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User talk:Ehm/Archive 1

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Mickey's Speedway Text

Well, unfortunately I haven't dumped all the text. --JetForceGemini64 00:05, 1 April 2012 (EDT)

HPSS Dialogue

Some of the sounds in Sorcerer's Stone on PC are used in the Playstation game. Haven't gotten very far to tell you what ones are used in the PlayStation one, but I do know that in the PSX game Harry reads the wizard cards and some dialogue in the language menu of the PC version are used (Snape's late comments, mislabeled as FlitwickLateXX or whatever the numbers are, and "Malfoy stole my Remembrall!" being two examples.) in that version. They most likely had been planning to release the game as a port of the Playstation game at one point, but decided against it. But I don't know when the PS1 game was released, so I can't confirm that. --JeffMandM 12:06, 21 March 2014 (CDT)

The two versions were released simultaneously. It might be worth noting on the page if you can get some solid confirmation on specific lines. Quite a lot was cut from the PC version, so it doesn't surprise me that PS1 features some of the unused stuff. M64m (talk) 21:31, 21 March 2014 (EDT)
Yeah, I can do that. I'll do that now. JeffMandM 20:37, 21 March 2014 (CDT)

HPSS Graphics

Those images from the (2001) E3 demo are looks clear... and I haven't found any of them in the ONLY avaible video I found of this demo (here)... would it be too much to upload it, if possible? --Hcktrox (talk) 19:33, 8 May 2014 (EDT)

Not entirely sure what you're asking for here. The 2001 demo files I added to the page are simply leftovers I found in the final retail release of the game. Not everything from that video was left over. M64m (talk) 19:46, 8 May 2014 (EDT)
Well, the old blue title screen, level select and such... at least, how could I get to them? :O! --Hcktrox (talk) 19:50, 8 May 2014 (EDT)
As far as I know, there's no way to load them in-game. They're from an archive named HPMenu.utx, which also contains some more stuff I need to add to the page. M64m (talk) 19:59, 8 May 2014 (EDT)
Wow! Any way I could see it too? or the other 3D models? I tried for long to get to see certain files... but HP Magic Walls seems pretty limited and glitchy (on mine PC, I don't know how stable could it work in others). There's also almost no documentation about it either :(--Hcktrox (talk) 20:07, 8 May 2014 (EDT)
You can open up any of the .utx archives with the Unreal Tournament Package Tool. Be warned though, it's a bit buggy and has been discontinued. Specifically, I ran into issues extracting HP1's elemental fractals and HP2's dialogue archive. As for the 3D models, you should be able to find those in a "Model Meshes" archive. They're .3ds format, and will open in Blender. All of the models should have UV maps associated with their proper textures. M64m (talk) 20:15, 8 May 2014 (EDT)
Thanks a lot! I hope I can see more, I really love this game. But almost no people seem to have interest for "beyond"... so also thanks for the HP page :P --Hcktrox (talk) 20:24, 8 May 2014 (EDT)

Avifors FireTexture

M64m you wanted to know how I got the Avifors image from Harry Potter and the Sorcerer's for PC. I used a Harry Potter level editor, clicked on Actor Classes, Clicked Triggers, Clicked Trigger, Clicked KTrigger Selected spelltrigger, and placed on a map I created. Then I right clicked spelltrigger, Clicked properties, Clicked Spelleffects and made BAvif Target say true, Clicked on Spells and selected Avifors. I loaded the game and aimed where I placed SpellTrigger and The shape showed up. I then clicked the insert key to take a picture ot you can press PRTSCR on your keyboard. Then I loaded the picture in paint and erased everything except the Avifors symbol. Then I converted the BMP file to PNG and uploaded it. The preceding unsigned comment was added by Flintifors (talk • contribs)

If that's the case, then I would like you to take a screenshot of the effect in-game and upload the entire screenshot. Make sure you're using 800x600 resolution. A large portion of the spell effects are rendered in the game engine in real-time, and cannot be ripped directly. - M64m (talk) 00:15, 5 September 2014 (EDT)

Kick Ass

Excuse me, but why? TempleofDreams (talk) 19:44, 10 May 2014 (EDT)

It's been stated multiple times, that's the actual title screen of the game. M64m (talk) 19:44, 10 May 2014 (EDT)
I'm really sorry, it did not look like it. It's just that I don't like when someone add a title screen to a game that doesn't have one. TempleofDreams (talk) 19:51, 10 May 2014 (EDT)

Blacked Out Image

On the Ristar Differences page, Why did you have black around the image of Oruto? --Cdudeiscool (talk) 15:07, 16 July 2014 (EDT)

In the IRC room, BMF54123 requested that the sprite be on a black background. This is done to make the lighter pixel details more easily seen (such as Oruto's hand). There are also elements of the sprite that rely on a black background to blend, like the top edges of the head. M64m (talk) 16:39, 16 July 2014 (EDT)

Crashmo

What's wrong with mentioning that it's a sequel? --AquaBat (talk) 16:26, 31 October 2014 (EDT)

My mistake. M64m (talk) 16:39, 31 October 2014 (EDT)
Already discussed this in IRC, but I'm not at all opposed to edits that add something useful. --BMF54123 (talk) 16:40, 31 October 2014 (EDT)

bcmdl files

Hi. I noticed you posted a pic displaying a render of a model in bcmdl format. Do you know how it was made? I would like to know how to view/convert bcmdl models ripped from 3DS games. Thank you! - Redz (talk) 20:14, 31 December 2014 (EST)

The best method right now for viewing BCMDL files is a tool called Every File Explorer. It's not perfect, but it's being actively developed. It can export as .dae and .obj as well, but I haven't used that feature so I don't know how well it works. --M64m (talk) 00:43, 1 January 2015 (EST)
I may need your guidance again. Do you know how to open or convert .cat files? - Redz (talk) 15:20, 13 January 2015 (EST)
What game are they from? --M64m (talk) 15:23, 13 January 2015 (EST)
You mean it depends on the console/system, or that it depends on the game? - Redz (talk) 04:19, 14 January 2015 (EST)
Which game specifically. The .cat extension sounds pretty generic. --M64m (talk) 13:08, 14 January 2015 (EST)
I see, sorry about that. I believe I've seen the extension used by multiple games, but the one that comes to mind right now would be Sonipro. - Redz (talk) 14:54, 16 January 2015 (EST)
Rename the extension of your .cat files to .cgfx, and trim them in a hex editor so that they start with CGFX. You can then view those edited files in a program called Noesis, using a custom CGFX plugin. Search the internet for both the program and plugin. --M64m (talk) 01:55, 17 January 2015 (EST)
Thanks again! You wouldn't happen to know of a program or plugin that can open these models with the textures, though, would you? - Redz (talk) 07:21, 17 January 2015 (EST)
Not yet. --M64m (talk) 12:08, 17 January 2015 (EST)

Resolution

How did you find out Super Mario Sunshine's native resolution? Is there a way to find that out with dolphin? ReyVGM (talk) 14:13, 14 April 2015 (EDT)

A few settings need to be adjusted because Dolphin is dumb. I'll be updating the GC/Wii screenshot guidelines soon. --M64m (talk) 14:14, 14 April 2015 (EDT)
Great. I've been asking for a native resolution screenshot option for months now. Is there really a way to tell the resolution now or are you guesstimating? ReyVGM (talk) 14:35, 14 April 2015 (EDT)
There's no guessing. With the adjusted settings, Dolphin will output a native shot with the F9 screenshot button. --M64m (talk) 14:39, 14 April 2015 (EDT)
Is that a new option? I thought I tried everything to get the correct resolution. ReyVGM (talk) 14:42, 14 April 2015 (EDT)

Thanks

Thanks for fixing all those PS3 image tags. I realized half-way through I had the wrong thing. >_< -- SpiritixSwampert.gif Spiritix (talk) 23:49, 6 November 2015 (EST)

No problem! -Ehm (talk) 23:53, 6 November 2015 (EST)

I would like to ask..

why my images should be replaced? --MariowiiX (talk) 00:47, 10 November 2015 (EST)

They are JPG screenshots taken from Miiverse, and they are the wrong resolution. Final comparison screenshots should be captured in native resolution and in PNG format. -Ehm (talk) 00:52, 10 November 2015 (EST)

Sonic Generations (3DS)

First off, sorry about removing all those 3D images...but they're used in the Art gallery, yeah :(

However, what program did you use to view the complete fonts and rip the SkySphere model? I'm using EveryFileExplorer but it can't open quite a few files (including anything in archives) and its font view is limited. WhoIAm (talk) 04:20, 27 November 2015 (EST)

Thanks for removing those images! I used EFE for the fonts. You can change the preview text it displays, so I typed every character in the standard North American keyboard. There may be some special characters missing, especially since the backslash is replaced with a Yen symbol in DebugFont. I used Ohana3DS for the sphere model, as I find it to be more accurate and much more user friendly than EFE for displaying models. -Ehm (talk) 14:56, 27 November 2015 (EST)