Freddi Fish 5: The Case of the Creature of Coral Cove
|Freddi Fish 5: The Case of the Creature of Coral Cove|
The fifth and final Freddi Fish game as well as the final Junior Adventure before everything went corrupt at Humongous, Freddi and Luther investigate a park that was reported to have recent sea monster sightings. The founder, Marty, is protesting about this, forming an angry mob to "solve" this situation. The main duo decide this isn't the best way to handle things, and investigate exactly why this all happened.
It wouldn't be a Humongous game without debug rooms. To access them, insert IdRatherBe=C into hegames.ini. (Note that the last letter is case insensitive, so a lowercase "c" also works.)
Press Shift-G to access the room debug screen or room 11 in scumm debugger. You can use this screen to access any room at any time.
Press Shift-C to access the path debug screen or room 39 in Scumm debugger. Here you may change the current paths and other small things like what Morse code is used.
Press Shift-I to access the item debug or room 3 in scumm debugger you may pick up any item in the game. It should be noted that the items on this screen do not match the designs in the final and are very crude. These are very likely old designs or sketches used to indicate what the item is.
Unused Blue Room
There is a strange unused blue room with nothing in it. Not sure if the music is used in the main game or not. This room can be accessed by going to room 45 in scumm debugger.
Somehow, some way, the toy store theme from Putt-Putt Joins the Parade made it into the beginning of the game's HE4 file. How this happened is anyone's guess, as it has no place where it could be used in the game.
|The Freddi Fish series|
|Windows/Mac OS Classic||The Missing Kelp Seeds (Prototype) • The Haunted Schoolhouse • The Stolen Conch Shell • The Hogfish Rustlers of Briny Gulch • The Creature of Coral Cove|
Maze Madness • Water Worries