We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Toy Story 2: Buzz Lightyear to the Rescue (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Toy Story 2: Buzz Lightyear to the Rescue

Developer: Traveller's Tales
Publisher: Activision
Platform: PlayStation
Released in US: November 30, 1999
Released in EU: 1999
Released in AU: 2000


AreasIcon.png This game has unused areas.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

A Super Mario 64-inspired platformer based on the movie. A fairly well-regarded one, too!

Test Areas

Most of the levels in the game have some disabled terrain collision test areas that are usually out of bounds placed over the LOD models and have diferent types of terrain (slippery, harmful, wet,...) and some ramps.

Test collision area at Andy's House.

Version Differences

In the original American release of the game, the gunslinger enemies that first appear in Al's Penthouse resembled a stereotypical Mexican. They were changed into blonde cowboys in the Greatest Hits re-release and the European version. The Dreamcast and Windows ports use the later design.

(Source: GameRaveTV)

Particle Tech Demo

Phil Harrison, then-Executive Vice President of Sony Entertainment Europe, came to visit Traveller's Tales having just revealed the PS2 in Japan by showing off a particle demo. Jon Burton (founder of Traveller's Tales) coded up the same demo on the PS1, and left it in the Toy Story 2 game by accident.

(Source: https://twitter.com/JonTt/status/1069844642135367680)

This tech demo has been in the game since the first known preview version, and can be accessed with the following GameShark code (final US version SLUS_008.93) 800D7EBC 0009 overriding the Movie Viewer menu option. You can control it with the D-Pad:

  • X/Triangle: Zoom in/zoom out.
  • Circle - Stop/continue particle animation.
  • RB/LB - Change particle angle (?)
  • Arrows - Rotate camera.