New Play Control! Pikmin 2
|New Play Control! Pikmin 2|
Also known as: Wii de Asobu Pikmin 2 (JP)
If you've seen New Play Control! Pikmin, then you know what New Play Control! Pikmin 2 brings to the table.
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Pikmin 1 and 2 on Wii
This game has a folder that's also used in New Play Control! Pikmin. Everything of interest about that folder is documented in that article.
Pikmin 2 Leftovers
Because this is a remake of Pikmin 2, some leftovers were never cleaned out.
While most GameCube-related strings in /pikmin2/message/mesRes_engEU.szs/message/pikmin2.bmg have been updated to match the Wii version, one of them remains:
The data in the file on the Memory Card in Slot A is corrupted. Is it OK to overwrite this file?
The model for the GameCube version's cursor is still present in /pikmin2/user/Kando/piki/pikis.szs/designer/cursor.
- The early English script that was only found in the Japanese version of Pikmin 2 is nowhere to be seen here.
- The unused content in early Treasure Hoard settings (/user/Abe/Pellet/*/otakara_config.txt) in the Japanese version are likewise missing.
- The old European treasure models found in the /user/Abe/Pellet folder for the American and Japanese versions are also missing.
- Some unused strings were cleaned off:
- The "This message was moved" messages have been removed.
- The placeholder Piklopedia and Treasure Hoard item descriptions were removed.
- "It's been added to your Treasure Log!" was removed.
- "You can't log this treasure until you reach the surface." was removed.
- The message explaining that excessive damage to the spacesuit is fatal was also removed.
- The strings about the Yellow and Blue Onions awakening were removed.
- The text for the "camera tutorial" cutscene was also deleted.
- The development text strings were removed (e.g. "MOC = Mouse on Cars!").
- The /user/Kando/develop folder was removed.
- The map screen mockup image was removed.
- Data referring to the canceled Dutch translation was removed.
Check if the original Pikmin 2 regional differences are still here. Also, the European-only treasure descriptions here need adding; we don't need to add the ones for the other treasures because they're the same regional differences as on the GameCube.
- Similarly to New Play Control! Pikmin, on the European version, Wollywogs, Yellow Wollywogs, and Wogpoles have been renamed to Wollyhops, Yellow Wollyhops, and Wolpoles, respectively. This change didn't exist in the GameCube version, but the trend continued for the European version of Pikmin 3; it's presumed this happened because "wog" in British English is a racial slur.
- The journal entry for the Flare Cannon has the word "monstrous" in the European version, and the misspelling "monsterous" in the US version. In the GameCube release, the same scenario happens...except with the regions swapped.
Unlike in the original GameCube version, Totaka's song initially seemed to be totally inaccessible in the New Play Control port - the song has been completely removed from the cave completion screen, and due to the Wii version (seemingly) being guaranteed to always be able to autosave, it should be impossible for the cave transition music to ever remain playing long enough to reach Totaka's song.
However, it is possible to force the game to prompt the user for a manual save rather than autosaving when transitioning between areas, by using an emulator to do something that should be impossible on unmodified hardware:
- Load New Play Control! Pikmin 2 in an emulator, and begin gameplay.
- Just before entering a cave area, delete the New Play Control! Pikmin 2 save data from the emulated Wii's NAND.
- Upon then entering the cave area, when the game would normally have quickly autosaved, it will instead show the Save Data Check screen and ask you to confirm the creation of a new save data file. The cave transition music will remain playing while this is happening, as long as the user does not answer the confirmation prompt.
And indeed, unlike the cave completion screen, the song is in fact still present in the cave transition music! (Though strangely, it seems to use the shorter notes of the GameCube's Treasures Salvaged screen, rather than the GameCube's Memory Card Check screen.)
|Waiting on the Save Data Check screen
when accessed on the way into a cave (wait until 3:45)
|The Pikmin series|
|GameCube||Pikmin (Prototype) • Pikmin 2 (Prototype)|
|Wii||New Play Control! Pikmin • New Play Control! Pikmin 2|
|Wii U||Pikmin 3 (Prototype)|
|Nintendo 3DS||Hey! Pikmin|
|Nintendo Switch||Pikmin 3 Deluxe|