The King of Fighters '98 (Neo Geo)
|The King of Fighters '98|
Also known as: The King of Fighters '98: The Slugfest (US/EU), The King of Fighters '98: Dream Match Never Ends (JP)
This game has revisional differences.
Now it comes and here we go. K-O-F is here again. Nothing's gonna stop, it's 1998.
Like in all KOF games up until The King of Fighters 2002 and SNK vs. Capcom - SvC Chaos, you can turn on a Debug Object Viewer by setting the Debug DIP Switch 1-1 to on (whether it be through modified arcade machines, or through emulators). Using this allows us to see unused animations and sprites for some of the characters in the game.
An original, unused stance, reminiscent of his fighting stance from The King of Fighters '95. Likely to have been meant for EX Kyo, whose moveset was based off of his '95 incarnation.
A two-part attack - starting with a right hook to the face, and ending with his CD attack animation. Has no hitboxes. This was likely meant to be a prototype for two new moves Terry received in The King of Fighters '99 - his DP+P and DP+K move - both start up with the same punch, but their ending attacks are different.
An unused animation which sees him throwing out a projectile with two hands. Maybe an alternate version of him sending out a Haoh Shokouken.
Another unused animation which sees him throwing out a projectile, this time with one hand. Likely a rough version of him sending out a Ko'ouken - may have been used for EX Ryo, who's Ko'ouken attack differs from regular Ryo.
Two unused animations, one where Ryo punches his opponent in the gut, and another where he uppercuts his opponent. These sprites and animations are used during his Ryuko Ranbu super, but these specific animations by themselves are unused.
Mai and Andy
A leftover from the previous game show that the Mai and Andy wedding special intro was planned to be in game, but later was unused because the color in Mai's bride dress was Glitched.
An alternate startup of the whiffed version of her Shermie Flash DM. Likely a prototype, as the animation flows smoother, instead of emphasizing the part where Shermie is completely vertical. There is no SDM verison.
An alternate finisher to his Maiden Masher DM, where instead of an explosion happening after he grabs his opponent, a very small bit of lightning appears instead.
An alternate version of his alternate Death Shoot attack (which happens if Lucky cancels into his Death Shoot attack from certain attacks, like 2C). Lucky fakes shooting a basketball, but instead does a unique aerial spin kick which is not seen in the final game at all.
Similar to the previous animation, Lucky fakes shooting a basketball, but does a prototype of his Death Heel attack, instead of the spin kick. In the final game, Lucky will simply kick upwards, no matter which strength he performs his Death Shoot, however, these two attacks likely correlated to two different strengths, like most special moves in the game. This may have meant his feint attack could be done without having to cancel into it at one point.
Unused HUD Elements
From the first to the previous game KO'ed characters have their icon crossed, and from this game this not used anymore. However, a large version of this marking a complete team appears here. Possibly in 1 Player Mode the icons of the defeated CPU Teams was crossed instead of grayscaling them. The color showed in this graphic is not original.
In the AES version, Omega Rugal is playable and has the following exclusive graphics:
- Three alternate colors, like the other characters.
|B button||C button||D button|
- Win portrait when he is not the team member who wins the match (also with the alternate colors).
To see them in the MVS version, change the address 10A85A (for P1) or 10A86B (for P2) to 01 and select Rugal - who will be changed to Omega Rugal - as your first character. Does not work in the Kawaks emulator.
Much like previous games, the overseas releases were modified to remove the blood from cutting attacks as well as removing Mai's...uh...jiggle. Furthermore, one graphic where blood couldn't be removed (Rugal's winpose where he inspects the blood of his enemy on his hand then gleefully crushes it clean) instead recolours it off-white.
Speaking of Rugal, Omega Rugal has blood running down his body in the ending cutscene, which is naturally cleaned off in the overseas releases.
The game's opening theme, "Cipher", rather infamously samples the rather vulgar lyric that goes "Pay dat shit like he just got yo motherfuckin' check and he's gonna pick it up at the bank." Given how very legible the F-word was, it was no surprise that it got replaced by more static in overseas versions.
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Games > Games by release date > Games released in 1998
Games > Games by series > King of Fighters series