Half-Life 2 (Windows)/Unused Textures
This is a sub-page of Half-Life 2 (Windows).
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Unused Textures
Steam Leftovers
A lot of leftover game icons from the original army-green-colored rendition of Steam can be found at the "vgui\steam\games" directory.
Codename Gordon icon.
Counter-Strike icon.
Counter-Strike: Source icon.
Deathmatch Classic icon.
Day of Defeat icon.
Day of Defeat: Source icon.
Half-Life icon.
Team Fortress Classic icon.
Dummy Texture
A dummy texture can be found in the engine folder of hl2_textures_dir.vpk.
breen_fakemonitor
An unused 3-frame placeholder animation for the City 17 screens, named breen_fakemonitor_.vtf.
Snow & Ice
A set of snow and ice textures that don't seem to be used anywhere. They do end up appearing in Mossman's transmission in Half-Life 2: Episode One.
matsys_regressiontest/background
To do: Whose cat is this, though? |
Inside an inconspicuously named folder is this picture of a cat. This is probably the most well-known unused texture from Half-Life, due to how frequently it crops up in various Garry's Mod miscellany.
This texture was apparently meant for regression testing while they were rewriting the materials system for The Orange Box, and somehow it made it all the way into the final release.
Hydra
The textures for the cut Hydra lies in both the effects and sprites folder.
Prototype HUD Leftovers
The HUD sprites featured in early screenshots still exist inside the game's files, including digits, weapon icons, item icons, and damage icons. The final game instead stores all of its icons in fonts. There are also graphics for Half-Life weapons scattered around, intended to be used for its Source engine port, Half-Life: Source. This HUD seems to use OCR-B for its text instead of DIN 1451 and Verdana.
Notably, special damage type indicators similar to Half-Life are included, the final game does not feature any aside from poison.
There is also an alternate set of clearer weapon icons with no text, and some different weapons:
boxrocket_chell_head
To do: Texture/texture on model comparison with used version. |
Seems to be for an early version of Portal's Chell's facemap. There are no models to this, only textures. "Boxrocket" is the codename used for the Source Filmmaker, which had been released with the TF2 update Meet the Pyro in 2012.
This is not present in the 2004 retail version, but was added when Half-Life 2 was upgraded to Source 2009 branch in 2010.
dev
There are a number of development-related textures in the dev folder, along with several unused textures for things like brick buildings and signs.
Orange Box leftovers
Leftovers from the Xbox 360/PS3 versions of Half-Life 2.
Perftest
Unused Achievement Icon
In the game files, under materials\vgui\achievements, there is an achievement icon for finding G-Man sightings. There is no corresponding name and description for it on hl2_english, however. Judging by the name hl2_find_allgmans, it could indicate that it would be similar to Lambda Locator.
Unused Model textures
Perftest
Unused can textures
In the game files, there are 2 unused textures for the popcan. The textures are named popcan02a.vtf and popcan03a.vtf respectively. They would have appeared in the vending machines, however, they make an appearance in Episode 2.
Unused 1984 novel texture
In the game files, there is a texture sheet for George Orwell's 1984 novel. The texture itself is in props_junk\garbage_001a, and also appears in Counter-Strike: Source's assets.
Unused pitchfork texture
The texture props_junk\phys_objects03a is used for the harpoon prop, though would also have been used for a pitchfork that never saw a model for it.
Unused HUD icons
HalfLife2.ttf, the font file used for the game's HUD icons (and health/HEV/ammo counters) contains some unused icons built into it.
Weapon and Ammo icons
Icons for three weapons can be found within the font file. Notably, the Tau Cannon icon got re-used as the Physics Gun icon in Garry's Mod.
A Tau Cannon icon, another cut weapon. This icon seems to be based off of the Half-Life design.
Squad icons
Unused icons exist for the rebels and medics when they are on the move.