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Half-Life 2 (Windows)/Unused Textures

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This is a sub-page of Half-Life 2 (Windows).

Hmmm...
To do:
  • Try to find more unused model textures, whether it be for existing models or for models that aren't in the game.

Unused Textures

Steam Leftovers

A lot of leftover game icons from the original army-green-colored rendition of Steam can be found at the "vgui\steam\games" directory.

Dummy Texture

Half Life 2 Dummy Texture.png

A dummy texture can be found in the engine folder of hl2_textures_dir.vpk.

breen_fakemonitor

Half-Life 2 PC Breen fakemonitor 00 00 00.pngHalf-Life 2 PC Breen fakemonitor 01 00 00.pngHalf-Life 2 PC Breen fakemonitor 02 00 00.png

An unused 3-frame placeholder animation for the City 17 screens, named breen_fakemonitor_.vtf.

Snow & Ice

A set of snow and ice textures that don't seem to be used anywhere. They do end up appearing in Mossman's transmission in Half-Life 2: Episode One.

matsys_regressiontest/background

Hmmm...
To do:
Whose cat is this, though?

HL2-matsys regressiontest-background.png

Inside an inconspicuously named folder is this picture of a cat. This is probably the most well-known unused texture from Half-Life, due to how frequently it crops up in various Garry's Mod miscellany.

This texture was apparently meant for regression testing while they were rewriting the materials system for The Orange Box, and somehow it made it all the way into the final release.

Hydra

Spinal Cord
The Intestine
The Bottom Intestine

The textures for the cut Hydra lies in both the effects and sprites folder.

Prototype HUD Leftovers

The HUD sprites featured in early screenshots still exist inside the game's files, including digits, weapon icons, item icons, and damage icons. The final game instead stores all of its icons in fonts. There are also graphics for Half-Life weapons scattered around, intended to be used for its Source engine port, Half-Life: Source. This HUD seems to use OCR-B for its text instead of DIN 1451 and Verdana.

Notably, special damage type indicators similar to Half-Life are included, the final game does not feature any aside from poison.

HL2 Proto HUD.png HL2 proto ammo icons.png HL2 proto damage icons.png

Half-Life 2-w icons1.png Half-Life 2-w icons2.png Half-Life 2-w icons3.png

There is also an alternate set of clearer weapon icons with no text, and some different weapons:

Half-Life 2-w icons1b.png Half-Life 2-w icons2b.png Half-Life 2-w icons3b.png

boxrocket_chell_head

Hmmm...
To do:
Texture/texture on model comparison with used version.

Seems to be for an early version of Portal's Chell's facemap. There are no models to this, only textures. "Boxrocket" is the codename used for the Source Filmmaker, which had been released with the TF2 update Meet the Pyro in 2012.

This is not present in the 2004 retail version, but was added when Portal was released.

dev

There are a number of development-related textures in the dev folder, along with several unused textures for things like brick buildings and signs.

HL2 dev brickwall012d.png HL2 dev brickwall012e.png HL2 dev glassfrosted01a.png

HL2 dev bumptest.png HL2 dev bumptest normal.png HL2 dev concretefloor004a.png

HL2 dev concretewall020a.png HL2 dev corrugatedmetal.png HL2 dev corrugatedmetalbump.png

HL2 dev lowertank01a.png HL2 dev lowerwallmetal01a.png HL2 dev lowerwallmetal01c.png

HL2 dev lowerwallmetal01d.png HL2 dev pipes.png HL2 dev pipesbump.png

HL2 dev plasterwall001c.png HL2 water.png HL2 water dudv.png

HL2 water moving.png HL2 watera normal.png HL2 waterb normal.png

HL2 dev envmap.png HL2 hemisphere height.png HL2 hemisphere normal.png

HL2 dev ceiling.png HL2 dev floor.png HL2 dev northwall.png

HL2 dev eastwall.png HL2 dev southwall.png HL2 dev westwall.png

HL2 dev monitor.png HL2 testgrid.png HL2 dev scanline.png

HL2 dev lowermetaldoor01.png HL2 dev stonewall001a.png

HL2 dev cratewood01a.png HL2 dev signflammable01a.png HL2 dev slime.png HL2 dev interiorfloorgrate03b.png HL2 dev lowerfloorgrate01d.png HL2 dev interiorlight02b.png

HL2 dev interiorfloorlinoleum01f.png HL2 dev camo.png HL2 dev camoenvmap.png HL2 twenty.png HL2 dev exclude error.png

Orange Box leftovers

Leftovers from the Xbox 360/PS3 versions of Half-Life 2.

Perftest

Unused Achievement Icon

In the game files, under materials\vgui\achievements, there is an achievement icon for finding G-Man sightings. There is no corresponding name and description for it on hl2_english, however. Judging by the name hl2_find_allgmans, it could indicate that it would be similar to Lambda Locator.

Unused Model textures

Perftest

Unused can textures

In the game files, there are 2 unused textures for the popcan. The textures are named popcan02a.vtf and popcan03a.vtf respectively. They would have appeared in the vending machines, however, they make an appearance in Episode 2.

HalfLife2 popcan02a.png
HalfLife2 popcan03a.png
Popcan 02tcrf.png
Popcan03tcrf.PNG

Unused 1984 novel texture

In the game files, there is a texture sheet for George Orwell's 1984 novel. The texture itself is in props_junk\garbage_001a, and also appears in Counter-Strike: Source's assets.

HalfLife2 Booktexture.png

Unused pitchfork texture

The texture props_junk\phys_objects03a is used for the harpoon prop, though would also have been used for a pitchfork that never saw a model for it.

HalfLife2 pitchfork.png

Unused HUD icons

HalfLife2.ttf, the font file used for the game's HUD icons (and health/HEV/ammo counters) contains some unused icons built into it.

Weapon and Ammo icons

Icons for three weapons can be found within the font file. Notably, the Tau Cannon icon got re-used as the Physics Gun icon in Garry's Mod.

Squad icons

Unused icons exist for the rebels and medics when they are on the move.

HL2-Rebel Moving Icons.PNG