Also known as: Minecraft: Bedrock Edition
This game has a prototype article
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Minecraft is a sister game of the Java version... except it includes micro-transactions, the ability to use your Xbox Live account, controller support, and to top it all off, has cross-platform support. Formerly Pocket Edition, this is now the main version of Minecraft, dropping the subtitle with the Better Together Update.
Leftover content from Education Edition.
| Version Differences|
There are a lot of differences between several versions.
A demo based on Alpha v2.1 was released to the iOS and Android markets alongside the actual Alpha v2.1.
This block reserved ID 456.
The Camera allowed players to take snapshots from wherever the item is placed. It was somewhat buggy, though, and the photos taken with it tend to be obscured by the camera's own smoke particles. The texture for its tripod and item texture were replaced with the "chirp" and "blocks" discs respectively in Alpha 0.2.0. It was made invisible with the icon changing to an egg in Alpha 0.8.0 and was removed altogether in Alpha 0.9.0. The item was brought back for 0.14.0 but then removed in 0.16.0, and it is now only used in Education Edition.
This flower was replaced with the Poppy in Alpha 0.9.0.
There are several items in the game that can only be obtained with inventory editors.
Nether Reactor Core
This block reserves ID 247.
Before the implementation of the actual Nether, this was the main block required to access a large nether-like tower (made out of netherrack). In order to activate it, you had to place certain blocks at certain areas.
When correctly activated, the time will immediately be set to night, the tower will be made, and Zombie Pigmen as well as other various items will spawn inside it.
It will also say the following in the player chat:
Client message: Activate!
The following items are spawned inside the tower:
- Glowstone Dust
- Pumpkin Seeds
- Wheat Seeds
- Melon Seeds
- Sugar Cane
- Nether Quartz
- Red Mushroom
- Brown Mushroom
If the player attempts to use this block without using the proper block pattern, it will say the following in the player chat:
Client message: Not the correct pattern!
For some reason, after the functionality of the block was removed from the game, the textures for the block were updated to use the texture for the Plastic Texture Pack.
|Before 0.15.0||After 0.15.0|
|Before 0.15.0||After 0.15.0|
|Before 0.15.0||After 0.15.0|
This block reserves ID 246.
Before the implementation of the actual nether, this was the block used after the Nether Reactor Core was correctly activated. The certain blocks placed at certain areas would become this block, and then when the tower started to decay, it became regular obsidian.
Update Game Block
The first block reserves ID 248. The second block reserves ID 249. The third block reserves ID 255.
A placeholder block added in Pocket Edition Alpha 0.1.3, which uses a modified dirt texture with "update!" written on it in a grass texture. There is also a similar placeholder block that appears to say "ate!upd" which has, since Alpha 0.8.0, been corrected to say "update!". To add to this, there is another variant of the block named "reserved6" that is just a copy of the normal block.
This block reserves ID 51. When you place it down, the sound that plays is the sounds that wood blocks would make when they are being pressed.
/* ============================================================ RARITY BAR Requires: - #rarity_bar_texture - #rarity_bar_visible - $item_binding_type - $item_collection_name Bindings: - #rarity_bar_texture Texture to use for the rarity bar. - #rarity_bar_visible If the bar is visible or not */
A note on configuring the rarity bar.
/* SKIN DOLL BUTTON Requires: - $content_size - $primary_collection_name - $primary_collection_prefix - $secondary_collection_name - $secondary_collection_prefix - $pressed_button_name Bindings: - #is_skin_selected: Boolean to enable the selected border on a skin in the primary collection. Has primary and secondary collections. - #is_skin_equipped: Boolean to enable the equipped border on a skin in the primary collection. Has primary and secondary collections. - #classic_skin_index The skin setting binding. Has primary and secondary collections. - #is_skin_owned: Boolean to enable the locked icon on the skin in the primary collection. Has primary and secondary collections. - #is_skin_index_visible Boolean to disable the entire object but the object still must be present for grid sizes. Has primary and secondary collections. - #is_skin_not_equippable Boolean to enable the locked icon on the skin in the primary collection. Has primary and secondary collections. - #is_skin_realms_plus Boolean to enable the realms plus icon on the skin in the primary collection. Has primary and secondary collections. $content_size: The size of the panel. In general, the y component should be "153%x". $primary_collection_name: $primary_collection_prefix: The name and prefix for the primary collection you want this skin to be in. Usually this is the skin index collection for the skin, not the pack. $secondary_collection_name: $secondary_collection_prefix: The name and prefix for the secondary collection you want this skin to be in. Usually this is the pack collection, not the skin index. $pressed_button_name: The button event handle that is called when the button is pressed $is_background_visible: (optional) Whether or not the background of the button is visible. Default is true */
A note on configuring the skin selection screen.
A ton of debugging material (and code that disabled the sections) is released on every build of the game. Almost every single option does not work in retail builds.
assets/resource_packs/vanilla/textures/ui has debug section images and are used when they are visible. These images include: 'automation_glyph.png', debug_glyph.png and dev_glyph.png along with the _color images as well.
List all these options.
The debug section has many options, though some don't work or reset when leaving the screen.
The automation section has many options, unfortunately some don't work or reset when leaving the screen.
The developer section has many options, unfortunately some don't work or reset when leaving the screen.
The game is built very similarly to versions on other platforms, most assets from console, PC, or VR versions of the game are almost always leftover in any. However, to prevent them from being visible/or allow them to be visible on specific platforms and occasions/screens these visibility settings are used in the JSON files in vanilla/ui. visible makes assets visible if the visibility settings match, enabled enables the assets similarly to visible, ignored doesn't load the asset if matches for a visibility setting is detected, otherwise loads the asset.
There's more visibility settings, find them all.
- $is_console = Device is a console.
- $is_pregame = Beta/Preview version of the game.
- $win10_edition = Windows 10 Edition.
- $is_settopbox = Device is a Set-Top-Box.
- $osx_edition = Mac OSX Edition.
- $education_edition = Education Edition pack used.
- $education_ios = Education Edition pack used on an iOS device.
- $not_win10_or_osx = Device is not Windows 10 or a MacOSX computer.
- $nx_os = Nintendo Switch OS.
- $storage_location_switch_enabled = Allows the use of swapping external to internal storage, used only on Android devices.
- $pocket_edition = Device is a mobile, iOS and Android use this build setting.
- $fire_tv = Device is an Amazon Fire TV.
- $is_holographic = Device is holographic (relates to VR support).
- $is_reality_mode = Device VR setting is in Reality Mode.
- $is_living_room_mode = Device's VR setting is in Living Room Mode.
- $new_mcid = One time shown for first boot MCID in settings/profile. (Removed as of v1.11.8 beta, MCID is always shown)
- $is_xboxlive_enabled = Device signed into Xbox Live, not used on Windows 10.
- $disable_gamertag_controls = Prevents the use of Xbox Live Gamertag controls.
- $device_must_be_removed_for_xbl_signin = Device sign-in limitations met.
- $is_windows_10_mobile = Device is a Windows 10 Mobile.
- $build_platform_UWP = Device build platform is UWP (Universal Windows Platform).
- $requires_xbl_signin_to_play = Xbox Live sign-in is needed to play on the device.
- $trial = Demo.
- $ios = Device is an iOS Device.
- $can_splitscreen = Device can use split-screen for multiplayer (Consoles always use this).
- $apple_tv = Apple TV Edition.
- $console_edition = Console Edition.
- $is_win10_arm = Device is a Windows 10 PC with an ARM processor.
- $gear_vr = Samsung Gear VR.
- $is_mobile_vr = Device is mobile VR.
- $is_publish = manifest_publish.json present in game install directory/resource_packs/vanilla, public build of the game.
- $can_support_broadcast = Device supports broadcast.
- $is_mp_client = Device is a multiplayer client.
- $export_template_disabled = Device cannot export the world creation settings as a template, used on Pocket and Console Editions.
- $pocket_screen = Pocket Edition's screen.
- $touch_supported = Device supports touch for UI interactions and gameplay.
|The Minecraft series|
|Windows||Java Edition (Prototypes) • Bedrock Edition (Prototype)|
Story Mode • Story Mode: Season Two
|Mac OS X||Java Edition (Prototypes)|
Story Mode • Story Mode: Season Two
|Linux||Java Edition (Prototypes)|
|Android, iOS, Nintendo Switch, PlayStation 4, Xbox One||Bedrock Edition (Prototype)|
|Wii U||Wii U Edition|
|Xbox 360||Xbox 360 Edition (Prototypes)|
|PlayStation 3||PlayStation 3 Edition|
|Nintendo 3DS||New Nintendo 3DS Edition|