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Command & Conquer: Red Alert 2 (Windows)

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Title Screen

Command & Conquer: Red Alert 2

Developer: Westwood Studios
Publisher: EA Games
Platform: Windows
Released internationally: October 27, 2000


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
PiracyIcon.png This game has anti-piracy features.


Command & Conquer: Red Alert 2 is, quite obviously, the sequel to Red Alert and continues the timeline in which the Allies win. The Soviet Union has secretly recovered its army and takes the United States by surprise by invading it from all directions.

Sub-Pages

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Unused INI command keys
Several unused keys with different properties.
Blank.png
Unused Graphics
Several unused graphics.
Blank.png
Unused Models
Unused models from Tiberian Sun, and early models for Red Alert 2.
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Unused Units
Unused units.
TextIcon.png
Unused Text
Several bits of text unused in Red Alert 2.

Unused Features

Located in ra2.mix are some leftover graphics data from older Command & Conquer games, and unused graphics made for early versions of Red Alert 2. Several graphics from Command & Conquer, Red Alert and Tiberian Sun can be found in the data. These use color palettes from the earlier games which weren't left in Red Alert 2's files, and thus can only be properly seen using palettes extracted from the earlier games.

rules.ini

Red Alert 2 was developed on top of the Tiberian Sun game and engine, so a lot of graphics and programming code from the earlier game persists within Red Alert 2.

Side and Country Data

The Allies and Soviets are referred to by the sides system as "GDI" and "Nod" - the two main factions from Tiberian Sun. Unused country data also exists for "GDI" and "Nod" countries (using the gdii.pcx and nodi.pcx files shown below), either to just test the system, or possibly to later be converted into vanilla Allied and Soviet countries.

Some of the country names were also different to those employed in the final game.

Country name in final game Country name in rules.ini
America America
Britain Great Britain
France France
Germany Germany
Korea Asian Alliance
Russia Russia
Iraq Arab Union
Libya African Empire
Cuba Latin Confederation

Tiberium

Tiberium was the resource collected in Tiberian Sun, and came in two varieties - green and blue. These have been replaced by the more conventional ore and gems in Red Alert 2, in keeping with the original Red Alert. However, being built on the Tiberian Sun engine, most references to ore in rules.ini still mention "Tiberium", and control variables for the spread of ore and mining behaviour still have tag names such as "TiberiumFarScan".

In addition, ore is still referred to in code by the name of the standard green variant of Tiberium - Riparius. Gems have taken on the name of the rarer blue variant - Vinifera. Two unused Tiberium types that were present in the code of Tiberian Sun - Cruentus and Aboreus - are still present in Red Alert 2's code.

Super Weapons

Tiberian Sun's super weapon code is still contained within rules.ini, though commented out for the most part. The Nod Multi Missile super weapon was adapted into the Soviet Nuclear Missile, and still bears the old name of MultiSpecial. The only Tiberian Sun super weapon not commented out in the code is the GDI Ion Cannon - IonCannonSpecial. Whether this was just an oversight or whether it was actually used for something is uncertain.

Re-enabling these super weapons is not possible without the use of modding extensions such as Ares, as although they remain in the INIs, much of their internal engine code has been purged.

Terrain

Code still remains in the rules.ini, art.ini, and individual theater ini files for ice, tunnels and railways - all of which were present in Tiberian Sun. Without external enhancements like the Terrain Expansion, it is not possible to properly re-enable them.

Unused Music

Map select music from Tiberian Sun

RA2 Intro Music

Unused Used

Found lost in local.mix file, this music track can be found on the CD as background music called HM2. There are some differences like a different size and remixing smaller, besides being only mono track and 'low sound'.

Anti-Piracy

On pirated copies, the player's base, as well as the player's units, would explode after 30 seconds.

This anti-piracy measure sometimes results in a false positive if you install the game, expansion and patch and play one game. Relaunching the game allows normal play.

Game.exe

RA2-unused dialogo box.png

An unused dialog box found in the main executable.

Unused Maps

E31.map

RA2-SCRN0000.png

A test map used to show the full power of Red Alert 2, It was probably developed exclusively to be played at the E3 2000. This map appears in several old screenshots, including the cover of the game. You start with the Soviet team, but can also control the Allies even as enemies. The map does not have any goal.

E32.map

RA2-Map2.png

E32.map uses snow graphics and is a multiplayer map that is incomplete and missing graphics, most notably the water graphics. There is a psychic sensor on the map to Allied team. The map file is too corrupted to play, and can only be viewed in a map editor. It is possible to play it normally in Tiberian Sun.

TN03T8.map

Map tournament cut for no reason. Totally complete.

;;Tournament 3
;[TN03T8]
;Description=NAME:TOURNEY3
;CD=0,1
;MinPlayers=2
;MaxPlayers=8
;GameMode=standard

TN03MW.map

Cut Mega Wealth version of the TOURNEY3 map. Totally complete.

;;Tournament 3 Mega Wealth
;[TN03MW]
;Description=NAME:TOURNEY3
;CD=0,1
;MinPlayers=2
;MaxPlayers=8
;GameMode=megawealth

Missing Map File

List of names of the map file that does not exist in the file multi.mix.

Missing Cooperative Maps Archives

The names exist but the maps are missing.

57=C1M1A
58=C1M1B
61=C1M2B
62=C1M2C
63=C1M3A
65=C1M3C
66=C1M4A
67=C1M4B
69=C1M5A
70=C1M5B
72=C2M1A
73=C2M1B
75=C2M2A
77=C2M2C
78=C2M3A
79=C2M3B
81=C2M4A
83=C2M4C
85=C2M5B
86=C2M5C
88=C3M1B
89=C3M1C
91=C3M2B
92=C3M2C
93=C3M3A
94=C3M3B
96=C3M4A
97=C3M4B
99=C3M5A
101=C3M5C
103=C4M1B
104=C4M1C
105=C4M2A
106=C4M2B
109=C4M3B
110=C4M3C
111=C4M4A
112=C4M4B
114=C4M5A
115=C4M5B
117=C5M1A
118=C5M1B
120=C5M2A
122=C5M2C
123=C5M3A
124=C5M3B
127=C5M4B
128=C5M4C
129=C5M5A
131=C5M5C

Unused Multiplayer Maps

Are incomplete maps, exist but are not used.

mp04t8.map
mp07t4.map
mp24t2.map
mp28u4.map
mp29u4.map
mp30s8.map

Unused Sounds

ArmoredTransportAttack: Soviet Armored Transport

varmatta:

varmattb:

CameraSwitch

ucamera:

CivSovDie

icisdia:

icisdib:

icisdic:

EngAllPowerDown

ienapow:

We'll have the power up in 30 seconds, sir.

EngSovPowerDown

ienspow:

We'll have the power up in 30 seconds, sir.

Explosion01

gexp01a:

Flare

gflare:

IronCurtainOff

siroof:

MenuBuild

uqeue:

OreMineExtract

goreupa:

OreRefineryProcessing

borerefa:

OreTruckHarvest

vorehara:

PsychicSensorDetects

bpsydet:

SpyCreated

ispyatc:

Ready to infiltrate

Sound Test

ts1:

ts2:

ts3:

ts4:

ts5:

ts6:

ts7:

ts8:

ts9:

ts10: