beatmania APPEND 3rdMIX
|beatmania APPEND 3rdMIX|
This game has a prototype article
A more or less direct port of the beatmania 3rdMIX arcade release to the PlayStation, only lacking four songs and Expert mode compared to the original. As an Append Disc, it requires the original beatmania disc to load.
Remember what was said about four songs lacking from this port? These four, which are composed of Beginning of Life, jam jam reggae (FUNKY jam Cookie mix), SKA a go go, and the special song DJ BATTLE, all have unused graphical and BGM data, and the former three have keysound and chart data unused as well.
The BGM can be found in MCHDATA.PAK, while the charts and keysounds are in BMDATA.PAK.
The known graphical data of the regular songs are between the Practice Mode sprites, which start at offset 0xE6A04 of the file SYSDATA.PAK, while DJ BATTLE's graphics can be found in 0xCFA04 of the same file.
Note: The chart and keysound numbers are based on order of extraction.
Beginning of Life
Chart Numbers: 21 / 22
Keysound Numbers: 11 / 12
jam jam reggae (FUNKY jam Cookie mix)
Note: There are actually two audio files for this song. However, the only difference is that this uploaded variant starts earlier than the other.
Chart Numbers: 27 / 28
Keysound Number: 15
SKA a go go
Note: There are actually two audio files for this song, nearly exact.
Chart Numbers: 33 / 34
Keysound Number: 18
These unused graphics are loaded with the title screen assets (which are present in offset 0x7F204 of SYSDATA.PAK), and come from the original beatmania PlayStation release.
Loaded with the graphics of the demo sequence (which start in offset 0xAB204 of SYSDATA.PAK is a graphic for Free Zones, which are absent from this game.
Some sprites from the mode select menu in the original beatmania, loaded with the song select assets (also found in offset 0x60A04 of SYSDATA.PAK). Because there's only one mode in this release, these assets go unused.
Expert Mode's graphics are intact as well. This first graphic featuring the vinyl box is also loaded with the song select assets, while the other set, which also features several background animation sprites, are found in offset 0x98204 of SYSDATA.PAK. The course descriptions are found in 0x75A04.
It's DJ KONAMI, the DJ of beatmania. While one of his sprites is loaded in the game's demo sequence, the rest, which is found starting from offset 0xBAA04 of SYSDATA.PAK, is unused.
|The beatmania series|
|Arcade||beatmania • 2ndMIX • 3rdMIX • completeMIX|
4thMIX • 5thMIX • completeMIX 2
ClubMIX • Dreams Come True • CORE REMIX
6thMIX • 7thMIX • THE FINAL
|PlayStation||APPEND 3rdMIX (Demo) • APPEND GOTTAMIX|
APPEND 4thMIX • APPEND 5thMIX • beatmania (Europe)
Dreams Come True • beatmania Best Hits • APPEND GOTTAMIX2
APPEND ClubMIX • The Sound of Tokyo! • 6thMIX + CORE REMIX
|Game Boy (Color)||beatmania GB • beatmania GB2: Gotcha Mix • beatmania GB: Gotcha Mix 2|
|WonderSwan||beatmania for WonderSwan|
|Windows/Mac OS Classic||beatmania DA!!|
|PlayStation 2||beatmania DaDaDa!! • beatmania|
|Arcade||beatmania III • APPEND CORE REMIX • APPEND 6thMIX • APPEND 7thMIX • THE FINAL|
|beatmania IIDX series|