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Ratchet: Deadlocked

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Title Screen

Ratchet: Deadlocked

Also known as: Ratchet: Gladiator (EU), Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle (JP)
Developer: Insomniac Games
Publishers: SCEA (US), SCEE (EU), SCEI (JP)
Platform: PlayStation 2
Released in JP: November 23, 2005
Released in US: October 25, 2005
Released in EU: November 18, 2005


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Ratchet: Deadlocked is the fourth game in the Ratchet & Clank series, which is notable for being much more linear and mission-based without freeroaming than its predecessors and causing debate amongst the fans because of it.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Ted Price

RatchetDeadlocked TedPrice.png

In the files for every level of the game, there is an unused picture of Ted Price, the CEO of Insomniac Games, photoshopped to have a mullet. According to developer Mike Stout, Carl Grande (the Asset Manager for Insomniac) was fond of making humorous pictures such as this one to serve as temporary assets during development.

Unused Crate

RatchetDeadlocked UnusedCrate.png

In the files for the singleplayer levels, there exists an unused crate model with the DreadZone logo on the sides. Its purpose is unknown.

Unused Audio

Hmmm...
To do:
  • Rip the audio and replace videos with them.
  • Find out whether some of the generic dialogue is actually used in-game.

There are several pieces of unused audio within the game. Most of it is alternate dialogue for missions, while others were most likely intended as generic dialogue and boss fight quotes.

Cut Hydrogirl Rescue Mission

The most interesting of the unused audio clips, as it doesn't relate to any existing missions. According to this audio, there would have been a mission on Planet Shaar that would have involved freeing fellow DreadZone contestant Hydrogirl. Since this mission was cut, Hydrogirl's only appearance (and speaking role) in-game is during the ending cutscene.

Shellshock

Most likely alternate dialogue for one of the three Shellshock missions on Kronos, or a fourth mission featuring Shellshock was planned.

Sarathos

Presumably alternate dialogue for the Sarathos missions.

Ace Hardlight

Pieces of dialogue related to Ace Hardlight, and some dialogue that he presumably would have said during the boss fight with him. The dialogue at the beginning of the video was most likely early dialogue for the fourth Torval mission, in which Ratchet has to destroy an Ace Hardlight statue with explosives.

Gleeman Vox

Dialogue most likely intended for the final boss fight and the DreadZone containment facility intercom. The last speech is actually used in the game, when the first phase of the boss fight with him finishes.

Unused Weapons

For some reason, the Shock Blaster and The Raptor go unused in the game. The Raptor is actually the original concept for V3 of the Dual Vipers, while the Shock Blaster is a leftover from Ratchet & Clank: Up Your Arsenal.

Unofficial render of The Raptor

Unused In-Level Movies

This In-Level Movie suggests that, at some point in the game, Clank was meant to be saved by Ratchet at the Ghost Station. Even though the reason for Clank being in this level is unknown, since he never makes a physical appearance outside of the Dreadzone Station, it is believed that Vox could've kidnapped him.

Cut Weapon Levels

Although weapons can normally be leveled up to V10 in normal savegames, and up to V99 in Challenge Mode savegames (after buying a then-unlocked upgrade), it is possible to manipulate the game code to increase the weaponry levels further, which does reflect in their overall performance.

Please ignore the empty dialog box at the bottom, it was mentioning that Merc was taken down.

V128

The top leveling weapons can have without negatively altering the normal behavior of the game, meaning it is completely safe to do so.

The game attempts to further level up your weaponry with experience even at V128, however it will fail to do so and return it to V99, the only level at which the game halts weapon leveling.

V32768

The very maximum leveling weapons can have at all.

An arm set to any level higher than V128 essentially makes the game think it no longer exists, since...

  • You can no longer pick up ammunition for it.
  • It disappears from the Pause > Weapons menu, as well as the quick weapon selection menu.

If all your arsenal is set to >V128, the Weapons menu will show # as the arm name and Paradox ERR as the placeholder description, along with a background image of the Harbinger. Attempting to navigate your armory in this state crashes the game. Navigating the Mods is possible, but it's also wasted time.

Values in the 32769-65535 range also have effect on the weapons' performance, except negatively; they will become weaker than at V1 level, if not completely useless.

Cut Planets

In the game's code we can find three cut planets: Space Galeons, Sky Arena and Harvest Outpost.

Cut Weapon Mods

Apparently more weapon mods should have appeared. From what can we understand from the game's files are Omega Mods. These don't have a description. The Mods are: Hover Mines, Shiny, Shockwave and Spiffy"".

Cut Missions

Also some cut missions can be found. Maybe these were meant for the cut planets. However are: Ace's Daily Run, Spider Versus Spider, Outrun, Outwit, Outlast, The Sky Is Falling! and Turret Command.

Regional Differences

Europe

NTSC PAL/Japan
Deadlocked NTSC Clank.png Deadlocked PAL Japan Clank.png

The collar made by Vox that some characters wear is seemingly completely missing in the PAL and Japanese versions. Only Ratchet seems to be wearing it, probably because it's part of his model. This doesn't affect the cutscene that plays after killing the Eviscerator.

Japan

Hmmm...
To do:
Translate the upgrade cutscene.
  • Online multiplayer is absent.
  • Movement is defaulted to 3rd Person.
  • The main menu adds an image of Ratchet and Clank along with the game's title.
International Japan
Ratchet Deadlocked Menu.png Ratchet Deadlocked Menu JP.png
  • The tutorial at the start of the game skips Clank explaining camera controls and instead starts with Al unlocking Ratchet's movement circuits.
  • The reference to cheerleaders in Dallas' "This is more fun than a bus full of cheerleaders!" line is changed to DreadZone race queens.
  • All armors got a boost in contrast
International Japan
Us pal red armor.png Japan red armor deadlocked.png
International Japan
Avenger armor us pal.png Avenger armor japan.png
International Japan
Crusader armor us pal.png Crusader armor japan.png
International Japan
Vindicator us pal.png Vindicator japan.png
International Japan
Liberator armor us pal.png Japanese liberator armor.png
  • A small cutscene plays before Ratchet fights an Exterminator or Gleeman Vox.