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Bayonetta (PlayStation 3, Xbox 360)

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Title Screen

Bayonetta

Developers: PlatinumGames (X360), Nex Entertainment (PS3)
Publisher: Sega
Platforms: PlayStation 3, Xbox 360
Released in JP: October 29, 2009
Released in US: January 5, 2010
Released in EU: January 8, 2010
Released in AU: January 7, 2010


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.



This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Shuraba (and likely Jeanne's equivalent, Angel Slayer, as well) has an unused animation. According to the director, Hideki Kamiya, said animation has the sword's hilt open when the weapon is fully charged, making the pulsating heart inside it fully visible. According to Kamiya, the animation is still in the game and was simply forgotten to be reconnected to the other animations when animations were readjusted.
  • Wii U & Nintendo Switch ports by Bee Tribe Digital Studios.

Bayonetta can be best described as Devil May Cry with a feminine flair, and a far less controversial DMC than Ninja Theory's. If we ever get a Project X Zone 3, perhaps Dante can finally prove Kamiya wasn't right, right?

Bayonetta received a port on the Wii U and was sold bundled with Bayonetta 2 in retail. Later retail prints of Bayonetta 2 did not come with the original Bayonetta as either a disc or a download code.

The Nintendo Switch version was released in early 2018 and bundled with Bayonetta 2 for its retail print. Outside of a very small run of special edition "Climax Edition" cartridges released in Japan, the Switch port never saw a wide release in a physical format. The Wii U and Switch ports were handled by Bee Tribe Digital Games.

A PC port was released in 2017 on Steam. It features enhancements to texture filtering, frame rate, and resolution over the original console ports released, including the Nintendo Switch version. In addition, the Steam version includes a Japanese VO that was produced for the Wii U port of the game.

Unused Models

  • The models of Bayonetta and the Affinity that were used in an early build of the game (circa 2007) are still left within the files. Bayonetta's is pl1010.dat, while the Affinity's is et00fb.dat. Bayonetta's model seems to be cased within a really...ugly...shell for some reason, while the Affinity has no textures present.
  • wp0000.dat contains an early version of Scarborough Fair. They look almost like the final versions of the guns, although the guns are red instead of a purple-ish color, the textures are very low-res, and the guns themselves are encased in rectangular shells.
  • es0097.dat is a "model" containing joke credits, courtesy of "Lumen Sage Productions". It also has a typo present, spelling "Director" as "Derector", and lots of incorrect grammar, such as "Produced by A Lumen Sage Production", and listing two or more enemies (i.e. Grace & Glory, Braves) as "Himself" rather than "Themselves". It is possible that these credits may have initially been intended for use in the Jubileus boss battle, when the fake credits roll halfway through.

Placeholder/Test Models

  • pl003f.dat contains a set of spheres that have some of Bayonetta's textures on them.
  • es0014.dat, es001d.dat, and es0012.dat have a black-and-white screenshot from a very early build, with debug text present in the upper left corner, and some odd gauges in the lower-right.
  • es0118.dat is a flat panel containing a placeholder texture.
  • es001a.dat through es001c.dat, es011a.dat through es011c.dat, and es0119.dat are a flat panel containing a color version of the first still shown in the intro. In the actual intro, the still is in sepia tone, and is actually part of a pre-rendered video.
  • es0096.dat is a simple black cube.
  • et00f0.dat is a black sphere with a white cone.
  • et00f2.dat are two cubes with placeholder textures.
  • et00f3.dat is an untextured spiked ball.
  • et00fe.dat is a pair of legs. Judging by the color of the pants, they may be Rodin's, but the shoes look vastly different.
  • et00ff.dat is a cube and a sphere, both of which have a rose pattern.
  • et0fff.dat contains two flat triangles.
  • et0002.dat is a yellow sphere.


Unused Sounds

LRCLfLsRs_master_aif and LRLsRsCLf_master_aif

Found within the "test" folder of se\core.cpk, there are these two test sound files. The file names and audio suggest it is a kind of multichannel audio test. After all, this was Platinum's first game to use a 5.1 sound setup.

Japanese English
左です。

右です。
真ん中です
左後ろです。
右後ろです。

Here's the left.

Here's the right.
Here's the center.
Here's the back left.
Here's the back right.

r000_title_str_aif

Inside se\r000.cpk is this leftover sound file that was used in the start-up of the 2007 prototype.

Hmmm...
To do:
Upload the beeps.
  • StreamSync_Test_(master)_16l_wav, along with pink_noise_wav, Surround_test_1_16_wav, Surround_test_2_16_wav, and Surround_test_3_16_wav, is a short beep used as a test sound.
  • 1KHz_-20db_Surround_(master)_16l_wav is the same short beep as the ones above, but 1khz_-20dB_wav is a long-sustained beep.
  • fx_ame2_multi_(kari)_wav and fx_water_(master)_wav are both another short beep.

Test opening narrations

Hmmm...
To do:
See if the voice files might still be in the game

During development, different characters of the story voiced the opening narration to see which would fit better. Of course, none of the characters were chosen and the narrator we all know was ultimately used in the final game. Two videos on the blog below feature Luka and the Umbra Elder voicing the opening.

(Source: Bayonetta Japanese blog)


Unused Cinematics

Hmmm...
To do:
Find an SFD converter that will not cause a garbled image when converting these video files, and convert and post the video.
  • sega_000.sfd is a video containing a static image of the Sega logo, accompanied by the classic "SE-GAAAAA!" jingle. It can be assumed that they were going to use the classic logo due to all of the references and homages this game makes to Sega arcade games, but what ended up being used instead is the current Sega logo.