Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

X-Men: Mutant Apocalypse

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

X-Men: Mutant Apocalypse

Developer: Capcom
Publisher: Capcom
Platform: SNES
Released in JP: January 3, 1995
Released in US: November 1994
Released in EU: 1995

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

A side-scrolling action game wherein Apocalypse is the mastermind behind an anti-Mutant island complex, but it turns out that it was Dr. Wily the whole time!

Object Viewer


An object viewer identical to the one found in Mega Man 7 and Rockman & Forte is hidden in the game. Use either of the following code sets to access the viewer when the game boots up.

Game Genie Pro Action Replay


  • Left / Right: Cycle through object animations.
  • A + Directions: Move object around.
  • B + Up / Down: Cycle through objects.
  • X + Directions: Flip object horziontally / vertically.
  • Y: Play current animation.
  • Directions (2P): Move cursor.
  • Y + Left / Right (2P): Change width of cursor.
  • Y + Up / Down (2P): Change length of cursor.
(Source: Original TCRF research)

Sound Test

Sound Test, a Mutant with the ability to listen to annoying sounds without flinching

Use these codes to access a simple sound test after the Marvel Comics logo fades out.

Game Genie Pro Action Replay

Note: While the Music selection goes up to 30, playing any track past 2A will freeze the game.

(Source: Original TCRF research)

Unused Graphics


Object Viewer ID: 0A
Two rough images of Psylocke and Cyclops. Temporary images... one hopes.

Making what?

Object Viewer ID: 16, Sequence 02
Text that would have appeared on the character select screen during development. This is used in Japanese games to signify that something's not yet finished.

(Source: Original TCRF research)