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User talk:Ehm

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How do you know that "RedShell" exists as a Mario project name?

Just curious. --Hiccup (talk) 03:48, 10 January 2018 (EST)

I wrote it down once. It's just been too long for me to remember which game it was. Ehm (talk) 09:21, 10 January 2018 (EST)

Yooka-Laylee "1 Meter Grid" and coloured grids

Hey, just wondering: What were the original asset names of the '1 meter grid' texture and the five coloured grid textures? I'm trying to figure out which Unity plugin(s) they originated from (if any). --periaster (talk · contribs) 18:32, 20 January 2018 (EST)

File Names
``````````
gridBox_1meter
GridBox_Collider
GridBox_Default
GridBox_NoDraw
GridBox_Trigger
blue_grid_01
green_grid_01
light_blue_grid_01
pink_grid_01
red_grid_01
yellow_grid_01

Container Names
```````````````
textures/gridbox_1meter (Base)
textures/gridbox_collider (Base)
textures/gridbox_default (Base)
textures/gridbox_nodraw (Base)
textures/gridbox_trigger (Base)
materials/gridbox_trigger blue
materials/gridbox_trigger green
materials/gridbox_trigger light blue
materials/gridbox_trigger pink
materials/gridbox_trigger red
materials/gridbox_trigger yellow
There are also a bunch of icons for "ProBuilder", which I'm not sure are related to these grids. -Ehm (talk) 18:53, 20 January 2018 (EST)
Thanks! This helps. --periaster (talk · contribs) 19:35, 20 January 2018 (EST)

Getting Started

I'm new here and I'm trying to get started searching through games files. What do i do or use to get started? Can you list some steps so I can get started on my computer? --Aaron Beasley 09:16, 4 May 2018 (EDT)

It all depends on what game(s) you want to look into. -Ehm (talk) 09:27, 4 May 2018 (EDT)
I want to search Breath of the Wild, Super Mario Galaxy, Mario Odyssey, Ocarina of Time, and many more Wii, GameCube, or Nintendo Switch games. --Aaron Beasley 09:42, 4 May 2018 (EDT)
For Wii and Gamecube games, you can dump discs with homebrew on your console and then use the Dolphin emulator to extract game data out of the disc images. There are tutorials online, you can find them by Googling around a bit. -Ehm (talk) 19:04, 4 May 2018 (EDT)

Confused about an edit

Hey, I noticed you recently removed my section on oddities for Harry Potter and the Chamber of Secrets because they were just "nature of the engine". I guess I understand what you mean, but I don't think you understood the point of the section. Yes, Unreal Engine used actor rooms and such, but the point of my oddities section was that these were actors that you can see placed where you aren't supposed to see them... But you CAN see them and in normal gameplay. I see stuff like this in other pages, so it's a bit confusing why it got taken down on this article. Could I undo your edit? --DmBd-R (talk) 20:25, 30 August 2018 (EDT)

If you can provide non-debug screenshots showing how the characters can be seen within normal game limitations, then yes feel free to document that kind of stuff. -Ehm (talk) 11:13, 1 September 2018 (EDT)

Japanese Anti-Piracy Warning

"These are included in a vast number of Japanese games and are not valid for documentation"

It's still a regional difference, is it not? Still, you seem pretty sure. I can only assume you have something to back up this claim. I mean, if there's a precedence or rule about this specific thing, right here at The Cutting Room Floor… or, ya know, some sort of Wikipedia article that talks about it and says when it was first introduced… I highly encourage you to point me in the right direction. Otherwise? I think it should go back up.

~ Jo Li (Info|Chat|Edits) 00:39, 10 January 2019 (EST)

Identical messages reused for many games aren't especially noteworthy. If it's unused even in the Japanese version, or has changes between revisions, things like that, then go ahead. Theclaw (talk) 00:59, 10 January 2019 (EST)
Well, according to Ehm, this sort of message is used in a number of games. It's certainly not unused in Rockman 11, considering I found it through casual means. So, alright, whatever, I guess.
~ Jo Li (Info|Chat|Edits) 02:07, 10 January 2019 (EST)

Handling Large Prototypes

Hey there! I have a late development build of Darblez that's about 53.5 MB, which is too large to upload. How should I handle this? Would I be allowed to upload it somewhere else and link to it on the article? --Kimimaru (talk) 02:43, 22 January 2019 (EST)

Yes, an external upload and then URL on the page is completely acceptable. -Ehm (talk) 08:44, 22 January 2019 (EST)

Looking at GB/C Graphics

Hey, I have been using TileLayerPro to try and see the graphics of Kirby's Dream Land. What I can't figure out is where certain graphics (such as the HUD) are, because most of the tiles are garbled... uh... garbage, or other random objects just layered over things. I want to know if there is anyway to fix this and make it easier and clearer to search through. Sultanofswag89 (talk) 18:52, 7 February 2019 (EST)

I'm the wrong person to ask about something like this, sorry. -Ehm (talk) 12:44, 8 February 2019 (EST)