Earthworm Jim 2 (Genesis)
|Earthworm Jim 2|
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COWS. So many cows.
The sequel to Earthworm Jim takes the weirdness and cranks it up to 11. It's long, it's frustrating as hell, and it has no real password system...but overall, it's one of the best games of the 16-bit era. Well done, Shiny.
Document all of the cheat codes.
Super Cheat Screen
The game contains a debug mode nearly identical to that of its predecessor which also displays information about how much memory is used by the game, as well as the build date. To activate it, pause the game and press A, C, C, A, B, A, B, Left.
|INVINCIBILITY||Enables invincibility. (Surprise!)|
|START ON LEVEL||Press A and B to select a level; press Start to begin.|
|SOUND TEST||Press A and B to select a music/sound effect number; press C to play.|
|MAP VIEW MODE||Use the D-Pad to move the camera around the level; press A to move Jim to the current location.|
The European version of the game was built eight days after its US counterpart. The cheat screen's title was also changed between regions.
Located at 0x1C094B (US) and 0x1C0989 (Europe):
HEY, SHINY CREW ONLY!
This may have been meant to be used in a screen similar to the one featured in part one, but entering the code takes you directly to the Cheat menu, so it is never shown.
|The Earthworm Jim series|
|Genesis||Earthworm Jim • Earthworm Jim 2|
|SNES||Earthworm Jim • Earthworm Jim 2 (Prototypes)|
|Sega CD||Earthworm Jim: Special Edition|
|Sega Master System||Earthworm Jim|
|Game Gear||Earthworm Jim|
|Sega Saturn||Earthworm Jim 2|
|Nintendo 64||Earthworm Jim 3D|
|Game Boy (Color)||Earthworm Jim: Menace 2 the Galaxy|
|Game Boy Advance||Earthworm Jim • Earthworm Jim 2|