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Metal Gear Solid 2: Sons of Liberty

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Title Screen

Metal Gear Solid 2: Sons of Liberty

Developer: Konami Computer Entertainment Japan
Publisher: Konami
Platform: PlayStation 2
Released in JP: November 29, 2001
Released in US: November 12, 2001
Released in EU: March 8, 2002
Released in KR: May 30, 2002

MovieIcon.png This game has unused cinematics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

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The highly-anticipated sequel to Metal Gear Solid played with everyone's expectations of wanting to play as Solid Snake again by making him playable only in the prologue and forcing on a new character named Raiden, who desperately wanted to be just like Snake. How meta.

To do:
  • Resize the cutscene previews.
  • Have non-Redcode rips of unused content.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Cutscenes


A slightly extended version of the final game's codec dialogue between Raiden and Ames, discussing the effects of an EMP unleashed by the Sons of Liberty. Aside from the real-life footage, Raiden notes that "Black Monday would look like a picnic in comparison." It is unclear if this was cut due to 9/11. The cutscene is also present albeit still unused in Substance and HD Collection.

Lady Liberty's Green Card

This FMV was likely cut due to 9/11 and the fear of offending those shaken by the then-recent disaster. This clip would have been a tongue-in-cheek reference to the Statue of Liberty being a gift from the French.

Karen Hojo News Report

This FMV would have also been part of the original ending, revealing that the Statue of Liberty was displaced by Arsenal Gear and now rests on Ellis Island. The news reporter, Karen Hojo, is a reference to a character in Policenauts, much like Meryl Silverburgh was in MGS1.

Version Differences

US Version

The first version of the game, considerably gorier than all subsequent releases (including Substance) during scenes of intense violence, such as when Ocelot shoots a Gurlukovich soldier in the face or when Vamp slices and stabs members of SEAL Team 10. The corpses of the Marine crew during the Tanker Chapter in particular have an open wound on their throats that were omitted in later versions.

(Source: Movie Censorship)

Japanese Version

  • Voices and text are in Japanese.
  • When starting a New Game, a 1st Time option will be available which brings up a questionnaire (voiced by Rosemary) that asks the player about their experience with the first Metal Gear Solid and action games in general. This will affect which difficulty settings will be available and whether the game starts with the Tanker chapter or skips directly to the Plant chapter. Otherwise, if the game detects a cleared save file on the Memory Card, then the choice to play the Tanker or Plant chapters individually or on the same playthrough will be added as well.
  • Difficulty settings are also labelled differently, going from Easy to Very Hard. In the American version (as well as all subsequent versions), the difficulty settings go from Very Easy to Hard.
  • A short cutscene of Raiden crossing the Strut L oil fence was added after the second Vamp boss fight.
  • Basic Actions mode was added, which is a gameplay tutorial accessible by choosing Special from the main menu. Boss Survival and Casting Theater modes are also added to the Special menu after completing the game once.
  • During repeated playthroughs of the Tanker chapter on the same save file, a suppressor for the USP handgun can be found on the second floor of the crow's nest after defeating Olga Gurlukovich.
  • After completing the second playthrough, Snake and Raiden will start wearing sunglasses on every odd-numbered playthrough (e.g. 3rd, 5th, 7th).
  • This is the first version to remove the brown coloration from non-lethal weapon HUD icons, as it was in the US release. This change will persist through all future re-releases.

European Version

Three variants were produced: a multi-language version with text in English, French, and German (SLES-50383), an Italian version (SLES-50384), and a Spanish version (SLES-50385).

  • In addition to the other added content and changes from the Japanese version, European Extreme was also added as a difficulty setting alongside the standard Extreme setting after clearing the game once. European Extreme ups the damage done by enemies and vastly increases enemy sights, letting them see you much further away.

Korean Version

  • Voices are in English with text in Hangul.
  • The 1st-Time option when starting a New Game was removed. Instead, the game makes you go through both the Tanker and Plant chapters on your first playthrough, just like the American version.
  • The FHM-supplied posters that adorned various locations throughout the game were replaced by new public-domain ones. This change would also be in effect in The Document of Metal Gear Solid 2, as well as Metal Gear Solid 2: Substance.

Metal Gear Solid 2: Substance

An expanded version of Metal Gear Solid 2 released in December 2002 in Japan (March 2003 in America and Europe).

  • Voices are in English for all regions, including Japan.
  • All the content from the European version is present.
  • The 1st Time option after starting a New Game was removed. Instead, you are given a choice to play through the Tanker and Plant chapters in one playthrough or individually from the get-go.
  • The visual effects of the Thermal Goggles when the item is equipped by the player was changed.
  • Solidus Snake's line when he comes out from hiding in Arsenal Gear's Rectum (yes, that's the name of an actual location in the game) was changed from "No more games, Raiden" to "No more games, Jack", keeping it consistent with Solidus' characterization (as he never addresses Raiden by his codename in any other instances and always uses his real name).
  • In Sons of Liberty Snake can say "Good" and "All right" when correctly taking a picture of Metal Gear Ray. In Substance he only says "Good". This change carries over to all future versions.

Metal Gear Solid: HD Collection

Released by Bluepoint Games in 2011 for Xbox 360 and PlayStation 3, with a PlayStation Vita port released in 2012. This list compares the PS2 and PS3 versions.

  • UI textures remade, textures filtered throughout.
  • Entire game reframed for 16:9. This means expanding and/or cropping every area of the game.
  • Length of Solidus's button mashing torture reduced.
  • Extended load time added before every codec conversation.
  • Grenades take too long to explode.
  • Raiden can use Sensor A before node interaction on PS2. On PS3 Raiden must interact with the node first.
  • Mochizuki Saya poster (Deck-A, Crew's Quarters - left locker) significantly darkened.
  • Depth of field blurring is diminished throughout.
  • In two instances the DOF effect is missing from foreground objects (a Gurlukovich soldier's leg in the cutscene before the shootout in the Tanker holds, and a US Marine's gun on the left side of the screen in the game over cutscene which plays if Snake is discovered in the very first area of the Scott Dolph speech section). These omissions are shared with the PC version.
  • One alternate camera angle during gameplay - first shot of first area of the Scott Dolph speech section, when Snake starts at the top of the ladders. This curious change is shared with the PC version.
  • Color filters missing from 5 scenes.
  • a. Snake's stealth camo shorts out during introductory cutscene - cyan filter.
  • b. Raiden interacts with node and is electrocuted - high contrast filter.
  • c. Raiden's face reveal going up the elevator to the top of Strut A - cyan filter.
  • d. Otacon cries with parrot in Shell 1 Core B2 - dark blue filter.
  • e. Olga as Mr. X hits Raiden with her HF Blade - high contrast filter.
  • Crossfade effect missing in cutscenes.
  • Light beams emanating from Snake's suit as it shorts out render too small.
  • The lightning from Fortune's railgun charging mostly doesn't render.
  • Weird audio quality for UI. Codec bleep and menu beeps sound tinny. When scrolling through options, the beep randomly becomes louder than it should be.
  • Campbell's swimming tutorial re-recorded to change "left analog stick" to "left stick".
  • Background textures for clear screen and Snake Tales text scenes are improperly stretched from 4:3 to 16:9.
  • Convex lens effect missing from sniper rifle scope.
  • Cutscenes rendered in full 16:9 widescreen, 1.85:1 inside 4:3 frame on PS2.
  • New typo introduced in one prerendered cutscene. "George Sears" on PS2, "Gorge Sears" on PS3.
  • Node interaction on PS2 defaults to "Exit" option. PS3 defaults to Radar mode selection. The PC version defaults to Vibration toggle.