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Ninja Gaiden Sigma 2

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Ninja Gaiden Sigma 2

Also known as: Ninja Gaiden Σ2
Developer: Team Ninja
Publisher: Tecmo
Platform: PlayStation 3
Released in JP: October 1, 2009
Released in US: September 29, 2009
Released in EU: October 2, 2009


ItemsIcon.png This game has unused items.
Carts.png This game has revisional differences.


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Ninja Gaiden Sigma 2, like its predecessor, is a heavily-reworked PlayStation 3 port of a Team Ninja game previously released as an exclusive for a Microsoft console, this time based on Ninja Gaiden II for the Xbox 360. This version adds Momiji, Rachel and Ayane as playable characters, each with her own dedicated chapter in the main story mode, along with an online Team Missions mode where players get to play as any of them in addition to Ryu. Unfortunately they also toned down the difficulty and violence from the Xbox 360 version and unlike the first Sigma, even the western releases were censored this time, replacing all the blood and gore with out-of-place blue mist. But hey, at least you can shake the boobs of the female characters with the PlayStation 3 controller's SIXAXIS feature. Yes, that's a thing in the game.

Main changes from Xbox 360 version

NB: Surprisingly, these changes apply to the PS3 version regardless of region; so the censorship decisions apply across the board.

Blood and gore

 • Blood is quite scant in the PS3 remake; whilst not entirely deleted, there is considerably a lot less of it. Cutting limbs and heads off has blood spurts being replaced with a blue smoke. Body parts also do not remain on the ground in the PS3 version.
 • Conversely, the blood and gore is completely gone from the cutscenes of the PS3 version. One major example is when Ryu travels to Venice in Chapter 5. In the 360 version, Ryu cuts a werewolf in half, but this is replaced with the same werewolf (unintentionally comically) falling to the ground.
 • The credits are also entirely different; the 360 version shows various blood splatters, whereas the PS3 version shows Ryu walking through a foggy battlefield.
 • In addition, Ryu shakes far less blood off his sword after battle, in comparison to the 360 version.
 • The UI is less 'bloody', with it being a deep red on the 360, and a far cooler blue on the PS3.

Gameplay

 • The biggest addition to gameplay is the extra missions as Ayane, Momjii and Rachel, as well as a co-op multiplayer mode known as Team Mission. In Story mode, Karma Scoring is removed and now only done in Chapter Challenge.
 • Extra weapons were also added and changed around, such as the Enma's Fang, a greatsword for Ryu, and the Incendiary Shuriken being given to Ayane. Infinite projectile ammo now exists, which also means a lot of flying enemies were ditched.
 • Fewer enemies with higher amounts of health.
 • In addition, a few bosses were changed or added too, including a giant Buddha statue, the Statue of Liberty (animated by the Greater Fiend Alexei), and Marbus from the previous game.
 • Players can no longer hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil; instead, they are automatically consumed upon pickup.
 • Shaking the Sixaxis Controller means that the women character's breasts jiggle.

Unused items

While two projectile weapons were removed from Ninja Gaiden II, they can still be found by editing save data, allowing you to have the Windmill Shuriken and Incendiary Shuriken. The Incendiary Shuriken have unlimited ammo like the bow, and both of these can charge Ultimate Techniques.

In addition to these, there is an additional unused weapon, a version of the Lunar Staff that is based on the one from Ninja Gaiden Black. It displays in the menus as a Level 5 Dragon Sword, can't charge UTs and has a limited moveset similar to the original.