If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Life Force (NES)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Life Force

Also known as: Salamander (JP), Life Force: Salamander (EU)
Developer: Konami
Publisher: Konami
Platform: NES
Released in JP: September 25, 1987
Released in US: August 1988
Released in EU: November 22, 1989


MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Life Force is a spin-off of the Gradius series. Unlike Gradius, this game has a cooperative mode: Player 1 controls Vic Viper, while Player 2 is Lord British (not to be confused with the Lord British of the Ultima series).

Unused Music

Combat. This unused music is only in Salamander (Sample Version). It was supposed to play in Cell Stage 2, but Burn the Wind plays instead.


(Source: ぐらにどっとこむ)

Regional Differences

  • The stars in the background on stage 5 are animated in Salamander.
  • In Salamander, you can get a maximum of three options. This was dropped to two for Life Force.
  • In Salamander, a "blop!" sound effect plays before the Tetran boss fight. It was removed in Life Force.
  • Life Force makes use of a code on the title screen, which increases the number of lives from 3 to 30, but it is not the Konami code, it's only part of it (Up, Up, Down, Down, B, A), but the program will ignore Left or Right pressings, so you could press any amount of them in any order, so the full Konami code for example will be accepted as well.

Title Screen

Japan US Europe/Virtual Console
Salamander Title Screen.gif LifeForceTitle.png LifeForceSalamanderTitle.png

The Japanese title screen is a lot more interesting than the completely static US/European version, featuring a starfield effect and animated fireball circling around the logo. Also note the "NINTEND" typo in the US version, which was fixed in the European and 3DS Virtual Console releases.

Power Meter

Japan US
Salamander(FC) Power Meter.PNG LifeForce(NES) Power Meter.png

In Salamander, the Power Meter is similar to those featured in the Gradius games. The HUD is organized into three rows: Player 1's Power Meter on top, the scores in the middle, and Player 2's Power Meter on the bottom. A ship icon is also used for denoting a player's lives.

In Life Force, the Power Meter is smaller and different. There are only two rows of information, with each player's score on the top row and the Power Meters on the bottom row. The Power Meters are condensed: the six options are shown as small boxes with the current selection drawn with a box around it, and a box on the right shows the text for the current option. The ship icon is also gone. Despite all of this, the setup from Salamander is still seen in pictures for the box and manual.

Ending

STAFF
PROGRAMMED BY
S.UMEZAKI
T.DANJYO
H.HORI
H.YANAGISAWA
CHARACTOR DESIGN
S.MURAKI
Y.YOSHIMOTO
C.OZAWA
J.MARUO
MUSIC BY
S.SAKAMOTO
S.TERASHIMA
H.MAEZAWA
A.FUJIO
VISUAL DESIGN
K.SHIMOIDE
N.SATOH
SPECIAL THANKS
H.MACHIGUCHI
DIRECTED BY
S.UMECHAN
AND
OSETSUSAN
PRESENTED BY
KONAMI

Salamander has three endings, each of which has credits on the right side and a different picture on the left, depending on how many continues are used. If 3+ continues are used, the pilot's helmet is shown; if 1-2 are used, the Vic Viper is shown; if no continues are used, the pilot is shown.

Life Force has only one ending, skipping the entire staff roll and showing only the Konami logo.