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This page contains changes which are not marked for translation.

Title Screen


Developer: Mojang AB
Publisher: Mojang AB
Platforms: Windows, Mac OS X, Linux, iOS, Android
Released internationally: November 18, 2011

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Really unfinished. Just look at the todo below!
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Minecraft is an indie survival-sandbox game created by Markus Persson, also known as Notch. Maybe you've heard of it?

To do:
  • Add all of the unused content from the 1.8 snapshots and earlier versions of the game.
  • There are some more version differences with the Console Editions and PC Gamer Demo. Are Minecraft 2.0 and Minecraft 4k worth documenting?
  • Document the massive amount of revisional differences this game has.
  • Document the massive amount from here.
  • Make a prerelease page and transfer some content to it; mostly unimplented stuff.
  • A prototype page would be fitting for the huge amount of unused content that was later removed.
  • Separate articles for the Console and Mobile editions would be ideal.
  • Console Edition only: The mini-game maps are HUGE, but only a small part of them are used, document this.


Unused Graphics
The rarest ore of all!
Version Differences
Watch out for advercows.
Unused Text

Console Edition

Console Edition
A port of the game to consoles, unsurprisingly.

Debug World


Holding Shift while selecting a world type in versions 1.8 and up, will grant access to a hidden world type called "Debug mode". This was introduced in snapshot 14w26a.

This world type only consists of all blocks in the game. Upon starting the world, you will be forced into Spectator Mode where you cannot interact with the world in any way. If you manage to get into Creative in this world and try to break anything, it will instantly respawn.

Unused Blocks

Seamless Slabs


All double slabs have a seamless variant that displays the top texture on all sides of the block. This is only visible on stone, sandstone, red sandstone, and quartz type double slabs, because of how the other slabs already have the same texture on all sides. Besides the texture, they act just like their normal double slab counterparts.

Bark Blocks


Wood blocks have a variant where the side bark texture is displayed on all sides. They act just like normal wood blocks.

Stone Wooden Slabs

In an earlier version, wood slabs acted just like stone slabs. A pickaxe was needed to destroy it. It can be obtained 'normally' if you load a save from before the real wooden slabs were implemented.

(Source: Minecraft Wiki (Images))

Unused Mobs


If you hack a monster spawner to spawn giants, you'll realize that the model's gigantic size won't even fit inside the spawner.

A huge Zombie that has a massive amount of health and deals a ton of damage. As fearsome as this foe may seem, it has absolutely no AI. Have fun wailing on his legs!

Giants were added in the last version of Survival Test but never implemented. They are coded to spawn in a light level both greater than 11 and less than 8, effectively making them unable to spawn naturally and see the light of day.

They can be spawned using the command "/summon Giant" since 1.7.

Killer Bunny


This killer bunny is a hostile variant of a rabbit. It can be spawned with the command "/summon Rabbit ~ ~ ~ {RabbitType:99}".

Despite being hostile, it does not despawn on peaceful difficulty and will still attack.

Zombie Horse

Exactly how a horse could be a zombie while still being a horse, I don't know.

An unused and undead horse in 1.6. It can be spawned using third-party programs or the command "/summon EntityHorse ~0 ~0 ~0 {Type:3}" and isn't hostile. Oddly enough, it has sound effects associated with them. It can only be saddled or tamed via the summon command. In 1.9, it drops rotten flesh.

Wither Jockey


While technically used, it's extremely unlikely to encounter this mob in a normal playthrough. If a spider is spawned in the Nether, there is a very rare chance that it will spawn with a Wither Skeleton riding it. Because they don't normally spawn in the area, spiders must be obtained via summon commands or (rarely) by using a spider spawn egg in the nether to see this rare mob.

(Source: Minecraft Wiki)

Unused Particles

These particles can only be spawned using the "/particle" command.

Name Picture Comment
Was used when close to the void, but removed for performance.
Not used ingame, but can be activated with commands.
Used as an early explosion effect.
take There seems to be no graphic file for this particle, it is unknown what it was used for.
(Source: Minecraft Wiki (Images))

deadmau5 Camera

While technically used, but only under special circumstances, there is a special set of camera debugging options enabled in versions 1.9pre5 and 12w08a that were only intended for use at deadmau5 concerts. In versions after 1.9pre5 and 12w08a, these options are disabled by default, but can be enabled by using a mod to reactivate the features. In the code, these features are referred to as "debugCam".


  • F5 causes the camera to go into a free-look mode.
  • F9 freezes the camera in place. Pressing any two functionally connected keys (except U and O) at the same time unfreezes the camera.
  • I, J, K, and L all rotate the camera up, left, down, and right respectively.
  • U and O move the camera forwards and backwards.
  • Y and H change the field of view. Pressing these keys at the same time resets the FOV.
  • N and M change the camera's tilt. B resets the tilt.

Unused Items

Name Picture Comment
Uncraftable Potion A potion that cannot be crafted. It has no effects. /give @p minecraft:potion 1 0 {Potion:"minecraft:empty"}
Tattered Book In 14w05a, Minecraft introduced book generations. There are four in the game; three used ones and this unused one. /give @p written_book 1 0 {generation:3}
Spawn Eggs In 1.1, edited eggs for Snow Golems, Ender Dragons, XP orbs, Ender Crystals, Giants, and other "unspawnable" mobs/entities produced mobs of their types. This is not possible in newer versions, as egg types are restricted to only those present in the creative mode inventory.

Unused Potion Effects

There are many potion effects in Minecraft, and some of them don't correspond to any existing potion or item. Some of them don't even have their effects properly implemented! However, all of them have have the names of their corresponding potions defined in the language files. As of version 1.5, they can be obtained with the /effect command, using the appropriate effect IDs.

ID Name Picture Comment
15 Blindness
Blue-eyed white cats are more probably blind?
A thick black fog is created around the player, and they cannot sprint or perform critical hits. Also, in most computers, combined with Night Vision the screen will be pitch black.
121 Health Boost
Adds one heart to the health bar. It was later replaced by the Absorption (ID: 22) effect.
127 Bad Luck
Does the opposite of the Luck effect.

Easter Eggs

Splash Text Error Checking

I'll give you three guesses as to what the reference is, and the first two don't count.

If the game detects that splashes.txt (the file containing the randomly-selected yellow text that is displayed on the title screen) is missing or empty, or has been modified without deleting the META.INF file, it will use "missingno" as the splash text instead, a reference to a rather infamous glitch.



Very rarely (about one out of every 10,000 startups), the Minecraft logo is rearranged to read "Minceraft" instead of the usual "Minecraft". This is the secret that Notch said was not found yet. In crash logs at times, one may see the text "You should try our sister game, Minceraft!".

(Source: Minecraft Wiki)

Upside-Down Mobs

MC 161 Dinnerbone Cow.png
MC 161 Grumm Pig.png

As of 1.6.1, any mobs named Dinnerbone or Grumm (after two of the game's developers) will be rendered upside-down.

Rainbow Sheep

As of 1.7.2, sheep named jeb_ (after one of the main developers) will continuously cycle through all of the possible colors, though this has no effect on the wool blocks they drop when sheared.

Toast Rabbit

As of 1.8, naming a rabbit "Toast" using either a name tag or a named spawn egg will turn it into "Toast". Toast is textured like a black dutch, with a large black & white patch and more black fur around the face than the natural black & white spotted rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit.

This rabbit is the skin of user xyZenTV's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.

Party Parrots

As of snapshot 17w14a, playing a music disc in a jukebox next to a parrot will cause it to change colors (Until 17w15a) and "dance" to the music, a reference to the Party Parrot meme.

Removed Locked Chest Easter Egg

To do:
The table from the minecraft wiki in the source has a much better table. Perhaps use it as a reference.
Beta 1.4 13w18a
Minecraft-LockedChest.png Minecraft-LockedChest13w18b.png
Version Comment
Beta 1.4 This introduced "Steve Co. Supply Crates" that would be created in newly-generated chunks. It was a silly little April Fools' Day prank and a silly little Team Fortress 2 reference!
1.4_01 The chests were removed in this patch, but could still be placed using inventory hacks or with the command "/give USERNAME 95".
13w37a-13w39b The command to summon was changed to "/setblock ~ ~ ~ minecraft:chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this".
Beta 1.4_01 At the time, the chests were indestructible. After this update, the locked chest block was able to be destroyed in one hit, and if left untouched would decay over time similarly to leaf blocks. Additionally, it generated light equivalent to a Glowstone block.
Beta 1.8 Unsurprisingly, when the storage chests were updated to use smaller, animated models in Beta 1.8, the locked chests were not changed.
12w21a Their textures were reverted to the blank purple texture.
12w22a Replaced with the Block of Emerald texture.
13w01a Replaced again with the Block of Redstone texture.
13w03a Replaced once again with a texture that reads "missing texture"
13w18a Finally to a purple and black texture that parodies the texture used in games based on the Source engine (such as Team Fortress 2) when a texture is missing.
13w41a Locked chests were completely removed and its data value used for 16 colors of stained glass instead.

(Source: Minecraft Wiki (Images))

Removed Unused Content

Sky Dimension

Minecraft-Sky Dimension.png

Notch was planning to add a Sky Dimension for the Beta 1.8 update, which you had a chance of going to when you fell asleep. This feature was never implemented, but in Betas 1.6 and 1.7, there is data in the code for this dimension. With the use of mods, it is possible to access this dimension. In 1.0 it was replaced with the End.

Unused Human Mob

The Human mob, later disabled.

Before the Adventure Update, there was a partially disabled mob that was used to test damage and AI, named "Human" (Later renamed to "Monster") but was never completely removed. It ran slightly faster than the Zombie, and was slightly taller than the Player. It uses the default Player character skin, but has its own file.


Unused Potions

These potions all exist in-game, but cannot be brewed or obtained legitimately. All of them act like base potions in that their appearance is a bottle of water and they have no effect when drunk. They can be obtained by modifying a potion's damage value with an inventory editor, or with the /give command on servers. These were all removed in 15w31a.

Damage value Name Damage value Name
6, 7 Clear Potion 11 Diffuse Potion
13 Artless Potion 14, 15 Thin Potion
22, 23 Bungling Potion 27 Smooth Potion
29 Suave Potion 30, 31 Debonair Potion
38, 39 Charming Potion 43 Refined Potion
45 Cordial Potion 46, 47 Sparkling Potion
48 Potent Potion 54, 55 Rank Potion
59 Acrid Potion 61 Gross Potion
62, 63 Stinky Potion


Missing Potions

  • Potion of Haste
  • Potion of Dullness
  • Potion of Nausea
  • Potion of Resistance
  • Potion of Blindness
  • Potion of Hunger
  • Potion of Decay
  • Potion of Health Boost
  • Potion of Absorption
  • Potion of Saturation
  • Stinky
  • Acrid
  • Harsh
  • Rank
  • Odorless
  • Foul
  • Potent
  • Sparkling
  • Cordial
  • Refined
  • Dashing
  • Charming
  • Fancy
  • Elegant
  • Gross
  • Debonair
  • Suave
  • Smooth
  • Buttered
  • Bungling
  • Bulky
  • Flat
  • Thin
  • Artless
  • Diffuse
  • Milky
  • Clear
  • Bland
  • Uninteresting

Once again, these were all removed in 15w31a, aside from the ones related to the potion effects, although they use the string provided by the "Potion" tag instead of their proper strings. However, there is the "Uncraftable Potion" which is obtainable in Creative.

Unused Sounds

File Name Sound Notes
The pre-1.0.0 explosion sound. There are two versions of this file. This was removed completely in 1.6.
DRR...DRR...DRR... Actually, it's the old arrow hit sound. Also removed in 1.6.
Another leftover from an older version! This time it's the hurt sound. Once again, this was removed in 1.6.
Weird, mechanical-sounding breathing. It's quite horrifying.
Note that the Blaze enemy uses a different sounding breathing noise. This was the last unused sound removed in 1.6.
A song made by Notch. It would play randomly during the game.
It was likely removed due to videos complaining that it freaked them out.
Around the 1:37 mark, You can hear Notch say "Mojang Specifications."
Unused voice clip for the Ghast enemy.