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Ratchet & Clank Collection

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Title Screen

Ratchet & Clank Collection

Also known as: Ratchet & Clank 1-2-3: Ginga * Saikyou Gorgeous Pack (JP)
The Ratchet & Clank Trilogy: Classics HD (INT)
Developers: Insomniac Games, Idol Minds (PS3), Mass Media (Vita)
Publishers: SCE Asia (AS), SCE Australia (AU), SCEE (EU), SCE Korea (KR), SCEI (JP), SCEA (US)
Platforms: PlayStation 3, PlayStation Vita
Released in JP: September 6, 2012
Released in US: September 25, 2012 (PS3), July 29, 2014 (Vita)
Released in EU: June 29, 2012 (PS3), July 2, 2014 (Vita)
Released in AU: June 28, 2012, (PS3), July 9, 2014 (Vita)
Released in KR: June 29, 2012
Released in AS: June 27, 2012


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Hmmm...
To do:
Find out information about a broken level that appears when using the unlock all planets cheat in UYA which goes by the name level15_cityname.

An HD port of the first three Ratchet & Clank games, notable for being full of glitches not present in the original PS2 releases.

Notice: This page deals with unused/debug content present exclusively in the HD collection. Content present in the original versions of the games should be put on their respective articles instead. Unless otherwise specified, every content listed on this page applies to both the PS3 and PS Vita releases.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

PS Vita Trilogy

All this content is exclusive to the PS Vita release.

Framerate and Memory Usage monitors

Ratchet & Clank 1 Ratchet & Clank 2 Ratchet & Clank 3
Ratchet 1 Vita Framerate Memory monitor.png Ratchet 2 Vita Framerate Memory monitor.png Ratchet 3 Vita Framerate Memory monitor.png


To enable these, use the following codes:

//Ratchet & Clank 1
Show FPS monitor
816058F0 00000001
Show Memory Pools monitor
816058F4 00000001
Show Resources monitor
816058F8 00000001

//Ratchet & Clank 2
Show FPS monitor
81FD6960 00000001
Show Memory Pools monitor
81FD6964 00000001
Show Resources monitor
81FD6968 00000001

//Ratchet & Clank 3
Show FPS monitor
817FA9C8 00000001
Show Memory Pools monitor
817FA9CC 00000001
Show Resources monitor
817FA9D0 00000001

Ratchet & Clank

Unused Helpdesk Audio

Unused Goodies Help

This voiceline tells the player about the "Goodies" menu. However, in the final game, the "Goodies" menu is never mentioned by the Helpdesk Girl or anyone in the entire game.

Debug Menu

The same leftover Debug Menu from Ratchet & Clank 1's US release is leftover in both PS3 and PS Vita versions. For some reason, the menu is invisible on PS3, but is still fully functional.
Ratchet 1 debug Vita.png

Ratchet & Clank: Going Commando

Unused Fizzwidget Tour Audio

Presumably due to either a glitch or a developer oversight, the Fizzwidget Robot that gives tours on Planet Todano does not speak, meaning his audio goes unused.

Ratchet & Clank: Up Your Arsenal

Debugging Cheats

Two debug codes for the HD Up Your Arsenal are left enabled and can be entered by the player. Debug codes for the other two games are either disabled or non-existent. If you enter the same codes on the retail PS2 version, nothing happens. Curiously, if you enter the same codes on the betas of the game, you will be given access to a complete debug menu and all weapons and planets.

Unlock All Weapons/Gadgets

Enter the Pause menu and press Up, Down, Up, Down, Left, Right, Left, Right, and Square. This cheat does not automatically unlock all weapons and gadgets but rather allows the player to obtain and remove weapons and gadgets at will by going to either the 'Weapons' or 'Gadgets' section, selecting a grid and then pressing L3. Weapons unlocked this way will be at LV1. Interestingly, while the cheat still exists in the Vita version, the L3 and R3 functions are disabled, so the cheat becomes inaccessible.

Unlock All Planets/Missions

Enter the Pause menu and press Up, Down, Up, Down, Left, Right, Left, Right, and Circle. This will allow the player to access any planet in the game once they gain access to the ship. This also unlocks two unused planets named 'level15_cityname' and '#', the latter using the Insomniac Museum's planet in the Galactic Map menu, despite the fact the Museum cannot be accessed this way. Trying to fly to either of these planets will crash the game.

Unused Items

By utilizing the Game quit glitch, we can manipulate the vendor region where the vendor is and use it to give us any item we want. Set the bolt count to anywhere from 1,507,328 to 1,572,863, quit game then autosave twice to activate the glitch. The game will write Planet ID, Bolt Count, Challenge mode and Frames played. So if you set your bolt count to x (the bolt counts below for example) while the glitch is active, it will put that item in the vendor. Same if you manipulate your Planet ID or challenge mode to correspond with the values listed below. A bigger and more comprehensive table for item IDs can be found here.

Most of these items are just Ratchet & Clank 2 leftovers, but are worth noting down here since you can actually get them in-game with a glitch.

(Source: doesthisusername & I haha)
Item Hex Decimal Bolt Count Notes Screenshot
Commando Suit 06 06 393216 Still has the same icon and description from Ratchet & Clank: Going Commando. Can not be equipped as armor and will crash the game upon buying it due to the game equipping it as a weapon. Rac-UYAHD-CommandoSuit.png
Levitator 08 08 524288 Another leftover from Ratchet & Clank: Going Commando. Buying this item will crash the game, however it still has its original bolt count and description. Rac-UYAHD-UnusedLevitator.png
Bomb Glove (Paradox ERR) 0A 10 655360 This item works just like the upgraded Bomb Glove from Ratchet & Clank: Going Commando. Rac-UYAHD-UnusedBombGlove.png
Sheepinator (Paradox ERR) 0C 12 786,432 On PS2, this item usually crashes the game if you even attempt to equip it. However, on this version you can actually use it up until filling the bar completely, in which case it crashes due to it trying to load a sheep model that isn't in-game. Rac-UYAHD-UnusedSheepinator.png
Grindboots 0E 14 917504 Though the Grindboots don't actually work in-game, they still have some unused behavior like unequipping your current foot item. Rac-UYAHD-UnusedGrindboots.png
Glider 0F 15 983040 Crashes the game. Rac-UYAHD-UnusedGlider.png