X-Men (Arcade)
X-Men |
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Also known as: X-Men: The Arcade Game This game has unused graphics. |
Yet another licensed arcade beat 'em up by Konami, this time starring the world's favorite X-based superhero team.
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Contents
Unused Graphics
Used | Alternate |
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There are unused intermediary digits for the Game Option menu's volume control. It also goes up to 35 instead of 30.
Unused Music
ID | Audio |
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DF |
An unused 8-second track that's stored between the tracks used for the post-Stage 4 cutscene and the post-Stage 6 cutscene.
Regional Differences
A slew of differences exists between the North American game and all other revisions. The North American game seems to be the earliest version of X-Men. These regions can be selectable in the Xbox 360/PlayStation 3 2010 re-release for Xbox Live Arcade and PlayStation Network.
Game Options
North America | International |
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The North American revisions do not have an option for Loop Setting. In those versions, the game will loop endlessly as long as the player is still alive. The Loop Setting option will end the game when Magneto is defeated for the first or second time.
The default volume was also changed from 20 to 23.
Mutant Power
In the North American game, if the player has 3 or fewer units of energy, a Mutant Power orb will be consumed when a Mutant Power is used. Otherwise, 3 units of energy will be consumed per Mutant Power.
In all other versions, the orbs are always consumed before energy is consumed, making Mutant Powers much safer to use.
Also in the North American game, all players will receive an additional Mutant Power orb at the end of every stage. This bonus is not present in any other version.
North America | International |
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Finally, the way Mutant Powers are displayed on the HUD was changed.
If the player has three or fewer Mutant Powers in the North American versions, each Power will be displayed individually. In other versions, the Mutant Power display will always be displayed as X(Number).
Damage Modifications
The amount of damage that certain attacks do to bosses was modified from the North American game. These values were modified again in the 6-Player European revision. Note that between the 4-Player and 6-Player North American games, the damage output is identical.
- Air Combo: Damage done when the boss is knocked down from a drop or jump kick.
- Punch Combo: The damage done when a boss is knocked down by a punch.
- Mutant Power: Damage done by a Mutant Power. Surprising!
All damage values assume that only 1 person is playing. They're further modified by the number of active players. Hope you like numbers.
Boss | 4P/6P NA | 2P/4P Other | 6P EU | Boss | 4P/6P NA | 2P/4P Other | 6P EU |
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Pyro (120 HP) |
Air Combo: 6 HPPunch Combo: 24 HPMutant Power: 30 HP
|
Air Combo: 6 HPPunch Combo: 24 HPMutant Power: 18 HP
|
Air Combo: 6 HPPunch Combo: 18 HPMutant Power: 14 HP
|
The Blob (255 HP) |
Air Combo: 15 HPPunch Combo: 32 HPMutant Power: 29 HP
|
Air Combo: 15 HPPunch Combo: 32 HPMutant Power: 26 HP
|
Air Combo: 15 HPPunch Combo: 29 HPMutant Power: 22 HP
|
Wendigo (192 HP) |
Air Combo: 12 HPPunch Combo: 28 HPMutant Power: 22 HP
|
Air Combo: 14 HPPunch Combo: 22 HPMutant Power: 20 HP
|
Air Combo: 14 HPPunch Combo: 24 HPMutant Power: 16 HP
|
Nimrod (192 HP) |
Air Combo: 12 HPPunch Combo: 28 HPMutant Power: 22 HP
|
Air Combo: 13 HPPunch Combo: 22 HPMutant Power: 20 HP
|
Air Combo: 13 HPPunch Combo: 24 HPMutant Power: 16 HP
|
Juggernaut (192 HP) |
Air Combo: 12 HPPunch Combo: 28 HPMutant Power: 22 HP
|
Air Combo: 12 HPPunch Combo: 20 HPMutant Power: 16 HP
|
Air Combo: 12 HPPunch Combo: 20 HPMutant Power: 16 HP
|
Pharaohbot (192 HP) |
Air Combo: 16 HPPunch Combo: 32 HPMutant Power: 28 HP
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Air Combo: 16 HPPunch Combo: 28 HPMutant Power: 22 HP
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Air Combo: 16 HPPunch Combo: 28 HPMutant Power: 22 HP
|
Mystique (255 HP) |
Air Combo: 12 HPPunch Combo: 32 HPMutant Power: 32 HP
|
Air Combo: 16 HPPunch Combo: 28 HPMutant Power: 28 HP
|
Air Combo: 16 HPPunch Combo: 28 HPMutant Power: 28 HP
|
Magneto (255 HP) |
Air Combo: 8 HPPunch Combo: 26 HPMutant Power: 17 HP
|
Air Combo: 8 HPPunch Combo: 16 HPMutant Power: 9 HP
|
Air Combo: 8 HPPunch Combo: 20 HPMutant Power: 12 HP
|
Stage Layout Changes
Stages 1, 2, 3, and 4 are shorter in all non-North American revisions of the game.
Stage 1
The first stage was cut in half. Originally starting in front of a destroyed building, the international versions skip ahead to the subway just after the wrecked car.
Stage 2
- Stage 2 had the most taken out of it. The first two floors of the stage are skipped in the other revisions, cutting out more than half of the level!
- The big blue flames that damage the players were removed, making the conductors on the floor something that players don't have to worry about.
Stage 3
A minor change here, the first ~2 screens of Stage 3 are skipped in international versions.
Stage 4
An even smaller area skipped, about one-and-a-half screens wide.
Ending Note
The North American game will display this text during the ending, notifying the player that they can continue playing after the credits.
This was removed from other versions when the Loop Setting option was added.
Revisional Differences
The non-North American 2-Player versions add two power-up items: An energy pill that restores all health, and a small orb that gives the player one Mutant Power. They're dropped from white-and-pink colored Sentinels, which appear in set places in every stage.
References
The X-Men series
| |
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Arcade | X-Men • Children of the Atom • X-Men vs. Street Fighter |
DOS | Children of the Atom |
NES | X-Men |
SNES | Mutant Apocalypse • Spider-Man and the X-Men in Arcade's Revenge |
Genesis | X-Men • X-Men 2: Clone Wars (Prototypes) • Wolverine: Adamantium Rage • Spider-Man and the X-Men in Arcade's Revenge |
32X | X-Men |
Game Boy Color | Wolverine's Rage • Mutant Wars |
Game Boy Advance | Reign of Apocalypse • X2: Wolverine's Revenge • The Official Game |
Nintendo DS | The Official Game |
PlayStation 2 | Next Dimension • X2: Wolverine's Revenge • X-Men Legends |
GameCube, Xbox | X-Men Legends |
J2ME | X-Men 3: The Last Stand |
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