SvC Chaos: SNK vs. Capcom (Neo Geo)
SvC Chaos: SNK vs. Capcom |
---|
Developer: Playmore This game has unused graphics. This game has a notes page |
To do:
|
This page is showing its age. Please update this page to fit our current standards! |
The fourth fighting game in the SNK/Capcom vs. series, and the second one by SNK. Probably most notable for introducing SNK's evil shoto Violent Ken as a boss who later appears in Ultra Street Fighter II: The Final Challengers 14 years later. This game got a Current-Gen rerelease in 2024 with Rollback Netplay.
Sub-Page
Notes |
Unused Win Quotes
Given that win quotes are not displayed after defeating Athena or Red Arremer, and that they are not playable under normal circumstances, these two win quotes (both vs. Red Arremer) go unused.
Iori
THE ONLY MONSTER I NEED... IS THE ONE WHO LIVES IN ME.
Tessa/Tabasa
I GOT SOME GREAT SAMPLES. I MUST HURRY HOME AND GET CRACKING ON MY RESEARCH!
Unused Sprites
By using DIP Switches on a modified machine or using the Kawaks emulator and setting DIP switch 1-1 to on, you activate the Debug Object Viewer, wherein a sprite of Kyo will appear on-screen accompanied by a number of numbers. Most of the time, the Kyo sprite is miscolored (unless you choose Kyo himself), due to using player 1's character's current palette. Press Start twice, then hold it (make sure it's in an actual game, best done in Training Mode) and press any button. A and B will cycle through the selected characters sprites, whilst C and D change characters.
SvC Chaos contains a number of unused sprites and animations for several of the cast. For more information on the unused animations, please check out Kao Megura's FAQ of the game, specifically the Disabled Moves section: http://www.gamefaqs.com/neo/914539-svc-chaos-snk-vs-capcom/faqs/24105
Terry Bogard
Terry's Back Knuckle (Forward+A) command move from The King of Fighters '98.
Ryo Sakazaki
Ryo's special intro against fellow Art of Fighting character King, circa The King of Fighters 2001, wherein Ryo looks away and scratches his head, embarrassed. There is no explanation for why this would be in, outside of speculation that King was going to be included.
He also has unused animations for his SDM Ryuko Ranbu as well as a slower Ryuko Ranbu ending in a spinning Kohou, which is more difficult to accurately capture.
Kim Kaphwan
Kim's old Forward+A Kuuren Geki command move from The King of Fighters '99.
He also has two unused variants of his Neri Chagi kick command move which would change depending on if he comboed into them or not. Here they will always be the same.
Kasumi Todoh
Kasumi's backward roll from her appearances in the KOF series.
The orange-red SDM variant of Kasumi's Chou Kasane Ate. In-game, she only has the blue DM version.
Mai Shiranui
The DM version of Mai Shiranui's Chou Hisatsu Shinobi Bachi. In-game she only has the SDM version as her Exceed move. Quite why they chose to remove it like this is a mystery. The corrupted colors have no explanation yet.
Mr. Karate
DM version of Takuma Sakazaki's alter ego Mr. Karate's Kishin Geki attack from the King of Fighters series.
Serious Mr. Karate also has sprites from the SDM variant. Both versions go unused.
Serious Mr. Karate also has unused sprites for Takuma's backward roll from the KOF series. It is quite interesting how such sprites went unused after SNK went to the trouble of spriting in the Mr. Karate tengu mask onto Takuma's sprites for these.
Choi Bounge
Choi's unused backwards roll from the KOF series. He also has Guard Cancel variants which are the same as this except for an added Guard Cancel spark.
He also has the animation for his SDM Hou'ou Kyaku. He only has the DM version in-game. This unused animation was slightly more difficult to capture.
Ken Masters
Ken has the sprites of some of Violent Ken's exclusive moves (Shinbu Messatsu and Rasetsu Kyaku) and vice versa for Violent Ken.
Akuma/Gouki
The sprites for the steam from Shin Akuma's Misogi Exceed are inside normal Akuma's sprite sets.
He also has a hard-to-properly-capture animation for a slow, disjointed combo that starts with a grab, a possible variant of his Shun Goku Satsu.
Geese Howard
The original Raising Storm cage sprites from The King of Fighters '96. In-game, Geese's Raising Storm uses a modified version of the Claw Raising Storm from Real Bout Fatal Fury Special.
Orochi Iori
Orochi Iori's old backwards roll from The King of Fighters '97. No character can roll in this game.
Dan Hibiki
Though hard to properly screen-capture, Dan has an unused third variant of his Hisshou Buraiken DM. He usually has two depending on which kick button was pressed to initiate it.
Hidden Background Details
With an emulator that can remove sprite layers, it's possible to remove Billy's sprite layer from Geese's ending to reveal that the bodyguards, Ripper and Hopper, are holding hands.
Leftover KOF 2002 Graphics
The game contains a fairly large amount of leftover graphic data from The King of Fighters 2002. This includes the game's intro graphics, fight order portraits, victory portraits, some stage background sprites, ending graphics, and menu / announcer graphics, among others. You can see these images by loading any version of the game in Kawaks, pressing Ctrl+T to open the tile viewer, and navigating to address 494874.
Unused Audio
Geese Howard's voice contains a variant of Raising Storm, and the whole voice was divided in two separate parts (presumably it was meant to be cooperated with the unused K.O.F.96-style Raising Storm mentioned above).
Raising Storm, Charging
Raising Storm, Unleashed
In The King of Fighters 2002 Unlimited Match, the voice clip set is used by Regular Geese's (charge-able) K.O.F.96-style Raising Storm move.
Regional Differences
To do:
|
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Censorship
Japan | International |
---|---|
From The King of Fighters '94 onward, Mai's bountiful "assets" had become significantly more... noticeable. However, the International versions of SVC Chaos decided to tone it down significantly. Though the trailer and key art for the 2024 port was infamously censored internationally, the in-game sprites remain uncensored.
Censorship for the arcade original can be enabled and disabled for this version through cheats by changing the hex value 0x10AC22 from 01 to 00.
Red Arremer vs. Athena Dialogue
Japan | International |
---|---|
The Japanese version has actual pre-fight dialogue between the Red Arremer and Athena, as well as their mirror matches. Those were completely removed in the international versions, essentially skipping right to the start of fight. Oddly, the PlayStation 2 and Xbox ports just display garbage instead of nothing.
Additionally, the Red Arremer's gutteral noises and shrieks have subtitles in those lines, which he usually lacks in pre-fight dialogues, only having subtitles on winning quotes.
Bad Ending Text
The Japanese version featured a scrolling text with a different font that occurred on the bad ending. In the International version, the text doesn't scroll and uses the same font as the one used for the entire game.
References
The SNK/Capcom vs. series
| |
---|---|
Card Fighters | |
Neo Geo Pocket (Color) | SNK vs. Capcom: Card Fighter's Clash • SNK vs. Capcom: Card Fighters 2 Expand Edition |
Fighting games | |
Neo Geo Pocket (Color) | SNK vs. Capcom: The Match of the Millennium |
Arcade | Capcom vs. SNK: Millennium Fight 2000 • Capcom vs. SNK 2: Mark of the Millennium 2001 |
PlayStation | Capcom vs. SNK Pro |
PlayStation 2 | Capcom vs. SNK 2: Mark of the Millennium 2001 |
Neo Geo | SvC Chaos: SNK vs. Capcom |
- Pages missing developer references
- Games developed by Playmore
- Pages missing publisher references
- Games published by SNK Playmore
- Neo Geo games
- Arcade games
- Games released in 2003
- Games released in July
- Games released on July 24
- Games released in November
- Games released on November 13
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with regional differences
- To do
- Pages requiring cleanup
- Needs more images
- SNK/Capcom vs. series
Cleanup > Needs more images
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Pages requiring cleanup
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Playmore
Games > Games by platform > Arcade games
Games > Games by platform > Arcade games
Games > Games by platform > Neo Geo games
Games > Games by publisher > Games published by SNK > Games published by SNK Playmore
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 24
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 13
Games > Games by series > SNK/Capcom vs. series