Full versions of the Sledge Bro preview images for each of the game styles, which can only be seen by putting one into a Block, ? Block, Lakitu, Bill Blaster, Note Block, or Hidden Block. Due to the way the images were designed - when highlighted in the main UI, the preview image "jumps", but if certain enemies and items are inserted inside certain objects or generators, they don't do this - the bottom 1/4th of their images are never normally seen, as Sledge Bros. are not truly separate from Hammer Bros.
A preview icon for the water-floating platforms seen in the original Super Mario World. Since this game does not have this kind of platform, or even pools of water, it is likely that this design was meant for one of the other platform types.
Unused
Used
A different preview image for the New Super Mario Bros. U falling platform that has the design of the normal platform but with a down arrow on it.
An image featuring 28 differently colored squares with numbers in them in the same place as the reset rocket textures.
This rather boring font image is in vol/content/Pack/System.pack/System/Font/debug_font.gtx. The file is a leftover from the official NW4F "LayoutViewer" tool NW4F/LytTool/LayoutViewer/Cafe/data/gx2_font/debug_font.gtx. Oddly, it's not in the standard Wii U BFFNT font format - it's just an image with no extra data.
Debug Menu
In the base game, two files in vol/content/Layout have E3_DebugMenu in the name, being E3_DebugMenuNormalBtn_00.szs and E3_DebugMenuSelectBtn_00.szs, suggesting a Debug Menu is present in the E3 build of the game.
Early UI
Icons used back when the game wasn't Super but simply Mario Maker are split between a few files, in /Layout/Edit_TestDragBtn_00.szs, /Layout/Edit_TestPostBtn_00.szs, /Layout/Edit_TestListBtn_00.szs and /Layout/Test_ActorBtn_00.szs.
In-game, collecting a Big Mushroom switches most enemies to alternate sprites in addition to some other effects. However, the final Big Mushroom version of the Koopa Clown Car just puts a 'stache on the original Clown Car, leaving this... "Mario Clown Car" unused.
Unused
Used
These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused. The used sprites give each enemy a hat/mustache, a slightly different palette and, for Bowser Jr., an alternate hairstyle!
Unused
Used
This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.
Unused
Used
This sprite seems to be an early Marioified Underground Goomba, but the final version has a different mustache, wears a Mario hat, and doesn't even recolor Goombas when underground.
Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop for the Clown Car, neither of which appear anywhere in the final game.
Unused
Used
These sprites for Stretch are very different from the final version, being less defined and using different colors and a different face. They also appear quite temporary and seem to have Big Mushroom versions.
Tiles
Super Mario Bros.
SMM Unused (Ground/Underwater)
SMM Unused (Underground/Ghost House/Airship)
SMM Final
This graphic, which would be used for the bridge at the end of castle courses, is taken directly from the original game, whereas the final version is thinner and has a slightly different palette, presumably to match the other game styles. Curiously enough, it appears in all the tilesets except for the castle's one, which means it's either a placeholder or these blocks could once be placed.
Red Coin (Unused)
Pink Coin (Used)
An unused red coin graphic, which may or may not be related to the pink coins later seen in the current version of the game.
Unused
Used
There exists more unused pink coin graphics in StaticSkin.pack which are animated. These sprites depict the pink coin being thinner and brighter than the final.
(Source: Original TCRF research)
Unused
Used
A shiny, higher-resolution version of the Goal Pole from the E3 2014 demo.
Characters
An unused copy of a sprite of Fire Mario sliding down the flagpole intended for ground pounding. It's named "hipat".
As if Weird Mario could get any weirder, this sprite gives him an extra button. This one's named "appeal", meaning that it was going to have a pose, like Costume Mario.
Unused
Used
Modern-colored Mario with a slightly different palette. This color scheme looks similar to the 8-bit Mario used in Super Mario 3D World, although it may just be a coincidence. Oddly enough, the Dr. Mario and Kart Mario costumes have the same shade of brown as the unused version of the Mario costume.
Unused Stretch gets another style, this time having almost the exact same palette as the original.
Unused
Used
An early icon for the green Koopa Troopa, having a brighter shell than the final.
Tiles
Unused
Used
The unused castle bridge returns with a graphical shift, which is strange since it's not even used in the original game. Like the Super Mario Bros. version, it appears in all tilesets except for the castle's version.
Red Coin (Unused)
Pink Coin (Used)
Another unused red coin graphic, this time in the SMB3 style.
Unused
Used
More unused SMB3 pink coin graphics from StaticSkin.pack. These sprites are closer to the final, with the only differences being slightly different shading.
(Source: Original TCRF research)
Characters
These seem to show Mario either sliding or ground pounding, though both the name "hipdrop" and the lack of slopes suggest the latter.
These were later used in Super Mario Maker 2 for sliding on slopes, with the palette updated to match the rest of the sprites.
These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. U style in the final game. Strangely, Fire Mario is absent, and Small Mario's sprite is identical to the used one.
While this also applies to the Super Mario World theme, it should be noted that (through hacking) the "hipdrop" sprites can be seen in-game: By editing either game's control files to enable ground pounding, these sprites can be seen. However, even through enabling wall jumps, the wall_kick sprites can't be seen at all.
All the hipdrop and wall_kick sprites use slightly different palettes to the final sprites, being darker and more vibrant than the softened final sprites, suggesting they were directly ported from the original game.
Unused Stretch returns, now in 16-bit! All in all, it looks like Stretch was originally going to be a bit scarier.
Unused
Used
The Koopa Clown Car has alternate "hurt" sprites with much simpler shading than the final version. This is actually more reminiscent of the Koopa Clown Car from the original game.
Tiles
Unused
Used
There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. 3-style version.
Red Coin
Pink Coin
Just like the bridge tile, there's another unused red coin graphic in this style.
Unused
Used
Once again, more unused SMW pink coin graphics from StaticSkin.pack. This is an animated version of the other unused pink coin graphic.
(Source: Original TCRF research)
Characters
To do: Compare with final?
Placeholder or test graphics for Mario and his cape exist, which are simply the original shapes but with crosses on.
To do: There are more unused SMW Marios that need clarifying on which sprites in particular are unused. There are supposedly more hipdrop and wall_kick sprites, and a duplicate of his cape sprites with a few changed pixels and possibly a different palette (which one is used?).
"hipdrop" (ground pound) returns with a graphical upgrade, and were also later used in Super Mario Maker 2 for sliding on slopes. The red crossed-out sprite is for Fire Mario.
"wall_kick" (wall jump) also returns with its own snazzy 16-bit makeover...although now it's the normal jumping sprite. So there's that.
"pole" (Mario holding a flagpole) exists despite there being no flagpoles in the SMW style. The sprite itself is just a copy of the SMB Small Mario pole sprite.
While all of Lakitu's sprites have feet, only the neutral and defeated sprites actually use them, which makes the throwing sprite's feet completely unseen.
Sprites for a death animation for the Hammer Bros. exist, but are strangely never used.
Tiles
Unused
Used
Once again, an unused version of the castle bridge is present in all tilesets except the castle's, which has the most drastic makeover of them all. This time, the unused version is identical to the Super Mario Bros. version, except it has an incorrect pixel aspect ratio.
Red Coin
Pink Coin
The unused red coin for this style as well.
Nikki Picture
A drawing of Nikki, the mascot of Swapnote, is present in the Layout folder as image.jpg. It is dated October 4, 2012 and was edited in Photoshop. It originates from the Wii U SDK.
Add more leftovers, such as files in Layout.pack/Cmn_Cursor_00.szs, Layout.pack/Cmn_FadeWipe_00.szs, and Layout.pack/Cmn_MapBalloon_00.szs.
Present in /Layout/ItemIcon_00.szs are a bunch of images from what appears to be an early version of Splatoon. It's worth mentioning the archive in which the final version of Splatoon stores its weapon and gear icons is also named ItemIcon_00.szs within a Layout pack; this early version of the archive may have been copied to Super Mario Maker's files unintentionally.
The style nearly matches that of the E3 2014 build, making these some rather early leftovers. A lot of the icons seem to be placeholders.
Gear
Headgear
Bike Helmet
Early
Final
Urchins Cap
Early
Final
Lightweight Cap
Early
Final
Tentacles Helmet
Early
Final
Gas Mask
Early
Final
Retro Specs
Early
Final
Splash Goggles
Early
Final
Paintball Mask
Early
Final
Pilot Goggles
Early
Final
Safari Hat
Early
Final
B-ball Headband
Early
Final
Studio Headphones
Early
Final
Designer Headphones
Early
Final
Warrior Headdress
Early
Final
Unused in the final game.
Samurai Helmet
Early
Final
Bobble Hat
Early
Final
Stealth Goggles
Early
Final
Noise Cancellers
Early
Final
Armor Helmet Replica
Early
Final
There are three identical copies of this file, one for each of the three stages of armor upgrade possible in Hero Mode. Use of a retextured Tentacles Helmet model suggests this is a placeholder graphic.
Octoling Goggles
Early
Final
Completely different. Use of a recolored Tentacles Helmet model suggests this is a placeholder graphic, but what's up with the horns? Somewhat resembles Splatoon 3's Party Hard Hat.
"Skateboard"
Early
Final
N/A
Placeholder graphic marked for an unknown piece of gear called "Hed_Skateboard".
"SunglassesMirror"
Early
Final
N/A
Placeholder graphic marked for an unknown piece of gear called "Hed_SunglassesMirror".
Sun Visor
Early
Final
Clothing
Urchins Jersey
Early
Final
B-ball Jersey (Home)
Early
Final
Basic Tee
Early
Final
Yellow Layered LS
Early
Final
White Layered LS
Early
Final
White Striped LS
Early
Final
Purple Camo LS
Early
Final
Hero Jacket Replica
Early
Final
Armor Jacket Replica
Early
Final
Similar to the Armor Helmet Replica, there are three identical copies of this icon: one for each of the three stages of armor upgrade possible in Hero Mode.
Varsity Jacket
Early
Final
Unused in the final game. Somewhat resembles Splatoon 3's Chompers Varsity Jacket.
Green Zip Hoodie
Early
Final
Shrimp-Pink Polo
Early
Final
Striped Rugby
Early
Final
Vintage Check Shirt
Early
Final
Shirtstravaganza
Early
Final
Unused in the final game.
White Shirt
Early
Final
Navy College Sweat
Early
Final
Black Squideye
Early
Final
Uses the Inkling Girl variant while the final version uses the Inkling Boy variant.
White Tee
Early
Final
Uses the Inkling Girl variant while the final version uses the Inkling Boy variant.
Samurai Jacket
Early
Final
Shoes
Zombie Hi-Horses
Early
Final
Red Hi-Horses
Early
Final
Placeholder
Early
Final
Various
There are six copies of this placeholder shoes icon marked for the Hero Runner Replicas, Armor Boot Replicas, Trail Boots and Custom Trail Boots.
Cream Basics
Early
Final
Placeholder graphic.
Moto Boots
Early
Final
White Kicks
Early
Final
Oyster Clogs
Early
Final
Blue Slip-Ons
Early
Final
Pink Trainers
Early
Final
Banana Basics
Early
Final
Completely different possibly unfinished banana-themed pattern.
Cream Hi-Tops
Early
Final
Seem to have a similar banana-themed pattern as the Banana Basics. They're closer to the Cream Basics in final.
Orange Arrows
Early
Final
Weapons
Main Weapons
Splat Charger
Early
Final
Includes a scope despite being listed as a standard Splat Charger rather than Splatterscope (likely a case of placeholder graphics).
Classic Squiffer
Early
Final
Appears to be a quick recolor of the temporary Splat Charger icon.
E-liter 4K
Early
Final
Resembles a Splat Charger. Likely an incomplete model.
"Launcher"
"Launcher Explosion"
"Launcher Normal"
Two variants of an unknown main weapon class that uses Inkzooka icons, likely as temporary placeholders. The Sloshing Machine is notably internally called "BigBall Launcher", though the standard Slosher is not called "BigBall Normal".
Dynamo Roller
Early
Final
Very close to final.
Carbon Roller
Early
Final
Placeholder recolor of the Splat Roller icon.
Splat Roller
Early
Final
"Shield" Roller
Early
Final
N/A
Unknown/scrapped Roller variant called "Shield". Uses a placeholder recolor of the Splat Roller icon.
Splattershot Pro
Early
Final
Drastically different.
Inkbrush
Early
Final
Blaster
Early
Final
Splattershot
Early
Final
Very close to final.
Splattershot Jr.
Early
Final
Sub/Special Weapons
Unlike the final version of Splatoon, the sub-weapons are in full static colors. The final game keeps them mostly colorless due to the ever-changing nature of the Inklings’ ink colors.
Burst Bomb
Early
Final
Suction Bomb
Early
Final
It's likely that the tennis ball was merely a placeholder model for the Suction Bomb.
Splat Bomb
Early
Final
One of the items that remained largely the same.
Squid Beakon
Early
Final
The Squid Beakon originally took the form of a flag rather than a radar dish.
Disruptor
Early
Final
The Disruptor originally looked like a sphere with holes, before the design was changed to a chemical flask.
Splash Wall
Early
Final
The icon for the early Splash Wall looks untextured.
Sprinkler
Early
Final
Bubbler
Early
Final
Inkzooka
Early
Final
Inkstrike
Early
Final
The Inkstrike resembled more of a cartoon rocket rather than a missile, with no tablet.
Killer wail
Early
Final
Early version of the Killer Wail, likely a temporary placeholder icon as it's a simple recolor of the Inkzooka icon.
Placeholder Icon
This image was used for weapons that didn't have an icon yet: