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The King of Fighters 2002 (Neo Geo)

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This page contains changes which are not marked for translation.
Other languages:
English • ‎한국어

Title Screen

The King of Fighters 2002: Challenge to Ultimate Battle

Developer: Eolith
Publisher: Playmore
Platform: Neo Geo
Released in JP: October 10, 2002 (MVS), December 19, 2002 (AES)
Released in US: October 10, 2002


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The second-to-last King of Fighters game on the Neo Geo and the successor to The King of Fighters 2001, as well as the second (and last) developed by Eolith.

Unused Graphics

The name of the character Ex-Kyo is not used in the game. It can be found with the tile viewer in Kawaks. This was likely an early name for Kusanagi. (The hidden Kyo clone that has his 95 moveset).

TKoF 2002 Ex-Kyo.png

As well as this, utilizing the debug sprite viewer along with Kao Megura's FAQ reveals a number of unused sprite animations for different characters. Most of them consist of old variants of most moves or animations from earlier games rendered unused due to engine re-usage as well as the animations used when the game's censor switch is on.

Kyo

Kyo's 2001 Striker animation.

Kyo's Striker animation consisting of RED Kick and Hikagane from The King of Fighters 2001. Since 2002 no longer uses Strikers, this animation goes unused.

Benimaru

Beni's flip kick..
And the accompanying lightning effect.

Benimaru's old Super Inazuma Kick special from The King of Fighters 2000. The kick itself is part of his Handou Sandan Geri special, but the flip kick special on its own is unused.

Goro Daimon

Dodged that bullet.

Daimon's old '96 sidestep dodge. The series ditched the sidestep from '99 onward.

Looks simple enough.

Daimon's sidestep attack animation.

Just airblock it.

Unused airblocking frames. Daimon can't airblock in this game.

Terry

A swing and a miss.

Terry's old Back Knuckle command attack from '98.

The mightiest shoulder.

His old Power Charge special from '98.

Kim

Aku wa yurusan! Both parts of Kim's old Kuuren Geki command normal from KOF 99.

HAH!

Clark

Charge!!

Clark's Striker summon animation. KOF 2002 no longer uses Strikers, so this goes unused.

Tomb of the Unknown Piledriver.

The end of an unidentified piledriver attack.

Ryo

The windup...

Both parts of Ryo's old QCB+Punch special from KOF 2001.

...and the strike.
You know I think my girl just stood me up.

Ryo's old intro against fellow Art of Fighting veteran King. This goes unused in the Arcade and Neo Geo AES versions of the game since King is not actually playable in those versions (she was in the Dreamcast, PlayStation 2, and XBox versions).

Robert

Ikuze! Shoryu Reppa! (only not)

This crouch animation found on that particular character code has a DM startup flash preceding it, which means that Robert's Kuzuryu Sen triple flip kick DM from KOF 2000 was going to be included, since that started up with a crouch.

The almighty kick.

Robert's old aerial CD blowback attack from KOF 99.

Takuma

Unless you master unused graphics, you will never beat me.

The entire animation for the SDM version of Takuma's Kishin Geki complete with taunt. Only the DM version is usable in game.

Yuri

Stop staring at my butt.

Yuri's taunt that plays at the end of the SDM version of her Hien Hou'ou Kyaku used from the '99 to 2001 games. This move is not available as an SDM in this game.

Mai

A different stance for Mai without bouncing breasts can be found and activated when the game's region is set to USA and the censor switch is on.

Stop staring at everything except my butt.

The landing sprite for Mai's Hou'ou no Mai DM from KOF '98, which is not usable in this game.

Mature

Unused DM.

An unused DM animation set that starts with the startup from Ebony Tears, goes into the spin part of her Sacrilege move and ends with her Heaven's Gate slam with electric sparks near her hand.

Could have just said no.

The old version of Mature's Close Standing C from KOF 96.

Billy

How does it feel to be well done? But I bet you taste terrible.

The flame burst from Billy's EX Mode Salamander Stream DM from KOF 98. Billy does not have that DM in 2002 but the flame bursts are present here.

I like his hair.

The first of two of Billy's old winpose form KOF 98 which go unused completely. First, where he removes his bandanna and lets his hair fly out.

ARE YOU FINISH?

The second where he points his cudgel at his beaten enemy.

Shermie

Remember when Shermie didn't just ripoff other wrestler's moves?

The old version of Shermie Shoot.

Whip

Censored Animations:

Swish and FLICK.

Whip's Desert Eagle ground shot move usually has her shoot at you with a gun. When censored, it changes to her flicking what is possibly an explosive earring instead.

Ironically, it looks much better than the boring uncensored version.

Her HSDM, Super Black Hawk has her blast you with a dark-brown revolver. When censored, it changes to a gold revolver with a flanged head and her whip attached to the handle.

Unused:

Whip shot looks a bit more glitched in motion.

Her old unused SDM Whip Shot from KOF 99, though it looks more glitched in motion now.

Vanessa

Go to heaven.

Vanessa's Parrying Puncher special from KOF 2001.

Seth

C'mere, you.

The DM version of his Doh-Tori-Shichimonsatsu, which is SDM only in this game.

Show me everything you have to offer.

His special intro pose against Original Zero in KOF 2001. Unused since neither Original nor Clone Zero are in this version of 2002.

K9999

You bastard!

The censored version of K9999's "You Can Have This Too!" DM is changed from him turning his arm into a gun and shooting the enemy to just him pointing his fist and gunshots magically firing from his fist.

Kusanagi

Can you tell he's a Kyo clone yet?

Kusanagi has the animations for the Aoki special used by Kyo-1 in KOF 99 and 2002 Unlimited Match. Since Kusanagi already has Oniyaki, this goes unused out of redundancy.

I need your clothes, your boots and your motorcycle.

Kyo's old turn-back-to-camera-and-extinguish-flame winpose/Kyo clones' intro, a result of Kyo himself, Kyo-1, Kyo-2 and Kusanagi all using the same spriteset with different colours. Goes unused.

In The King of Fighters 2003, the win pose/Kyo clones' intro moveset is re-used as Kusanagi's win pose.

Get out.

Regional Differences

If the language setting is set to Korean, the in-game voices of the (who else?) Korea Team (Kim, Choi, Chang) and May Lee are changed to Korean-language voices. May Lee's name is also changed to Lee Jinju.