New Play Control! Pikmin
|New Play Control! Pikmin|
New Play Control! Pikmin is the New Play Control! remake of Pikmin, featuring a new control method to play with. Who'd've thought.
This article was brought to you by Big Brain Academy®.
Pikmin 1 and 2 on Wii
The folder /pikmin12/message is present in both New Play Control! and New Play Control! Pikmin 2, and is, for the most part, the same. It contains strings present in both remakes, as well as a particular string that mentions both remakes as a single item:
Pikmin 1 and 2 on Wii. Pikmin are back, and this time on Wii!
The string is found in /pikmin12/EngEU/message/pik12message.bmg. This hints that, at one point, Nintendo might've intended to keep both games on the same disk, a la Metroid Prime: Trilogy, and that a possible name was Pikmin 1 and 2 on Wii. This .bmg file also contains some other oddities.
Big Brain Academy: Wii Degree Leftovers
Check if the US version contains the same remnants, but refer to the game as "Big Brain Academy: Wii Degree".
Big Brain Academy: Wii Degree must've been used as a base for the pik12message.bmg file, because there are a couple of leftover strings from that game.
There are not enough empty blocks in the Wii System Memory. Big Brain Academy for Wii requires 3 blocks to save. Return to Wii Menu to manage save data now? Would you like to create a Big Brain Academy for Wii save file?
Document the "JP ONLY" strings on the Japanese version, as they've been replaced with interesting stuff.
These strings were presumably used during development.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ×××× *** JP ONLY!!! ***
The latter two appear several times on the file. There's also a string containing the characters present in the game's font, likely in order to test it.
The model for the GameCube version's cursor is still present in the game, under /pikmin1/EU/dataDir/shapes/cursor.
Check if the Japanese NPC!P still has dataDir/SndData/cntA_S.h4m.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Try to get the Pikmin debug menus and such to work here.
All of the unused content in Pikmin is still here, and equally unused, with the following exceptions:
- dataDir/SndData/cntA_S.h4m, the earlier version of one of the tutorial videos, is only present in the Japanese version of Pikmin, so it's absent in the American and European version of New Play Control! Pikmin.
Check if the original Pikmin regional differences are still here.
- On the European version, Wollywogs, Yellow Wollywogs and Wogpoles have been renamed to Wollyhops, Yellow Wollyhops and Wolpoles, respectively. This change didn't exist in the GameCube version, but the trend continued for the European version of Pikmin 3. It's presumed this happened because Nintendo feared British players would find "wog" offensive, since "wog" is slang for a dark-skinned person.
|The Pikmin series|
|GameCube||Pikmin (Prototype) • Pikmin 2 (Prototype)|
|Wii||New Play Control! Pikmin • New Play Control! Pikmin 2|
|Wii U||Pikmin 3 (Prototype)|
|Nintendo 3DS||Hey! Pikmin|
|Nintendo Switch||Pikmin 3 Deluxe|