Development:The Legend of Zelda: Majora's Mask
This page details development materials of The Legend of Zelda: Majora's Mask.
This page or section details content from the July 2020 Nintendo Leak. Check the July 2020 Nintendo Leak category for more pages also sourced from this material. |
To do: Add a description of what this is and how this got leaked. |
Contents
- 1 Early Versions
- 2 Unused Resources
- 3 Unused Objects
- 4 Miscellaneous
- 5 Textures
- 5.1 Weekdays
- 5.2 Spaceworld
- 5.3 Minimaps
- 5.3.1 MAP_DMA_TEST & MAP_ALL
- 5.3.2 MITURIN - Woodfall Temple
- 5.3.3 Snowhead
- 5.3.4 v2_machimap_00 - Clock Town
- 5.3.5 v2_dekucity_map - Deku Palace
- 5.3.6 v2_race_map_01 - Waterfall Rapids
- 5.3.7 v2_race_map_02 - Gorman Track
- 5.3.8 v2_race_map_03 - Romani Ranch
- 5.3.9 v2_yukiyamanomura - Mountain Village
- 5.4 E3 2000
Early Versions
Early Event Flags Old plot progression and cut events ahoy! |
Early Item Lists Of pearls and pegasus statues... |
Unused Resources
Actors & Objects
Removed Actors & Objects Stained glass and a Deku kid that isn't Deku Link. |
Maps
Unused Maps A cartographer's fancy. |
Room Differences Removed and extra rooms compared to the final game. |
Unused Text
Unused Text English players need to get a clue. |
Early English Text
Early English Text Tinkle, Tinkle, Cool Ring Paǃ |
Unused Objects
To do: Currently listed are unused objects that don't appear in the final of Majora's Mask or Ocarina of Time, however there are a number of duplicate objects from Ocarina of Time that may have differences. Load in-game, get screenshots. |
Board
A board whose model and textures don't appear in the final. Located in z_majora/data/Board.o.
Floater
A tiny unknown object. Located in z_majora/data/Floater.o.
Kabu02
A tiny unknown object. Located in z_majora/data/Kabu02.o.
Kui
A tiny unknown object. Located in z_majora/data/Kui.o.
Saku
An unknown object whose model and textures don't appear in the final. Located in z_majora/data/Saku.o.
Spia
An unknown object whose model and textures don't appear in the final. Located in z_majora/data/Spia.o.
Stonebridge
A stone bridge whose model and textures don't appear in the final. Located in z_majora/data/Stonebridge.o.
Stree
An object with environmentally-friendly textures located in z_majora/data/Stree.o. Some originate from Ocarina of Time, others are new and don't appear in Majora's Mask.
Tg2
Oh, you thought "Aria" was cool? Object_human is back and better than ever as "testgirl2". Located in z_majora/data/Tg2.o, a sizable portion of this object contains new data that isn't in the original.
Twood01
Twhat twould you do if you saw the tiny object "Twood01" from z_majora/data/Twood01.o?
Miscellaneous
Unused Boot Type
The final boot type is unused. Its name suggests that, originally, Goron Link may not have died instantly upon entering water. The values these boots have are the same as Ocarina of Time's Iron Boots, which would make it impossible for Goron Link to gain faster rolling speed.
Enum | Decomp |
---|---|
PERFO_NORMAL_BOOTS PERFO_CHILD_BOOTS PERFO_BIG_CHILD_BOOTS PERFO_NUTS_BOOTS PERFO_ZORA_BOOTS PERFO_HEAVY_BOOTS PERFO_GORON_BOOTS PERFO_WATER_GORON_BOOTS |
/* 0 */ PLAYER_BOOTS_FIERCE_DEITY, /* 1 */ PLAYER_BOOTS_HYLIAN, /* 2 */ PLAYER_BOOTS_GIANT, /* 3 */ PLAYER_BOOTS_DEKU, /* 4 */ PLAYER_BOOTS_ZORA_LAND, /* 5 */ PLAYER_BOOTS_ZORA_UNDERWATER, /* 6 */ PLAYER_BOOTS_GORON, /* 7 */ PLAYER_BOOTS_7, |
Unused Door Types
Enum | Decomp |
---|---|
DOOR_TYPE_NORMAL DOOR_TYPE_KEY DOOR_TYPE_NIGHT_HOME DOOR_TYPE_HOME DOOR_TYPE_HALF DOOR_TYPE_SCHEDULE DOOR_TYPE_ DOOR_TYPE_WARP DOOR_TYPE_MAX |
/* 0 */ ENDOOR_TYPE_WHOLE_DAY, // Allows to specify the door may be closed for full specific days. /* 1 */ ENDOOR_TYPE_LOCKED, /* 2 */ ENDOOR_TYPE_DAY, // Allows to specify the door may be closed for specific dawns. /* 3 */ ENDOOR_TYPE_NIGHT, // Allows to specify the door may be closed for specific nights. /* 4 */ ENDOOR_TYPE_AJAR, // unused /* 5 */ ENDOOR_TYPE_SCHEDULE, /* 6 */ ENDOOR_TYPE_6, // unreferenced /* 7 */ ENDOOR_TYPE_FRAMED // unused |
Textures
Weekdays
The game was originally planned to span the course of a week, rather than three days. Accordingly, z_majora/data/shape/TEXTURE/DMA_MAKE/WEEK/data contains the following image files, which contain kanji that correspond to the days of the week in Japanese.
- sun.rgb
- mon.rgb
- tue.rgb
- wed.rgb
- thu.rgb
- fly.rgb
- sat.rgb
The Environment Editor indicates that the final game takes place on the following days.
ようび | Weekday | Cycle Day |
---|---|---|
にちようび | Sunday | Opening |
げつようび | Monday | First Day |
かようび | Tuesday | Second Day |
すいようび | Wednesday | Third Day |
もくようび | Thursday | New Day |
きんようび | Friday | - |
どうようび | Saturday | - |
Spaceworld
These textures were used on the course selection screen during Spaceworld '99. See here for more details.
Texture | Translation |
---|---|
Please select a course | |
using the 3D stick. | |
Decide With A • Return With B | |
Speed Tour | |
Dungeon Tour | |
Battle Tour | |
Goron Death Race | |
Zora Stick Gathering | |
Epona Track Race | |
Epona Poe Hunter | |
Jungle Dungeon | |
Snow Dungeon | |
Deku City Infiltration | |
Battle Floor | |
Versus Boss! |
Minimaps
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: Upload final textures and compare. |
The file z_majora\data\shape\TEXTURE\MAP2\map_grand2.o.bak and the folder z_majora\data\shape\TEXTURE\MAP2\IMAGE\DMA contain some earlier versions of various minimaps.
MAP_DMA_TEST & MAP_ALL
MAP_DMA_TEST | MAP_ALL |
---|---|
MITURIN - Woodfall Temple
There is no minimap in this version for room 0B, the Deku Princess's prison.
Room 00 - Pre-Boss Room
Big | Small | Final |
---|---|---|
Room 01 - Main Room
Big | Small | Final |
---|---|---|
Room 02 - Entrance Room
Big | Small | Final |
---|---|---|
Room 03 - Wooden Bridge Room
Big | Small | Final |
---|---|---|
Room 04 - Compass Room
Big | Small | Final |
---|---|---|
Room 05 - Room to Bow, Boss Key & Map
Big | Small | Final |
---|---|---|
Room 06 - Map Room
Big | Small | Final |
---|---|---|
Room 07 - Bow Room
Big | Small | Final |
---|---|---|
Room 08 - Gekko Room
Big | Small | Final |
---|---|---|
Room 09 - Dark Room
Big | Small | Final |
---|---|---|
Room 0A - Pit Room
Big | Small | Final |
---|---|---|
Snowhead
To do: Add small versions. |
This version of Snowhead has 0x16 rooms, while the final game has only 0x0D.
Room 00 - Entrance
Big | Small | Final |
---|---|---|
Room 01 - Compass Room
Big | Small | Final |
---|---|---|
Room 02 - Bridge Room
Big | Small | Final |
---|---|---|
Room 03 - Twin Block Room
Big | Small | Final |
---|---|---|
Room 04 - Main Room
Big | Small | Final |
---|---|---|
Room 05 - Pre-Main Goron Switch Room
Big | Small | Final |
---|---|---|
Room 06 - Fire Arrow Room
Big | Small | Final |
---|---|---|
Room 07 - Ice Block Room
Big | Small | Final |
---|---|---|
Room 08 - Goron Switch Puzzle
Big | Small | Final |
---|---|---|
Room 09 - Map Room
Big | Small | Final |
---|---|---|
Room 0A - Eeno Room
Big | Small | Final |
---|---|---|
Room 0B - Dinolfos Room
Big | Small | Final |
---|---|---|
Room 0C - Boss Key Room
Big | Small | Final |
---|---|---|
Room 0D - Boss Transition Room
Big | Small | Final |
---|---|---|
Room 0E - Removed
Big | Small |
---|---|
Room 0F - Removed
Big | Small |
---|---|
Room 10 - Removed
Big | Small |
---|---|
Room 11 - Removed
Big | Small |
---|---|
Room 12 - Removed
Big | Small |
---|---|
Room 13 - Removed
Big | Small |
---|---|
Room 14 - Removed
Big | Small |
---|---|
Room 15 - Removed
Big | Small |
---|---|
Room 16 - Removed
Big | Small |
---|---|
v2_machimap_00 - Clock Town
This early minimap can only be found in map_grand2.o.bak, as only the final version is present in the DMA folder.
Early | Final |
---|---|
This version of Clock Town features several differences from the final.
- There are only two exits to Termina Field, from North and South Clock Town.
- East and South Clock Town and the Laundry Pool are one continuous map.
- The Clock Tower is its own self-contained map.
- There is no land on the other side of the Laundry Pool pond.
- There is water at the northeast and southeast of the Clock Tower, instead of to the southwest and southeast.
- The Ocean Shooting Gallery has not yet been relocated to East Clock Town.
- The exit to Astral Observatory was missing.
v2_dekucity_map - Deku Palace
This early minimap is present in both map_grand2.o.bak and the DMA folder. The filename of the final map, which is also contained in the DMA folder, is v2_dekucity.
Early | Final |
---|---|
This early minimap can be seen in screenshots of the Space World '99 demo build.
v2_race_map_01 - Waterfall Rapids
This early minimap can only be found in map_grand2.o.bak, as only the final version is present in the DMA folder.
The other maps in this group are v2_race_map_00 (the Goron Racetrack), v2_race_map_02 (the Gorman Track), and v2_race_map_03 (an earlier version of Romani Ranch).
Early | Final |
---|---|
This early minimap can be seen in late August 1999 screenshots.
v2_race_map_02 - Gorman Track
This early minimap is can only be found in the DMA folder. The final map isn't present in the directory.
Early | Final |
---|---|
v2_race_map_03 - Romani Ranch
This early minimap is present in both map_grand2.o.bak and the DMA folder. Its filename is v2_race_map_03. The filename of the final map, which can also be found in the DMA folder, is v2_romany.
Early | Final |
---|---|
This version of the ranch features several differences from the final. It could also be seen in pre-release screenshots for the game.
- There are three exits from the east side of the map, rather than one.
- The barn is missing.
v2_yukiyamanomura - Mountain Village
This early minimap can only be found in the DMA folder, alongside the final versions of the winter and spring minimaps for the Mountain Village, which are called v2_yamazato_huyu and v2_yamazato_haru. The name of the earlier file translates to "Snow Mountain Village", which matches the scene names of the winter and spring versions of the map: Z2_10YUKIYAMANOMURA and Z2_10YUKIYAMANOMURA2. The names of the final files translate to "Mountain Village - Winter" and "Mountain Village - Spring".
Early | Final (Winter) | Final (Spring) |
---|---|---|
E3 2000
Although the screen text wasn't translated by the time of this demo, most of the texture assets were. The E3daytelop.o object file in the leaks has the day changing textures all in capital letters, which was changed for the final localization. The text for "Dawn of a New Day" wasn't yet translated from Japanese.
Early | Final |
---|---|
Early | Final |
---|---|
Early | Final |
---|---|
There's also the textures for how much time you've got left before the moon crashes upon Termina. "left" was changed to "remain".
Early | Final |
---|---|
Early | Final |
---|---|
Early | Final |
---|---|