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X-Men (Arcade)

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Title Screen

X-Men

Developer: Konami
Publisher: Konami
Platform: Arcade (Custom)
Released in JP: February 12, 1992
Released in US: March 1992[1]
Released in EU: 1992
Released in AS: 1992


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Yet another licensed arcade beat 'em up by Konami, this time starring the world's favorite X-based superhero team.

Too many results found for hilarious X-Men Arcade quote. Please narrow your search.

Unused Graphics

Big ol' orb
While smaller orbs are used as a Mutant Power bonus item in the non-North American 2-Player versions of the game, this larger orb never appears.
Big ol' continue! A larger version of the Continue graphic in the style of the Game Over graphics.
Small ol' big
Conversely, here's a smaller Game Over graphic.
They sure are numbers
Unused values for the Game Option menu's "Sound in Attract" option, the used values are 3, 5, and "All the time".
Bamf
A filler tile that's stored in Nightcrawler's player tiles.
Used Alternate
Play it Loud Play it Louder

There are unused intermediary digits for the Game Option menu's volume control. It also goes up to 35 instead of 30.

Unused Music

ID Audio
DF

An unused 8-second track that's stored between the tracks used for the post-Stage 4 cutscene and the post-Stage 6 cutscene.

Regional Differences

A slew of differences exists between the North American game and all other revisions. The North American game seems to be the earliest version of X-Men. These regions can be selectable in the Xbox 360/PlayStation 3 2010 re-release for Xbox Live Arcade and PlayStation Network.

Game Options

North America International
You have traversed the sea of numbers No longer an infinite loop

The North American revisions do not have an option for Loop Setting. In those versions, the game will loop endlessly as long as the player is still alive. The Loop Setting option will end the game when Magneto is defeated for the first or second time.

The default volume was also changed from 20 to 23.

Mutant Power

In the North American game, if the player has 3 or fewer units of energy, a Mutant Power orb will be consumed when a Mutant Power is used. Otherwise, 3 units of energy will be consumed per Mutant Power.

In all other versions, the orbs are always consumed before energy is consumed, making Mutant Powers much safer to use.

NOTE: The article is not over yet
Also in the North American game, all players will receive an additional Mutant Power orb at the end of every stage. This bonus is not present in any other version.

North America International
I can count to three I can display 3

Finally, the way Mutant Powers are displayed on the HUD was changed.

If the player has three or fewer Mutant Powers in the North American versions, each Power will be displayed individually. In other versions, the Mutant Power display will always be displayed as X(Number).

Damage Modifications

The amount of damage that certain attacks do to bosses was modified from the North American game. These values were modified again in the 6-Player European revision. Note that between the 4-Player and 6-Player North American games, the damage output is identical.

  • Air Combo: Damage done when the boss is knocked down from a drop or jump kick.
  • Punch Combo: The damage done when a boss is knocked down by a punch.
  • Mutant Power: Damage done by a Mutant Power. Surprising!

All damage values assume that only 1 person is playing. They're further modified by the number of active players. Hope you like numbers.

Boss 4P/6P NA 2P/4P Other 6P EU Boss 4P/6P NA 2P/4P Other 6P EU
Pyro
(120 HP)
Air Combo:
6 HP
Punch Combo:
24 HP
Mutant Power:
30 HP
Air Combo:
6 HP
Punch Combo:
24 HP
Mutant Power:
18 HP
Air Combo:
6 HP
Punch Combo:
18 HP
Mutant Power:
14 HP
The Blob
(255 HP)
Air Combo:
15 HP
Punch Combo:
32 HP
Mutant Power:
29 HP
Air Combo:
15 HP
Punch Combo:
32 HP
Mutant Power:
26 HP
Air Combo:
15 HP
Punch Combo:
29 HP
Mutant Power:
22 HP
Wendigo
(192 HP)
Air Combo:
12 HP
Punch Combo:
28 HP
Mutant Power:
22 HP
Air Combo:
14 HP
Punch Combo:
22 HP
Mutant Power:
20 HP
Air Combo:
14 HP
Punch Combo:
24 HP
Mutant Power:
16 HP
Nimrod
(192 HP)
Air Combo:
12 HP
Punch Combo:
28 HP
Mutant Power:
22 HP
Air Combo:
13 HP
Punch Combo:
22 HP
Mutant Power:
20 HP
Air Combo:
13 HP
Punch Combo:
24 HP
Mutant Power:
16 HP
Juggernaut
(192 HP)
Air Combo:
12 HP
Punch Combo:
28 HP
Mutant Power:
22 HP
Air Combo:
12 HP
Punch Combo:
20 HP
Mutant Power:
16 HP
Air Combo:
12 HP
Punch Combo:
20 HP
Mutant Power:
16 HP
Pharaohbot
(192 HP)
Air Combo:
16 HP
Punch Combo:
32 HP
Mutant Power:
28 HP
Air Combo:
16 HP
Punch Combo:
28 HP
Mutant Power:
22 HP
Air Combo:
16 HP
Punch Combo:
28 HP
Mutant Power:
22 HP
Mystique
(255 HP)
Air Combo:
12 HP
Punch Combo:
32 HP
Mutant Power:
32 HP
Air Combo:
16 HP
Punch Combo:
28 HP
Mutant Power:
28 HP
Air Combo:
16 HP
Punch Combo:
28 HP
Mutant Power:
28 HP
Magneto
(255 HP)
Air Combo:
8 HP
Punch Combo:
26 HP
Mutant Power:
17 HP
Air Combo:
8 HP
Punch Combo:
16 HP
Mutant Power:
9 HP
Air Combo:
8 HP
Punch Combo:
20 HP
Mutant Power:
12 HP

Stage Layout Changes

Stages 1, 2, 3, and 4 are shorter in all non-North American revisions of the game.

Stage 1

Walking? Nah, let's take the subway instead.
The first stage was cut in half. Originally starting in front of a destroyed building, the international versions skip ahead to the subway just after the wrecked car.

Stage 2

Walking to the left?!

  • Stage 2 had the most taken out of it. The first two floors of the stage are skipped in the other revisions, cutting out more than half of the level!
  • The big blue flames that damage the players were removed, making the conductors on the floor something that players don't have to worry about.

Stage 3

Remarkable? Hardly
A minor change here, the first ~2 screens of Stage 3 are skipped in international versions.

Stage 4

Ho-hum caverns
An even smaller area skipped, about one-and-a-half screens wide.

Ending Note

Thank you
The North American game will display this text during the ending, notifying the player that they can continue playing after the credits.

This was removed from other versions when the Loop Setting option was added.

Revisional Differences

XMenArcBonusSentinel.png

XMenArcPickupText.gif
XMenArcHealthPill.gif
XMenArcSmallOrb.gif

The non-North American 2-Player versions add two power-up items: An energy pill that restores all health, and a small orb that gives the player one Mutant Power. They're dropped from white-and-pink colored Sentinels, which appear in set places in every stage.

(Source: Original TCRF research)

References