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Gex (PlayStation)

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Title Screen


Developer: Beam Software
Publishers: Crystal Dynamics (US/EU), BMG Interactive Entertainment (JP)
Platform: PlayStation
Released in JP: March 8, 1996
Released in US: December 13, 1995
Released in EU: April 1996

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.

A port of the 3DO version, now with improved camera scrolling in levels.

Debug Display

Gex PS Debug Display.png

Use the following code to display debug text.

80097184 00FF
80097284 00FF
8009750C 00FF
(Source: Original TCRF research)

Unused Graphics

3DO Version Leftovers

0C1B5864.dat and 0C174235.dat
Gex PSX - Unused NotEnoughSpace Graphic.png Gex PSX - Unused SaveMenu Graphic.png
Remnants of the 3DO version's save feature (which in every other port was traded for a password system).

Gex PSX - Unused Spray Graphics.png
Sprites initially used for an animation of Gex using his tail to spray-paint the game's logo on the title screen.

Gex PSX - Unused Title Screen Border Tiles.png
Tiles initially used for the transparent border surrounding the title screen.


Gex PSX - Unused Tail Graphics.png

Sprites of Gex's tail and what might be its shadow, both of which are never used in any version of the game. These are stored in the same file as the graphics used for the title screen. The palettes for these is unknown.