We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Terminator: Future Shock

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Terminator: Future Shock

Developer: Bethesda Softworks
Publisher: Bethesda Softworks
Platform: DOS
Released in US: December 1995


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

The Terminator: Future Shock is the first Bethesda game to use the XnGine, which would later be used in several other Bethesda games. It's an FPS and an OK one at that, although expect a robot or two to suddenly appear out of thin air.

Debugging Cheats

Press Alt and \ if you're using the US version or Alt and # if you're using the International version. Then, type in the following:

Terminator-FS-debugcoords.png
  • COUNTERS for debug counters.
    • First value - Unknown.
    • Second value - X coordinate.
    • Third value - Z coordinate.
    • Fourth value - Y coordinate.
    • Fifth value - Unknown.
  • VERSION for the version number.
  • VERSIONID for the version number and the ID.
  • NEXTMISSION to go to the next level.