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Pikmin 4
Pikmin 4 |
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Developers: Nintendo EPD,
Eighting This game has unused graphics. |
Pikmin 4 is the game Pikmin fans have been waiting over 10 years for. This time, you play as your own custom character on a mission to rescue Captain Olimar after he sends out a distress call. It introduces night missions, Glow Pikmin, and dog companions to the series. Also, dandori trials and battles.
This article was brought to you by Unreal Engine 4.
To do:
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Unused Graphics
Alternate Playing Card Icons
The game files contain alternate icons for three of the playing cards, taken from a different angle from those used in-game.
Aquarium Cave Caption Board
The aquarium cave type has a caption board similar to one you would see in a real museum outside of the tank. This board has a fully textured front, but the Survey Drone cannot get to an angle where this sign is visible from the front, rendering this texture unseen.
The texture shows four radar maps of aquarium caves, with the top-left being the 2nd sublevel of Seafloor Resort, the top-right being the 1st sublevel of Seafloor Resort, the bottom-left being the 4th sublevel of Seafloor Resort, and the bottom-right being the Dandori Challenge "Planning Pools". There is also some text to the right which is unreadable due to it being too blurry.
Unused Green Onion
An icon for an unused green Onion exists in T_ui_Icon_Radar_L_000_NoMipmap_D, though its use is unknown; It may have once been an Onion for the Glow Pikmin, or for the unused Bean Pikmin.
Unused Pellet Colors
The file DT_PelletColor has several unused Pellet color entries. The game can process these by overwriting used entries with unused color values.
Bean Pellet Color
The Bean color entry might have been considered for the Glow Pikmin at some point in time and has the following color entriesː
Redː 0.25 Green: 1.0 Blue: 0.0 Alpha: 1.0
Undef Pellet Color
This unused color is defined for the entries of NewPikminC, Minion, Undef, Mix, and Random. All Color values except alpha are 0.0.
Unused ID Badge Settings
Unused Hair Colors
Via real-time memory editing the game can be tricked to use unused hair colors of either white (internal value 6) or grey (7).
Unused Suit Colors
Same as above but for the suit color instead. If an unused color ID has been saved to the ID Badge it will also affect the Rescue Corps' appearance.
Unused Music
The Tropical Wilds theme from Pikmin 3, likely used as a placeholder.
Early | Final |
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An early version of the Blue Pikmin introduction theme. Sounds more wavy than the final.
Early | Final |
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Just like the Blues, The Ice Pikmin have an early intro variant as well. Sounds clearer/louder than the final.
Pikmin 2/3 | Pikmin 4 |
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The Challenge Mode Results Theme from Pikmin 2 and 3 is left over as a placeholder for the Dandori Results.
Early | Final |
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Following the trend of different Pikmin jingles, this time its for the Glow Pikmin, not that many differences, besides a bit more echo
Early | Final |
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The Today's Results from Pikmin 3 is left in the files possibly being a placeholder. From where its at it could have possibly been used for Olimar's Shipwreck Tale.
An unused Alternate version of the title screen with note differences.
The success theme from Pikmin 2 is remade in Pikmin 4, but sadly never gets used.
A distorted version of the Red Pikmin Introduction Theme. Possibly a placeholder for the Glow Pikmin Introduction, or for the Unused Bean Pikmin.
Unused Sounds
Along with a couple of unchanged voice lines from Pikmin 3, there are a few strangely distorted voice lines of Charlie's.
While unplayable, there are 4 unused voice files each for Russ, Dingo, and Yonny. Example: AkB_Npc_(name)_BodyA.bnk - with a BodyB, BodyC, and BodyD variation as well. This matches up with the 4 body types available in the character customizer, which implies that these characters could have been randomly generated at some point in development.
Unused Videos
MOV_OP02
An early, pre-rendered version of the cutscene that plays after creating your character. In the game, this cutscene is made with in-game assets and isn't pre-rendered.
MOV_SoundTest
A simple sound test video, which is 2 minutes and 10 seconds of metronome-like ticking. Sounds of an Onion waking up can be heard 48 seconds in.
Unused Text
Debug Text
Some debug placeholder text exists, with the files containing them starting with "Debug_", which are all test dialog.
Debug_UI_SpecialCharacter
The quick brown fox jumps over the lazy dog. THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG A TOTAL OF 5,728,100,643.99 TIMES. Mr Jock, TV quiz PhD: bags 20% fewer* lynx at a café; voilà, they're "worth" £10/€10 ÷ $10. That's 10 + 9 - 8 = 11 Nintendo Switch™ consoles & Nintendo 3DS! He claimed—though I don't believe him—to have done so in an eyes-shut state...? © Nintendo ® Nintendo (#Nintendo_Europe@nintendo.de) "_'.,;:`¡!¿?#–°^—%~*&@|§©™® ¹²³1ºªᵉʳᵉ234567890°¨$£€¤=-+÷\r\n{«\\\\\\[(<>)\\]/»} aeiouâêîôûáéíóúàèìòùäëïöü AEIOUÂÊÎÔÛÁÉÍÓÚÀÈÌÒÙÄËÏÖÜ ãñõœæßÃÑÕŒÆçÇαβγµΩ
A similar piece of text exists in The Legend of Zelda: Skyward Sword HD.
Build Info
A text file located in the games root folder contains some build info about the game, including some dates, with the earliest date being July 12, 2022.
Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd_root 2023-04-03T10:32:47.432Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/code/main 2023-04-03T10:32:43.976Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/code/main.npdm 2023-04-03T10:08:27.742Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/code/sdk 2022-07-12T09:36:53.991Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/code/rtld 2022-07-12T09:36:54.422Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/code/subsdk0 2022-07-12T09:36:53.910Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/logo/NintendoLogo.png 2023-04-03T10:32:45.731Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/program0.ncd/logo/StartupMovie.gif 2023-04-03T10:32:45.731Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/meta0.ncd/data/Application_0100b7c00933a000.cnmt 2023-04-03T10:32:47.336Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/control.nacp 2023-04-03T10:32:45.762Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_Japanese.dat 2023-04-03T10:32:45.917Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_AmericanEnglish.dat 2023-04-03T10:32:46.026Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_BritishEnglish.dat 2023-04-03T10:32:46.130Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_French.dat 2023-04-03T10:32:46.239Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_CanadianFrench.dat 2023-04-03T10:32:46.345Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_Spanish.dat 2023-04-03T10:32:46.454Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_German.dat 2023-04-03T10:32:46.560Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_Dutch.dat 2023-04-03T10:32:46.666Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_Italian.dat 2023-04-03T10:32:46.772Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_BrazilianPortuguese.dat 2023-04-03T10:32:46.879Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_Korean.dat 2023-04-03T10:32:46.985Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_SimplifiedChinese.dat 2023-04-03T10:32:47.093Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_TraditionalChinese.dat 2023-04-03T10:32:47.199Z Carrot4/Binaries/Switch/Carrot4-Switch-Shipping.nspd/control0.ncd/data/icon_LatinAmericanSpanish.dat 2023-04-03T10:32:47.305Z UE4CommandLine.txt 32098CD1945CFB3CE3C1A340DC9C06D4
Oddities
Koppaite Internal Names
The internal names for three of the Koppaites - Yorke, Nelle, and Don Bergman - refer to them as Alph, Brittany, and Charlie, the main leaders of Pikmin 3. These characters are clearly references to the leaders, as they share the same colors and Yorke is an engineer like Alph. Oddly, Collin's localization name (Normal01) is called for when Don's nickname is used, as shown here.
[Npc:EmphasisStart NpcName=\"Normal01\"/]Dobbs[Npc:EmphasisEnd/]
Dog Internal Names
The internal names for Moss and Oatchi refer to them as Lucky and Happy respectively.
Inconsistent Internal Name Scheme
In text files, Collin, Shepherd, and Russ are referred to as Normal01, Normal02, and Normal03, but Dingo is Normal06, Yonny is Normal10, and Bernard is Pilot.
Reused Tracks
The End of Day theme from Pikmin 3 is reused, as well as the after-hours theme from the same game, and the "Tutorial Time!" track which is only used once in the Prologue for some odd reason. Many Pikmin 3 Tracks lay in the Pikmin 4 Soundtrack that go unused.
Orange Bulborb Night Properties
Despite the Orange Bulborb never being present in any of the night levels, it is one of the few enemies that can be viewed at nighttime in the Piklopedia, where it has unique behavior of always being awake and is able to destroy the Tricknoll in 7 hits. Why all of this is present here despite never being seen in normal gameplay, and whether it was meant to at one point, remains unknown.
The Pikmin series
| |
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GameCube | Pikmin (Prototype) • Pikmin 2 (Prototype) |
Wii | New Play Control! Pikmin • New Play Control! Pikmin 2 |
Wii U | Pikmin 3 (Prototype) |
Nintendo 3DS | Hey! Pikmin |
Nintendo Switch | Pikmin 3 Deluxe • Pikmin 4 |
iOS, Android | Pikmin Bloom |
- Pages missing developer references
- Games developed by Nintendo EPD
- Games developed by Eighting
- Pages missing publisher references
- Games published by Nintendo
- Nintendo Switch games
- Pages missing date references
- Games released in 2023
- Games released in July
- Games released on July 21
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with unused text
- To do
- Pikmin series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Eighting
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2023
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 21
Games > Games by series > Pikmin series