jpg LifeIsStrange ConceptArt concepts 21.jpg
Row 3 N/A LifeIsStrange ConceptArt concepts 36.jpg LifeIsStrange ConceptArt football-bigfoots.jpg N/A

(Source: Kett Redfox, IgelRM)

Polaroids in Chloe's Room

Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development.

LifeIsStrange PolaChloe01Texture.png

Column 1 Column 2 Column 3
Row 1 LifeIsStrange ConceptArt sunset.jpg N/A N/A
Row 2 N/A N/A N/A
Row 3 N/A N/A LifeIsStrange ConceptArt MaxRewind.png

(Source: Kett Redfox, IgelRM)