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Pajama Sam: Games to Play on Any Day

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Title Screen

Pajama Sam: Games to Play on Any Day

Developer: Humongous Entertainment
Publisher: Humongous Entertainment
Platforms: Windows, Mac OS Classic
Released in US: 2001


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Sam gets bored on a rainy day, so he decides to play a board game. But, as always, he winds up falling into another world where... he can play various games, including Checkers Jumping Beans, Mancala Rock Pile, and Tic-Tac-Toe Cheese and Crackers.

This game has somewhat of a reputation for being one of the rarest Humongous games, being released late in their lifetime before they completely went under and got bought out by Atari. It's also the last time Pamela Adlon voiced Sam, and he wasn't voiced by anybody else in any fourth game, which definitely doesn't exist.

Unused Subtitles

Like every Humongous game ever, this game has subtitles that can't be turned on normally. They can be viewed by adding TextOn=1 to hegames.ini or by using ScummVM.

Unused Graphics

There's quite a bit of them, too.

General

Graphic Notes
Yes, we should delete these graphics! Nah, let's not do that.

After all, nobody will see them or post them on the internet...

Yet again, the yes/no prompt graphics from Putt-Putt Enters the Race are stored with the Humongous logo.
Pjgames palette.png Also stored with the Humongous logo is this palette. Blue's Treasure Hunt has a similar graphic.
It's this thing again. Room 6, which contains the intro's graphics, has this message that can be found in most other Humongous games.
Pjgames puzzle early.png Stored with the graphics for the ending is what appears to be a crude early version of the puzzle game, featuring a screenshot from the beginning Pajama Sam 3: You Are What You Eat From Your Head to Your Feet.
Two for the price of one! Room 11 contains yet another message.
Pjgames linesboxes early.png An early version of the Happy Fun Squares interface.
Pjgames early frame.png An early interface for the puzzle games.
Humongous, please stop leaving stuff from this game in your other games.

No, do not save this game. Do not leave its resources where they have no place.

Yet again, the graphics for the save/load screen from Putt-Putt Travels Through Time are leftover in the game's files.
Pjgames saveload placeholder.png A placeholder save/load icon. Since this game is just a minigame collection, it has no place to fit. Similar icons have been in Humongous games since Putt-Putt Joins the Parade.

Hidden Developer Photos

Adding WeMissYou=1 to hegames.ini or scummvm.ini will add multiple photos of Humongous developers to the puzzle games. Judging by the name of the setting, they probably left the company before or during the game's production.

Unused Dialogue

Hmmm...
To do:
See if these are really unused or not. There is a slight chance Florette's tie lines might be used if it's possible to tie at Concentration.

Tie Game

Sam, Florette, and Carrot have dialogue for the event of a tie game. However, the only game it is possible to tie at is Cheese and Crackers, which features Darkness, leaving these unused.

Audio Character Transcript
Sam We tied!
Sam That's a tie game!
Florette We tied that game!
Florette That was a tie.
Florette Well... a tie game.
Florette It's a tie!
Carrot Wow, we tied!
Carrot Tie game, man!
Carrot Look at that, tie game!

Jumping Beans

Florette has a lot of unused dialogue for Jumping Beans.

Alternate Takes

Alternate takes for Florette's introduction to the game. Her third line ("Jump over your opponent's piece...") does not have an alternate file.

Unused Used Transcript
Are you ready to play Jumping Beans?
The object of the game is to get as many of your opponent's pieces as possible.
Once you've reached the other side of the board, you can crown your piece and move freely about the board. (unused)

Once you've reached the other side of the board, you can crown your piece and move about freely. (used)

Let's play, shall we?

Advice

Florette has lots of sound clips giving hints to the player, i.e. trying to move to a square that they can't. Trying to click a square you can't move to doesn't do anything, and selecting a square that already has a piece simply selects that piece instead.

Audio Transcript
Maybe you should try to jump.
I believe you need to jump.
I think you need to jump.
Move your piece to the space that is highlighted.
When a space is highlighted, you can move there.
When a space highlights, move your piece there.
You can only move forward.
I think you can only move forward.
Now you can move to any square.
I don't think you can move there.
Try moving to a different square.
You already have a piece there.
You can only move diagonally.

No Jumping?

Audio Transcript
On this level, you don't have to jump if you don't want to.

Florette apparently telling the player that jumping is optional on the selected level. You have to jump regardless of the difficulty level, and why would you not want to jump in the first place?

Cheese and Crackers

Audio Character Transcript
Darkness Player one, you're the crackers, and player two is the cheese.

In Cheese and Crackers, the first player is always cheese and the second player is always crackers, never vice versa.