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Earthworm Jim 2 (Genesis)

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Title Screen

Earthworm Jim 2

Developer: Shiny Entertainment
Publishers: Playmates (US), Virgin Interactive (EU)
Platform: Genesis
Released in US: 1995
Released in EU: December 22, 1995


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

COWS. So many cows.

The sequel to Earthworm Jim takes the weirdness and cranks it up to 11. It's long, it's frustrating as hell, and it has no real password system...but overall, it's one of the best games of the 16-bit era. Well done, Shiny.

Hmmm...
To do:
Document all of the cheat codes.

Super Cheat Screen

Super-cheat-screen-screen-show.png

The game contains a debug mode nearly identical to that of its predecessor which also displays information about how much memory is used by the game, as well as the build date. To activate it, pause the game and press A, C, C, A, B, A, B, Left.

Menu item Operation
INVINCIBILITY Enables invincibility. (Surprise!)
START ON LEVEL Press A and B to select a level; press Start to begin.
SOUND TEST Press A and B to select a music/sound effect number; press C to play.
MAP VIEW MODE Use the D-Pad to move the camera around the level; press A to move Jim to the current location.
US Europe
I'm supeeeeeeeeeer, thanks for askiiiiiiiiiing! Customs wouldn't clear my super title, so now I'm a regular cheat mode.

The European version of the game was built eight days after its US counterpart. The cheat screen's title was also changed between regions.

Unused Text

Located at 0x1C094B (US) and 0x1C0989 (Europe):

HEY, SHINY CREW ONLY!

This may have been meant to be used in a screen similar to the one featured in part one, but entering the code takes you directly to the Cheat menu, so it is never shown.