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Gex: Enter the Gecko (Game Boy Color)

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Title Screen

Gex: Enter the Gecko

Developer: David A. Palmer Productions
Publisher: Crave Entertainment
Platforms: Game Boy, Game Boy Color
Released in US: December 1998
Released in EU: 1998


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

Remember Gex? That gecko that jumped into TVs to defeat a robotic psycho bent on taking over television? Well, this is like the second game, but smaller and harder to figure out!

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Options Menu

Gex Enter the Gecko (Game Boy Color)-sound.png

During development, there was an additional menu option between the "START" and "PASSWORD" options. It looks similar to the options menu in the PlayStation version. There are neither tiles in the graphics data of the title menu, nor script entries to handle this option, nor even a text string inside the game scripts with that menu item name. So, we don't know if it was really called "OPTIONS" or maybe "SOUND". However, the branch to this menu item just was modified to an impossible value 90 instead of 20 (the "START" option is 10, the "PASSWORD" option is 30, so we know for sure it was in the middle).

Use the Game Genie code 302-09B-A28 to replace the "PASSWORD" option with the disabled one. Now, at the title menu, you can enter this hidden option by selecting the "PASSWORD" item. Unfortunately, sound can't be affected with this menu. It's just a dummy menu.

Unused Strings

Actually, there are unused text strings around 0x5ccf that shows some interesting stuff:

Around 0x5ccf there's text for "START", "SOUND" and "PASSWORD", but the text is not triggered on the menu because it uses graphics instead of text.

At 0x5efd there's more text that looks unused: 0x5f42 has "ROCKET CHANNEL" as text, but there's none of their levels in-game (remains of cut levels?). Also at 0x5f71 shows "SECRET STATION".

Even though some levels were designed to have 1 or 2 remotes (be it Red or Golden) to be collected, there's place before each text string of each level to show the level title AND 3 tips on getting the remote. But let's jump to the offsets of the cut levels: 0x615f, 0x62fa, 0x63b4, 0x63fd, 0x6409, 0x6415, 0x6421, 0x65a7, 0x65b3, 0x65bf; each accompanying of 8 subsequent bytes pointing out to blank text (indicated as "80", that works like a line break).

Unused Graphics

GETG Unused Gex GFX 1.png
Gex climbing up from a wall. For some reason, these aren't used even if Gex does get up to a platform after climbing.

GETG Unused Gex GFX 2.png
Gex can't lick flies while jumping, rendering this unused.

GETG Unused Gex GFX 3.png
The same case above goes for tail bouncing.

Version Differences

Game Boy Game Boy (w/ Pause Bug) Game Boy Color/Super Game Boy
GETG GB Death.png GETG GB Death Pause Bug.png GETG GBC Death.png

The background fades to black when Gex dies in the Game Boy version. This doesn't happen on other consoles. However, if one were to pause and unpause in the Game Boy version, the background returns to normal.

Game Boy Game Boy Color/Super Game Boy
GETB GB Boot.gif GETG GBC Boot.png

Every time the screen changes in the Game Boy version, the screen fades to white. This is removed on other consoles.

Game Boy Game Boy Color/Super Game Boy
GexETG-GB-Names.PNG GexETG-GBC-Names.PNG

On the Game Boy version, the game displays the level name below the TV screen. On Game Boy Color and Super Game Boy, no names are displayed.