Scooby-Doo! Who's Watching Who? (PlayStation Portable)
Scooby-Doo! Who's Watching Who? |
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Developer: Savage Entertainment This game has hidden development-related text. |
Who's Watching Who is Yet Another Scooby-Doo game that doesn't quite hit the mark.
To do: Leftover script files from He-Man: Defender of Grayskull. |
Contents
Developer Notes
strb_en.asc
# All string entries are made up of a descriptor and the string itself. # The descriptor is used to identify the string, so (as an example) # when an object is picked up, its display message entry refers to the # descriptor (e.g. "pickup"). The text that gets displayed is the string # associated with that descriptor. # Furthermore, it is possible to compound strings. If one string is # to be displayed within another string, the place where that string # is to be inserted is marked by %s. # Example for pickup object message: # string = "like" "I like %s a lot." # string = "person" "Rubbing Myself" # # pickup_message = "like" "person" # # Results in "I like Rubbing Myself a lot." # # NOTE: It is important when constructing compound strings # that the number of descriptors matches the %s count. # This becomes especially relevant with nested compound # strings (i.e. a string that contains a %s, which is filled # by another string that contains a %s, etc.) # # Descriptor length limit is currently 16 characters. # Scooby Doo # IMPORTANT: Do NOT change the tabs in this file; there needs to be exactly one tab # between the two columns in order to export cleanly to the localization # spreadsheet. #
This text is present at the top of each main text file for each language. The example used for compound strings is... fairly questionable.
hudpltfm.asc
# --------------------------------------------------------------- # # SCOOBY HEALTH HUD ITEMS # # --------------------------------------------------------------- # Some magic numbers to get the health bar working: # # POSITION: X = 16, Y = 33 # -- This is the number of pixels into the background that the # meter needs to be placed. Because the size is scaled by # this offset needs to also be scaled by 2. For example, the # x position of the health bar is determined by: (3.0 + 16 * 2 = 35.0) # SIZE: X = 24, Y = 56 # -- This is the width in pixels of the relevant portion of the # health meter texture. Again, it's doubled because the # background was doubled.
charzobj.asc
# Ice File - exported from 3D Studio MAX R3 # Exporter written by Michael Starich of Swingin' Ape Studios # Max filename = Character_Zoo07.max
wpcafpar.asc
######skippy was here######## ######so did wan ########
fxslpart.asc
############################################# ## ---------------->BAS Was here<----------------## ############################################# ############################################# ## ---------------->PETE'S WORKSHOP<----------------## #############################################
fxxplode.asc
########################################################### ## --------------->JACK'S HANDY WORK<-------------------## ############################################################
Unused Gag Videos
There are 5 gag videos that go unused in the game's files. They incorporate Scooby-Doo and Shaggy doing some shenanigans with each world's boss. All 5 gag videos also use the music from the previously released 2005 Scooby-Doo game "Scooby-Doo! Unmasked" specifically from the level "Monstrous Fright and Magic".
The Scooby-Doo series
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ZX Spectrum | Castle Mystery |
SNES | Scooby-Doo Mystery |
Genesis | Scooby-Doo Mystery |
PlayStation | Scooby-Doo and the Cyber Chase (Demo) • Night of 100 Frights |
Nintendo 64 | Classic Creep Capers |
Game Boy Color | Classic Creep Capers |
Game Boy Advance | Scooby-Doo and the Cyber Chase • Scooby-Doo • Unmasked |
PlayStation 2, GameCube, Xbox | Night of 100 Frights • Mystery Mayhem • Unmasked |
Windows | Scooby-Doo 2: Monsters Unleashed |
Adobe Flash | Castle Hassle • Monster Sandwich • 1000 Graveyard Dash • Escape from the Coolsonian |
Adobe Shockwave | Bayou Scooby-Doo • Scooby's Alien Snapshot Game • The Ghosts of Pirate Beach |
Plug & Play | Mystery of the Castle • Pirate's Puzzles |
PlayStation Portable | Who's Watching Who? |
See Also | |
Cartoon Network |
- Pages missing developer references
- Games developed by Savage Entertainment
- Pages missing publisher references
- Games published by THQ
- PlayStation Portable games
- Pages missing date references
- Games released in 2006
- Games released in October
- Games released on October 16
- Games released in November
- Games released on November 17
- Games released on November 23
- Games with hidden development-related text
- Games with unused cinematics
- To do
- Scooby-Doo series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by developer > Games developed by Savage Entertainment
Games > Games by platform > PlayStation Portable games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 17
Games > Games by release date > Games released in November > Games released on November 23
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 16
Games > Games by series > Scooby-Doo series