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Cartoon Network Punch Time Explosion XL

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Title Screen

Cartoon Network Punch Time Explosion XL

Developer: Papaya Studio
Publishers: Crave Entertainment, Deep Silver
Platforms: Wii, PlayStation 3, Xbox 360
Released in US: November 15, 2011
Released in EU: May 18, 2012


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


A Super Smash Bros. clone featuring characters from Cartoon Network shows. While the concept is great, the game has been criticized due to its bad controls, plagiarism of Super Smash Bros, lack of representation of several Cartoon Network shows (such as Ed, Edd 'n' Eddy or Courage the Cowardly Dog), and the list just goes on.

Unused Sounds

In the game's internal files (specifically in \global\vo) there are clips of the narrator saying "Mandark","Remote Control" and "Schnitzel", meaning at one point, those 3 characters were meant to be selectable at the character selection screen.

"Mandark"'

"Remote Control"

"Schnitzel"

Unused Graphics

Unused Icons

There are unused icons for a bunch of background characters; Mandark, Schnitzel, Stickybeard, Wilt, and Gwen. All are different models from the in-game ones, though Wilt just seems to be a flat image. Additionally, among the data for the playable characters, all these characters have their own data, though not playable.

3DS Leftovers

The game has leftover graphics from the original 3DS version.

HUD

Cnpunchtime weirdhud.png

There's a graphic for a HUD that have the same characters 4 times.

Unused Models

Professor Utonium

Professor Utonium CNPTEXL Model.png

A model of Professor Utonium from The Powerpuff Girls.

Unused Text

In global\scripts in all versions, there's a .txt file of all the game's dialogue in every language. There's a few interesting snippets throughout it.

Debug Related Stuff

SAVE GAME DEBUG
Debug
DEBUG

3DS Leftovers

BLOW ON THE NINTENDO 3DS SYSTEM
The network match is pre-terminated due to Sleep Mode or HOME Menu was triggered (the Nintendo 3DS system was closed).
In order to use local wireless features, you must set your Nintendo 3DS system to wireless-enabled mode.
Wireless matches will be disconnected if you close the Nintendo 3DS system or open the HOME Menu.

Internal Errors

Internal Error (Functionality is not implemented). Please enable wireless and restart the game. 
Internal Error (send operation backs up).  Please enable wireless and restart the game. 
Internal Error (attempt to send data that exceeded the allowed size).  Please enable wireless and restart the game. 
Internal Error (Miscellaneous system error has occurred). Please enable wireless and restart the game. 
Internal Error (out of resource).  Please enable wireless and restart the game. 
Internal Error (parameter out of range).  Please enable wireless and restart the game. 

Placeholders

%Placeholder Turret Shooting Gameplay
Placeholder QTE