Harvey Birdman, Attorney at Law
Harvey Birdman, Attorney at Law |
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Developer: High Voltage Software This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Harvey Birdman, Attorney at Law is the Adult Swim series as filtered through the lens of Phoenix Wright: Ace Attorney (presumably with the approval of publisher, Capcom). There's also some Dragon's Lair in there, with full motion video making up the vast majority of the game. Featuring most of the show's cast and sharing its sense of humor, there's plenty to enjoy for fans who don't mind the minimal degree of interactivity.
Also, there are Street Fighter character cameos hiding around inside the game as well.
Configuration File
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are these features still locked away in the game? |
Sitting in the root of the disc is a thoroughly commented configuration file, cdgame.txt. Included are references to a variety of debugging features, from SKIP_MOVIES to DEBUG_TEXT and LEVEL_SELECT, as well as settings for platforms other than the Wii (the game was simultaneously released on PlayStation 2 and PSP). The file doesn't appear to be read from at run-time, so the features it alludes to cannot be activated through editing.
// vim: ts=8 sw=8 sts=8 et ft=cpp COLLISION 1 64 64 64 // No-Climb COLLISION 2 0 88 0 // Grass COLLISION 3 255 207 55 // Gravel COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished) COLLISION 6 130 83 18 // Wood (Polished) COLLISION 7 25 97 216 // Stone COLLISION 10 0 0 179 // Metal (Solid) COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid) COLLISION 12 0 255 255 // Glass NAME SPARROW // Name of game WAD 99_99 // First WAD to read START_LEVEL 11_00 // WAD to load for "New Game" SKIP_MOVIES OFF // Whether to skip the front end into movies or not LANGUAGE ENGLISH // Territory or language STRATDBGPATH StratBin/ // DebugKits="StratBin/" DevKits="../../Source/Ass/StratBin/" PAL OFF // PAL or NTSC DEBUG_CHEATS OFF // Are debug cheats on/off DEBUG_TEXT OFF // Display debug text/gfx DEBUG_FLY OFF // Fly-through mode on/off DEBUG_SOUND OFF // Extra sound debug LEVEL_SELECT OFF // Level select on/off DEMO_LEVEL_SELECT OFF // Only show * levels in level select SOUND ON // Sound on/off GEOMSTRATS 0 // Number of geometry strats PARTICLES 0 // Number of particles (unused?) PARTICLES0 8 // Number of particles for system 0 PARTICLES1 8 // Number of particles for system 1 DISPLAY_PARTICLE_COUNT OFF // Show the particle count PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons SCREENPRINT_YPOS -220 // ASL screenprint start y position ASSERT_YPOS -100 // ASL assert start y position REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something. KEYCODE BA // Region Code from Sony PRODUCT_NUMBER SLUS01234 // Product Code from Sony VIDEO_ALLOC_METHOD STRAT PSP OFF PSP_16BIT OFF // PSP 16 bit rendering PSP_DITHER OFF // PSP 16 bit dither option DISABLE_PSP OFF // PSP mode SAVE_NAME Sparrow OFFER_MULTIPLAYER OFF // Turn on multiplayer options TEX_OFFSET 1 HEAPSIZE 21.0 // Size of game heap in MB GAME_VERSION version_7314
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