Ratchet & Clank (PlayStation 2)
|Ratchet & Clank|
This game has unused code.
This game has a prototype article
Ratchet & Clank is the first of Insomniac's efforts on the PlayStation 2. While considered a classic among many, it is often noted for its lack of RPG elements (weapon leveling, XP, etc.) compared to other entries in the series.
Based on an idea where an alien creature roams the galaxy with an esteemed arsenal of weaponry, the game formed the basis for a franchise that would eventually become one of the PlayStation's most popular.
- 1 Debug Menu
- 2 Unused Cutscenes
- 3 Unused Gold Weapons
- 4 Defensive Drone Glove leftovers
- 5 Unused Speech
- 6 Unused Icons
- 7 Unused Textures
- 8 Unused Models
- 9 Unused Cheats
- 10 Hidden Areas
- 11 Unused Text
- 12 Old Subtitles
- 13 Version differences
A debug menu can be enabled at anytime in a level for the NTSC-U version of the game with this GameShark / CodeBreaker code:
Enable Code (for console only) 9011A8F0 0C0469E4 Press L3 For Debug Menu D013C95C 0000FFFD 2015F5C4 FFFFFFFF
Pressing R3 while in the menu will return to normal game-play.
Actual videos are coming. For now, here's placeholder footage to prove accessing them is not too farfetched from reality. Although this was taken from a demo, the cutscene is 100% there in the final game.
Unused Gold Weapons
Every weapon can be potentially upgraded to gold, complete with the appropriate graphical tweaks. But the lack of any tangible difference in their behavior and the fact they're pointing to non-existing text and icons suggests they were probably never meant to be implemented.
Defensive Drone Glove leftovers
If the Drone Device is placed into Ratchets hand through hacking, the behavior it exhibits is actually a leftover from when the weapon was known as the Defensive Drone Glove. Pressing Circle will make Ratchet play a throwing animation like the other glove weapons in the game. The weapon also uses the Hologuise model, since they both shared the same model early in development.
Unused Nanotech help
This is an unused voiceline from the Helpdesk Girl regarding Nanotech, which was to be played during Novalis (much like all other tutorial audio). In the final game, the Helpdesk Girl starts the message with "That's Nanotech!".
- This funny icon was used as general placeholder for unavailable HUD graphics, such as having a golden Taunter. It can be seen in the behind-the-scenes video as the Pyrocitor's icon.
- This early bolt icon can be seen in several pre-release videos, and the texture still remains in the game.
- An unused icon for the Mackerel 1000, a cut weapon intended to replace Ratchet's wrench with a fish.
- An icon for the Revolverator, a drill weapon where Ratchet would grab enemies and spin them above his head. However, it was cut because it left Ratchet vunerable to attack from other enemies. The icon still remains in the files.
Get model renders of Fred with these textures applied.
In the files of Metropolis, there are 3 different textures used for Fred, the NPC that sells you the Grindboots and Persuader. He makes no appearance in this level, making these textures go unused. These textures don't make any other appearance in the game either.
- Fred is never seen wearing a blue labcoat anywhere in the game. This texture would later be reused in Up Your Arsenal during the cutscene for Annihilation Nation.
- The only time this texture is ever seen in-game is during the cutscene for Nebula G34.
- This texture never makes any appearance in the game.
- This placeholder image can be found in the HUD graphics for the commercials.
- In the files for the Help Menu, this image of some Sandsharks can be found. It would have been used for the removed "Enemies" category in the menu.
- In the files for the Help Menu, this image depicting some planets can be found. It would have been used for the removed "Planets" category in the menu.
- A texture labelled "Breast Plate", likely as a placeholder.
- An early texture for the ammo crate. This design would later be reused in Going Mobile.
- A texture labelled "invis", short for "Invisible". It seems to do its job, since trying to load this texture in an image-editing software yields a completely transparent box.
- A crudely-drawn image of what appears to be a smiley face made in MS Paint. This texture appears to mark "death zones" (such as the electrified water in Drek's Fleet) when viewed in debug mode. It is only visible when using the debug menu to move Ratchet freely across the map, and it disappears when normal gameplay is resumed.
- An early model for the Hydrodisplacer remains in the game.
- The Drone Device was going to be thrown from a glove instead of being automatically equipped on Ratchet.
Two unused cheats remain in the game. They are as follows:
All levels Left-handed Ratchet
Only Left-handed Ratchet's function remains in the game. You can activate the cheat with the following code for the NTSC-U version of the game with a GameShark or CodeBreaker:
Enable Left-handed Ratchet Cheat 0015EDB5 00000001
This will make Ratchet hold all his weapons in his left hand.
In Drek's Fleet, there is a 6th vessel that can only be entered with cheats/debug mode, used exclusively for cutscenes featuring Drek. It has no collision, and trying to stand in it will kill Ratchet.
Help Menu Options
Cut options intended to go in the Help menu. Lots of little tidbits here.
|Planets||Gadgetrœn maintains detailed records of all inhabited worlds. To consult our database, select this option|
|Switches||If you want more information about Bolt-Cranks, Frequency-Jammers and other special switches, choose this menu item|
|Enemies||Gadgetron keeps a record of all enemies you've encountered in your travels. If you want to find out more about any enemy you've fought, select this option.|
|Hints||Still stuck? Try our special hints section for some choice words of advice|
|None||Gadgetron's patented .QuickSelect. System makes equipping your gadgets and weapons a breeze. Let us show you how use it!|
- At one point, Gadgetron would have been spelled as "Gadgetrœn".
- The game would have kept track of planets the player visited.
- Frequency-Jammers were a kind of switch cut from the game early in development. Their exact purpose is currently unknown.
- The game would have also kept track of enemies encountered at one point. This option would later re-appear in Going Commando.
You can exchange your .Gold Bolts. for Gold Weapons at the Gemlik Base in Nebula G34
You can exchange your .Gold Bolts. for Gold Weapons here on Planet Novalis or at the Gemlik Base in Nebula G34
While Gold Weapons are still purchased at the Gemlik Base, the of suffix Nebula G34 would later be used for the Blarg Station.
((THIS MESSAGE HAS BEEN CUT))
A cut message.
Congratulations! You've completed all missions for this world! You can collect more bolts to purchase weapons or go to your ship and blast off to the other world in this demo. Demo Objectives: Play Metropolis Play Blackwater City
Leftover text from the demo versions.
This will aid you on your journey.
Clank's mother would have said this message during the cutscene on Quartu, but it never gets used.
Pokitaru's in-level movie "....where's that fighter?" has different subtitles: The resort owner says "I like to see that you really want to fly our jet" while the subtitles say "Hold on, hold on. I can see that you really want to fly our jet."
In the Japanese version of the game, Gadgetron is referred to as Galactron, Meaning that all vendors say Galactron instead, In the PAL Platinum version on Kalebo III there is a rotating Galactron logo still present.
|The Ratchet & Clank series|
|PlayStation 2||Ratchet & Clank (Prototype) • Ratchet & Clank: Going Commando (Prototypes) • Ratchet & Clank: Up Your Arsenal (Prototype) • Ratchet: Deadlocked|
|PlayStation Portable||Secret Agent Clank|
|PlayStation 3||Ratchet & Clank Future: Tools Of Destruction • Ratchet & Clank Future: A Crack in Time • Ratchet & Clank Collection|