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Ninja Gaiden Shadow
Ninja Gaiden Shadow |
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Also known as: Ninja Ryukenden GB: Matenrou Kessen (JP), Shadow Warriors (EU) This game has debugging material. This game has a Data Crystal page |
Now this is interesting ... a Ninja Gaiden game that was going to be a Shadow of the Ninja game. Need proof? The latter's final boss theme is in it and it was programmed by Natsume — not Tecmo.
Contents
Sound Test
At the title screen, hold A + B, then press Start.
Unfinished Sprite Debug in Sound Test
In the Sound test mode, press Start + Select. This will execute a special Sprite Object draw routine instantly, same as the one used in Debug Mode for "OBJ TEST" sprite drawing. However, due to the lack of a proper return code, the game will freeze forever with some odd sprites drawn in the middle on the screen (because there are no proper CHR data loading or sprite selection routines here).
This either may be an unfinished simple sprite debug (which planned to be used apart from main debug code but utilize the same helper routines) or some sort of older sprite debug leftovers. Anyway, using this combination will hang your console for sure and it is still active in any retail version of the game.
Stage Select
At the title screen, hold Select then press A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.
Level Debug
Use the Game Genie code 08D-81A-D5A, then at the title screen wait for the demo sequence. The small numbers will appear at the middle of the screen instead. Use A / B to change them, press Start to begin from the selected level or sublevel or cutscene. The index 03 will start an ending sequence.
Debug Mode
Use the Game Genie code 08D-D8A-C46, then at the title screen use the "Sound Test" cheat mentioned above. A debug menu offers some CHR and OBJ viewers, a Sound Test, and a Stage Select. Start returns you to the title screen, and A selects one of the menu options.
Unused Text
There are some unused text resources in the main text storage:
- At 0x16F79: "ENDING"
- At 0x176FF: "-EXTRA GAME-"
- At 0x17719: " TIME"
- At 0x17721: " HI:"
- At 0x1772A: "SCORE:"
- At 0x17733: " LEVEL"
The Ninja Gaiden series
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Arcade | Ninja Gaiden |
NES | Ninja Gaiden (Prototype) • Ninja Gaiden Episode II: The Dark Sword of Chaos • Ninja Gaiden Episode III: The Ancient Ship of Doom |
Commodore 64 | Shadow Warriors |
Game Boy | Ninja Gaiden Shadow |
Sega Master System | Ninja Gaiden (Prototype) |
Sega Genesis | Ninja Gaiden |
SNES | Ninja Gaiden Trilogy |
Xbox | Ninja Gaiden • Ninja Gaiden Black |
PlayStation 3 | Ninja Gaiden Sigma • Ninja Gaiden Sigma 2 |
- Pages missing developer references
- Games developed by Natsume
- Pages missing publisher references
- Games published by Tecmo
- Game Boy games
- Pages missing date references
- Games released in 1991
- Games released in December
- Games released on December 13
- Games released on December 14
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Pages with a Data Crystal link
- Ninja Gaiden series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Natsume
Games > Games by platform
Games > Games by publisher > Games published by Koei Tecmo > Games published by Tecmo
Games > Games by release date > Games released in 1991
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 13
Games > Games by release date > Games released in December > Games released on December 14
Games > Games by series > Ninja Gaiden series
The Cutting Room Floor > Unimportant Awards > Game Boy games