Ninja Gaiden Trilogy
Ninja Gaiden Trilogy |
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Also known as: Ninja Ryukenden Tomoe (JP) This game has unused music. |
Ninja Gaiden Trilogy is pretty much the first three games in the series with updated music and very minor graphic updates (and the occasional graphic downgrade!), all in one cartridge.
Unused Music
Several unused music tracks and sounds are present in the ROM, including the staff roll themes for both Ninja Gaiden Episode II and III (but not for the first game, oddly enough). Pro Action Replay code 818043?? will play any song at the title screen.
Ninja Gaiden Trilogy
Unused Song
ID 55
Unused Jingle
ID 1B
Unused Sound
ID 51
Ninja Gaiden Episode I
Staff Roll
https://www.youtube.com/watch?v=4_9Syk7Xs_k
Ninja Gaiden Episode II
Staff Roll
ID 34
Ninja Gaiden Episode III
Staff Roll
ID 3F
Debug Mode
Located at SNES address $80FF20-80FF23 is a set of 4 debug flags that correspond to joypad buttons. All 4 bytes were set to $00 (disable) in the final version of the game. Use the following codes to toggle the flags on again:
Game Genie | Pro Action Replay |
---|---|
DFE4-3DD7 DFE4-3D07 DFE4-3D67 DFE4-3DA7 |
80FF2001 80FF2101 80FF2201 80FF2301 |
80FF20 - Y button
If you don't hold Y when the game boots, CPU usage meter is enabled (0x80 set in 7E0FF0). It appears as a thin horizontal line.
80FF21 - B button
If you don't hold B when the game boots, freeze frame is enabled (bit 0x80 set in 7E0FF1). At any time, press Start to freeze the current frame. Press Start again to resume.
80FF22 - A button
Hold A during bootup to set disable collision detection (bit 0x80 set in 7E08E6). Then, bit 0x80 is set in 7E08E3 (Ninja Gaiden), 7E08E4 (Ninja Gaiden Episode II), and 7E08E5 (Ninja Gaiden Episode III).
80FF23 - X button
Holding the X button when the game boots sets bit 0x80 in 7E08E8. In Ninja Gaiden Episode III, debug info is displayed in the upper left corner of the screen at all times.
A check for this memory address and bit also exists in Ninja Gaiden Episode II, but the branch distance after the check is $00, suggesting that the debugging function was removed.
Ninja Gaiden Episode II Broken Sound Test?
This needs some investigation. Discuss ideas and findings on the talk page. |
The button code for the NES version is also the same here. But for some reason, the sound test menu automatically exits after a few seconds, and it doesn't seem possible to play a song/effect even in the time allowed. Is it broken?
Credits
Upon completing a game, the player is returned to the main menu; however, the credits that were supposed to appear at this point are still in the ROM. They were likely just cut-and-pasted from the original games.
The credits for Ninja Gaiden Episode III are present as well, but because of how words are stored/loaded in that game, only fragments of the text are visible in the game's data.
Ninja Gaiden
Stored at 0x2EDE8.
S T A F F STORY SAKURAZAKI SCREENPLAY SAKURAZAKI FAW IMAGE ILLUST RUNMARU ART WORKS RUNMARU PARCO UMA ART WORKS NAGA WILD TAGOU NIWAKAMARU PROGRAM WORKS MADOKA SOUTHERNAMI MASITA ASSISTANT NOSUKE NES TRANSLATOR KEVIN & DANIEL SOUND DESIGN MORE YAMASAN B.B HAKASE DIRECTOR SAKURAZAKI AUDIO VISUAL COPYRIGHT MCMLXXXIX TECMO LTD. ALL RIGHTS RESERVED. THANK YOU FOR PLAYING. AND SEE YOU NEXT.
Ninja Gaiden Episode II
Stored at 0x59F53.
TECMO THEATER VOL. 2 PROJECT NINJA-II — THE DARK SWORD OF CHAOS — —— CINEMA DISPLAY UNIT —— STORY BY SARAH*H. S.SAKURAZAKI SCREENPLAY BY RUNMAL ART WORK RUNMAL HARUMI♥OKADA ART WORK IZUKI KATAOKA MASAMI TAKIZAWA PROGRAM WORK NOSUKE DIRECTED BY RUNMAL —— ACTION UNIT —— BG ART WORK YOSHIAKI GOTOH D.H.MAX HARUMI♥OKADA ENEMY DESIGN RUNMAL YOSHIAKI GOTOH NAGA PROGRAM WORK MADOKA SOUTHERAMI DIRECTED BY S.SAKURAZAKI —— SOUND STAFF —— MUSIC COMPOSED BY S.KAJIYA MAYU SOUND EFFECTS MIYA SOUND DIRECTOR S.KAJIYA —— DESIGN STAFF —— ILLUSTRATION BY SHINOBU IWABAYASHI ED.DESIGNER TAKASHI SAITO SPEACIAL THANKS TO AKIHIKO FAW KEIJI YAMAGISHI ENGLISH TRANSLATION BY DANIEL KAHL EXECUTIVE PRODUCER HIDEO YOSHIZAWA AUDIO VISUAL COPYRIGHT MCMXC TECMO,LTD. ALL RIGHTS RESERVED
The Ninja Gaiden series
| |
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Arcade | Ninja Gaiden |
NES | Ninja Gaiden (Prototype) • Ninja Gaiden Episode II: The Dark Sword of Chaos • Ninja Gaiden Episode III: The Ancient Ship of Doom |
Commodore 64 | Shadow Warriors |
Game Boy | Ninja Gaiden Shadow |
Sega Master System | Ninja Gaiden (Prototype) |
Sega Genesis | Ninja Gaiden |
SNES | Ninja Gaiden Trilogy |
Xbox | Ninja Gaiden • Ninja Gaiden Black |
PlayStation 3 | Ninja Gaiden Sigma • Ninja Gaiden Sigma 2 |
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