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Octodad: Dadliest Catch

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Title Screen

Octodad: Dadliest Catch

Also known as: Octodad: Tako to Yobanai de (JP)
Developer: Young Horses
Publisher: Young Horses
Platforms: Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One, Wii U, iOS, Android, NVIDIA Shield, Nintendo Switch
Released internationally: January 30, 2014 (Windows/Mac/Linux), August 26, 2015 (XB1), October 29, 2015 (iOS), November 4, 2015 (Android)
Released in JP: August 28, 2015 (PS4), September 22, 2015 (Vita)
Released in US: April 22, 2014 (PS4), May 26, 2015 (Vita), October 29, 2015 (Wii U), November 9, 2017 (Switch)
Released in EU: April 23, 2014 (PS4), May 28, 2015 (Vita), October 30, 2015 (Wii U), November 9, 2017 (Switch)
Released in AU: January 15, 2016 (Wii U)


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
PiracyIcon.png This game has anti-piracy features.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Octodad: Dadliest Catch is a game where you play as a loving husband and father who is also an octopus. Everything checks out here.

Hmmm...
To do:
Some things:
  • The entirety of Multi-Dad is in the game files.
  • Assets from the original teaser trailer are still left over in the game, including a broken picture frame named pictureFrameBroken.dds.
  • An unused milk bottle model and texture.
  • There's an early version of the Shark Naked level in the files.
  • Early/Unused textures (Wine Covered Octodad, Milk, Coffee Maker, Etc.)

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
OctodadDadliestCatch ScienceDoor.png
Unused Models
Tons of models from the prototype only still remain in the files.

Debug Mode

Pressing Left Shift + Right Shift + Pause Break enables/disables debug mode

  • Display hitboxes (J)
  • Next checkpoint (P)
  • Previous checkpoint (O)
  • End level (`)
  • Load wedding bells (1)
  • Load home, sweet home (2)
  • Load gervason's grocery (3)
  • Load aquatic fun center (4)
  • Load world of kelp (5)
  • Load the deep sea (6)
  • Load amazon arcade (7)
  • Load sea legs (8)
  • Load toilet and trouble (9)
  • Load shark naked (0)
  • Load silent but dadly (-)
  • Load hot concessions (=)
  • Reload level (F1)
  • Display PhysX debug menu (F6)
  • Hide UI (F7)
  • Open command bar, type in level file name (F8)
  • Freecam (F9)
  • Anchor camera (F11)
  • Take damage (F12)
  • Teleport player to camera (End)
  • Freeze game for a second, unknown (Home)
  • Vignette changes?, unknown (Delete)

Unused Textures

OctodadDadliestCatch FloridaAquariumMap.png

Present in the files for the Aquarium levels is a placeholder graphic of the Florida Aquarium, which the developers used as a placeholder until their Texture had been finished.

OctodadDadliestCatch Sweepstakes Sign.png

The grocery level, at one point, was likely originally going to have the sweepstakes part. The sign for this can still be found however.

Demo Mode

The Entirety of Demo Mode is left over in the final game, this can be activated by setting the Demo Modes variable from False, to True, in the games .INI file.

Gameplay

Thanks for Playing Screen

OctodadDadliestCatch ThanksForPlaying.png

Unused Modes

Sandbox

  • According to the Devs, Sandbox would have just been the normal game, but without any way to get caught, This is completely unused in the final game, the only thing that still exists, is two icons showcasing the gamemodes.

Anti-Piracy

If you either play the game without running it through Steam or buying it, parts of the pause menu functionality won't work. Even worse, you can't exit out of the menu, with the only way for you to exit the game is by closing the application.