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Proto:Sonic Heroes/GameCube NPDP Prototypes

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This is a sub-page of Proto:Sonic Heroes.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

SonicHeroesFinal-TitleScreen (GameCube).png
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: On top of actually documenting the debug features and changes, the page needs to be better organized and cleanup.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • Compare the differences between the previous builds.
  • If there's any, then compare the differences between the NPDP builds.
  • File paths.
  • Menu differences.
  • Stage differences.

The GameCube NPDP Prototypes are two debug builds of Sonic Heroes, which were dumped on March 3, 2021 by MSX. Both of them seem to be older than the November 18, 2003 build, with an approximate date of October 30, 2003. The first build is in English, while the second is in Japanese. The NPDP 2 prototype works fine, although the NPDP build will not boot normally due to trying to reference a special USB. The Gecko codes below will cause the game to boot into the Debug Menu unused in the final, skipping the USB check:

04017338 60000000
04218a2c 4e800020
04218af4 4e800020
04219274 4e800020
042190dc 4e800020
04218e10 4e800020
04218f94 4e800020

To boot to the title screen instead, use the code below as well:

C2022C90 00000004
7C0C0378 2C050003
40820008 38A00001
7D806378 90A3FF78
60000000 00000000

Sub-Page

NPDP Prototype

SonicHeroesNPDPPrototype-Subpage Debug.png
Debug Content
All the debug content in the final, and more!

Demo Sequence

Hmmm...
To do:
Video to showcase this in action.

A unique demo for Seaside Hill is present, although the fact it desyncs midway suggests its implementation was a mistake.

General Differences

Interestingly, despite the labels, not only does the NPDP 2 prototype resembles the (currently-undumped) 10.13 prototype, but certain screenshots in the US GameCube manual appear to match up with what's shown in this build.

Graphical Differences

  • In the NPDP 2 prototype, it has no GameCube banner, much like the earlier GameCube prototypes. However, in the NPDP prototype, it uses a GameCube banner that was previously unused in the GameCube's "Trial Version" demo. The final Japanese version uses a different graphic.
  • The early CG Theater icons (which were unused before) can now be seen in the CG Theater menu.

Menu Differences

Story

  • Egg Emperor can not be played if the player resumes the story starting with Egg Fleet.
  • For whatever reason, starting the story mode first crashes the game if there are no stages completed. If any story segment is completed and the player is picking the starting stage, the story mode works fine.

Audio Room

  • A bug in the Audio Room menu causes track names to not render if hovering over a track that isn't unlocked.

Text Differences

Staff Credits

NPDP Prototypes Final
SONIC HEROES STAFF



Producer
Yuji Naka

Director
Takashi Iizuka

Art Director
Kazuyuki Hoshino

Technical Director
Tetsu Katano

Sound Director
Jun Senoue

Game Designers
Takashi Iizuka
Shiro Maekawa
Eitaro Toyoda

Artists
Kazuyuki Hoshino
Nobuhiko Honda
Michikazu Tamamura
Hiroshi Nishiyama
Yoshitaka Miura
Takahiro Kudo
Atsushi Saito
Daizo Kinoshita
Keith Palmer

Programers
Tetsu Katano
Takeshi Sakakibara
Masato Nakazawa
Makiko Nishimura
Tomoyuki Naito



SONICTEAM JAPAN

Assistant Producer
Takao Miyoshi

Artists
Yuji Uekawa
Tomonori Fukazawa
Takeshi Ichimura
Ryutaro Ishihara

System Programers
Yoshitaka Kawabata
Makoto Suzuki

Field Game Designers
Shun Nakamura
Kenjiro Morimoto

Field Artists
Kaori Hitsuda
Michio Abe

Field Progreamers
Shinya Matsunami
Hiroshi Iwasaki
Masatoshi Shitara



SEGA OF JAPAN

Executive Producer
Hisao Oguchi


Consumer Division

Executive Officer
Hideki Okamura

Officer
Masanao Maeda


Development Division Product Management Dept.

Deputy General Manager
Toshihiro Nagoshi

R&D Control Staff
Toshiro Nakayama

QualityÅ@ControlÅ@Staff
Yusuke Asano


Creative Center Staff
Takashi Ando
Kazuyoshi Hara
Ryo Suenaga
Tooru Sasaki
Yuki Kobayashi
Noriyuki Tarumi


Marketing Dept.

Chief Director
Naoko Ooka

Directors
Mariko Takeda
Hideki Youkaichiya


Public Relations Staff
Yasushi Nagumo
Yoko Nagasawa


International Business & Product Development

General Manager
Tatsuyuki Miyazaki

Product Manager
Yusuke Suai


Customer Relationship Management

Director
Yutaka Shoji

Analysis
Nobuyuki Inoue


TEST Dept.

General Manager
Junichi Shimizu

Team Manager
Akira Nishikawa

Schedule Management Staff
Akira Terasawa

Test Staff
Satoshi Kuwano


QC Dept

Assistant Manager
Kazuhiko Morii

Test Staff
Yuji Nakamura



SEGA OF AMERICA, INC.

Executive Vice President Content Strategy and Marketing,
Shinobu Toyoda 

Localization Producer
Yosuke Moriya

Offshore Project Manager
Shawn Dobbins

Director of Quality Assurance
Deborah Kirkham

Sr. Release Manager
Andrei Belkin

Product Manager
Noah Musler

Marketing Consultant
Lori Von Rueden

Advertising Manager
Teri Higgins

Creative Services Manager
Arianne McCarthy

Public Relations Manager
Bret Blount

Website Content Manager
Chris Olson

Licensing Managers
Takuma Hatori
Robert Leffler



SEGA EUROPE, LTD.

President and COO
Naoya Tsurumi

Exective Vice President, Product Development
Jin Shimazaki

Exective Vice President, Sales and Marketing
Mike Sherlock

Senior Producer
Matt O'driscol

Localization Producer
Kuniyo Matsumoto

Technical Producer
Elliot Martin

European Marketing Director
Matthew Woodley

European Marketing Manager
Gary Knight

European Product Manager
Mathew Quaeck

Italian Translator
Giuseppe Rizzo

French Translator
Brigitte Nadesan

Spanish Translator
Marta Lois Gonzalez

German Translator
Zuzanna Zabkova 

SOE QA Staff
Darius Sadeghian
David Smith
Roy Boateng
Chris Geiles



Special Thanks
Atsushi Kanno
Masaya Amano
Mizuki Hosoyamada
Yasuko Maruyama



V[I]SI[ONSCAPE]



R[ender]W[are]



DOLBY
[SURROUND]
[PRO LOGUC II]



METAL co.,ltd.



PRESENTED BY
SEGA


CREATED BY
SONICTEAM



Original Game
[Copyright] SEGA  [Copyright]SONICTEAM / SEGA, 2003




















Producer
Yuji Naka















Director
Takashi Iizuka


Art Director
Kazuyuki Hoshino


Main Programmer
Tetsu Katano


Main Game Designer
Shiro Maekawa


Sound Director
Jun Senoue






Player Designer
Nobuhiko Honda
Player Motion Designer
Atsushi Saito
Player Programmer
Tetsu Katano


Level Designers
Takashi Iizuka
Eitaro Toyoda
Stage Programmers
Takeshi Sakakibara
Makiko Nishimura
Tomoyuki Naito
Field Art Director
Hiroshi Nishiyama
Field Artists
Yoshitaka Miura
Takahiro Kudo
Michikazu Tamamura
Daizo Kinoshita


Enemy Game Designer
Shiro Maekawa
Enemy Designer
Kazuyuki Hoshino
Enemy Programmers
Masato Nakazawa
Makiko Nishimura
Makoto Suzuki
Tetsu Katano


S-Stage Game Designer
Kenjiro Morimoto
S-Stage Artists
Kaori Hitsuda
Michio Abe
S-Stage Programmers
Shinya Matsunami
Hiroshi Iwasaki
Masatoshi Shitara


Scenario Writer
Shiro Maekawa
Event Scene Artist
Nobuhiko Honda
Story Event Programmer
Takeshi Sakakibara


Menu Screen Programmer
Makoto Suzuki
Menu Screen Artists
Yuji Uekawa
Takeshi Ichimura
Ryutaro Ishihara
MEDAL co.,ltd.


Multi Platform Programmer
Makoto Suzuki
Multi Platform Artist
Ryutaro Ishihara


Development Support
Yoshitaka Kawabata
Shinya Matsunami
Tomonori Fukazawa
Shun Nakamura
Soosa Kim




CG Movie Producer
Keith Palmer
CG Movie Director
Takashi Iizuka
Story Board Designers
Shiro Maekawa
Kazuyuki Hoshino
Movie Art Support
Nobuhiko Honda
Hiroshi Nishiyama


CG Movie Production
Vision Scape Inc.
Clayt Ratzlaff
Tammy McDonald
Matt McDonald
JS Lennox
Mike Sherak
Dave Riewald
Andrew Wilson
John Giordano
Ryan Benjamin
Bryan Pritchard
Steve Lennox
Paul Anderson
V[I]SI[ONSCAPE]

Sound Designed by
wavemaster inc.

Executive Coordinator
Tatsuya Kouzaki

Lead Music Composer
Jun Senoue

Music Composers
Naofumi Hataya
Yutaka Minobe
Tomoya Ohtani
Keiichi Sugiyama
Hideaki Kobayashi
Mariko Nanba
Teruhiko Nakagawa
Fumie Kumatani
Sound Effects
Jun Senoue
Takashi Endoh
Tomonori Sawada
Tatsuyuki Maeda

Technical Supervisor
Shigeharu Isoda

Theme Songs
SONIC HEROES
by Crush 40

WE CAN
by Ted Poley
& Tony Harnell

THIS MACHINE
by Julien-k

FOLLOW ME
by Kay Hanley 

TEAM CHAOTIX
by Gunnar Nelson
from the NELSONS

WHAT I'M MADE OF...
by Crush 40

Coordination Supervisor
Kazuo Koizumi

Recording Coordinators
Jun Senoue
Atsushi SUSHI Kosugi
(Beat on Beat, inc.)
Recording Engineers
Stan Katayama
Masahiro Fukuhara
Hirokazu Akashi
Yoshitada Miya

Surround Mixed at
wavemaster studio

DOLBY
[SURROUND]
[PRO LOGUC II]



Japanese Voices
Jun-ichi Kanemaru
Ryo Hirohashi
Nobutoshi Kanna
Kouji Yusa
Rumi Ochiai
Taiten Kusunoki
Taeko Kawata
Sayaka Aoki
Takashi Nagasako
Kenta Miyake
Yuki Masuda
Youko Teppouzuka
Etsuko Kozakura

Chikao Otsuka

Voice Recording Producer
Hiroyuki Inage
(TOHOKUSHINSHA)
Voice Recording Director
Eriko Kimura
(TOHOKUSHINSHA)
Recording
STUDIO UNI
Recording Coordinator
Akinori Nishiyama



English Voices
Ryan Drummond
William Corkery
Scott Dreier
David Humphrey
Lani Minella
Jon St. John
Jenny Douillard
Sarah Wulfeck
Marc Biagi
Bill Corkery
Emily Corkery
Deem Bristow

Voice Recording Director
Lani Minella
Post recording Editors
Rick Bowman
Lethal Sounds
Recording Coordinator
Keith Palmer

Voice Files Operation
Attic Arcade Inc.




Assistant Producers
Miyoshi Takao
Kenjiro Morimoto

Product Support
Akinori Nishiyama
Yuji Uekawa
Masanobu Yamamoto

Multi Platform Library
Criterion Software Ltd.
R[ender]W[are]

Middleware Support
CRI Middleware Co., LTD.
Masao Oshimi
Katsumi Yabuno
ADX
SOFDEC






SEGA CORPORATION


President
Hisao Oguchi

Consumer Division
Hideki Okamura
Masanao Maeda
Development Division
Toshihiro Nagoshi
Toshiro Nakayama
Yusuke Asano


Marketing
Naoko Ooka
Mariko Takeda
Hideki Youkaichiya
Public Relations
Yasushi Nagumo
Yoko Nagasawa
International Business
Tatsuyuki Miyazaki
Yusuke Suai


Creative Center
Takashi Ando
Kazuyoshi Hara
Ryo Suenaga
Tooru Sasaki
Yuki Kobayashi
Noriyuki Tarumi
Customer Relationship
Yutaka Shoji
Nobuyuki Inoue
TEST Department
Junichi Shimizu
Akira Nishikawa
Akira Terasawa
Satoshi Kuwano
QC Department
Kazuhiko Morii
Yuji Nakamura






SEGA OF AMERICA, INC.


President and COO
Hideaki Irie

Localization Producer
Yosuke Moriya
Director of PD
Osamu Shibamiya
Sr. Release Manager
Andrei Belkin
Product Manager
Noah Musler
Marketing Consultant
Lori Von Rueden
Advertising Manager
Teri Higgins
Creative Services
Arianne McCarthy
Public Relations Manager
Bret Blount
Director of QA
Deborah Kirkham
Offshore Project Manager
Shawn Dobbins






SEGA EUROPE, LTD.


President and COO
Naoya Tsurumi

Executive Vice President
Jin Shimazaki
Mike Sherlock
Senior Producer
Matt O'driscol
Localization Producer
Kuniyo Matsumoto
Technical Producer
Elliot Martin
Marketing Director
Matthew Woodley
Marketing Manager
Gary Knight
Product Manager
Mathew Quaeck
Translators
Giuseppe Rizzo
Brigitte Nadesan
Marta Lois Gonzalez
Zuzanna Zabkova 
Quality Assurance
Darius Sadeghian
David Smith
Roy Boateng
Chris Geiles






Special Thanks
Shinobu Toyoda
Yukio Aoyama
Atsushi Kanno
Masaya Amano
Mizuki Hosoyamada
Sachiko Kawamura
Yasuko Maruyama
Tomomi Silverman
Miyuki Friedman
ESP guitars
LINE 6



Executive Producer
Hisao Oguchi





















Created by
SONICTEAM
Presented by
SEGA

Original Game [Copyright] SEGA
[Copyright] SONICTEAM / SEGA,
2003

While the staff credits text is a lot further along than the previous builds (with all of the placeholder names gone), both prototypes still contain differences:

  • The extra spaces before the credits scroll still haven't been added.
  • The "SONIC HEROES" text now features the word "STAFF".

Level Differences

  • Team Rose's stages appear to be the same length as in the final version. This is longer than the other NPDP build, which itself were shorter than in the 10.8 prototype.
(Source: Hidden Palace, Sewer56)